noob Posted May 6, 2016 Share Posted May 6, 2016 I have just played a CMBN battle that involved a lot of traffic management, and I was constantly dogged by waypoints that would shift position, or disappear. Is this a bug ? 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted May 6, 2016 Share Posted May 6, 2016 Shift position I have not seen. I have seen some disappearing but have not yet been able to create a reproducible test case. I suppose I should just do some road driving and save every bloody turn until I hit one. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted May 7, 2016 Share Posted May 7, 2016 15 hours ago, noob said: I have just played a CMBN battle that involved a lot of traffic management, and I was constantly dogged by waypoints that would shift position, or disappear. Is this a bug ? Were they disappearing during an orders phase, or between one orders phase and the next? The TacAI will sometimes cancel orders if it can't see a way to complete them, or if it thinks completing them is too dangerous. So if you've got a congested traffic situation, in a tight spot, it may be that the orders are being dropped because there's simply too much in the way. Another possibility might be if you're using multi-select: it's easy to miss that you've included units you didn't actually intend to in a multi-select order, and that can cause all sorts of issues This is the only way I can think of that orders will be "modified" during an orders phase. 0 Quote Link to comment Share on other sites More sharing options...
noob Posted May 7, 2016 Author Share Posted May 7, 2016 (edited) Thanks for the reply. The situation arises when multiple waypoints are stacked on top of each other, irrespective of danger, or tight spots. What I will do is play the same battle in hotseat mode, and recreate the traffic situation under safe conditions, and see if I get the same results. I'm aware of the pitfalls of multiple selections, so I always re check all my units paths before hitting the red button. Edited May 7, 2016 by noob 0 Quote Link to comment Share on other sites More sharing options...
womble Posted May 7, 2016 Share Posted May 7, 2016 2 hours ago, noob said: Thanks for the reply. The situation arises when multiple waypoints are stacked on top of each other, irrespective of danger, or tight spots. What I will do is play the same battle in hotseat mode, and recreate the traffic situation under safe conditions, and see if I get the same results. I'm aware of the pitfalls of multiple selections, so I always re check all my units paths before hitting the red button. So, do they vanish while you're still issuing orders, or are they just "dropped" by the unit during the minute you have to be hands-off? I haven't encountered such a phenomenon, that I have noticed, and I habitually plot extensive multi-minute movement paths for 5 or more elements along the same rough route. I don't think I very often stack more than a couple of waypoints right on top of each other though; they're usually just "close". 0 Quote Link to comment Share on other sites More sharing options...
noob Posted May 7, 2016 Author Share Posted May 7, 2016 The waypoints disappear during the playback, as once the next move turn after the playback is accessed, the waypoint shift is apparent, forcing me to replot. Also, it only happens when I create two long travel paths, divided by one or more long short paths, when driving units through gaps in hedges, walls, etc, or to cut the corners of roads. One of the short path waypoints disappears, thus straightening out the travel line, resulting in a more severe turning circle, which throws out paused movement calculations for preceding vehicles, resulting in jams. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.