sand digger Posted January 12, 2015 Share Posted January 12, 2015 Reminded of this feature that was used in a Russian WW2 game a few years ago, when firing at a tank you have a choice of hitting it high or low. Very handy against a big cat if the AT gun is not going to penetrate heavy armour but can damage tracks and render the target immobile. Does CMRT have it? 0 Quote Link to comment Share on other sites More sharing options...
womble Posted January 12, 2015 Share Posted January 12, 2015 Reminded of this feature that was used in a Russian WW2 game a few years ago, when firing at a tank you have a choice of hitting it high or low. Very handy against a big cat if the AT gun is not going to penetrate heavy armour but can damage tracks and render the target immobile. Does CMRT have it?Nope. You have no control over where the tank gunner aims, and he'll always try and aim for the centre of the visible silhouette. 0 Quote Link to comment Share on other sites More sharing options...
sand digger Posted January 13, 2015 Author Share Posted January 13, 2015 Thanks womble, it was a useful feature which could make a heck of a difference to a game and allow some smart tactical manouvering to disable and then kill a big panzer. 0 Quote Link to comment Share on other sites More sharing options...
GhostRider3/3 Posted January 13, 2015 Share Posted January 13, 2015 Center Mass... besides in combat a immobilized tank is still a threat. If I have rounds available... I make sure every tank is brewing. 0 Quote Link to comment Share on other sites More sharing options...
sand digger Posted January 13, 2015 Author Share Posted January 13, 2015 Looking at this video reminded me of the high/low feature, 1.00 on. It gets a bit ridiculous IMHO. https://www.youtube.com/watch?v=VEOg4m_sLVo 0 Quote Link to comment Share on other sites More sharing options...
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