Doug Williams Posted December 31, 2014 Share Posted December 31, 2014 Apologies if this has been discussed before. Has anyone else noticed that antitank and infantry guns seem to be performing much better recently? I cannot pinpoint when I first noticed this, but I am very grateful for it. Before the improvements, I seldom purchased AT/Inf guns in a QB, because the "points VS usefulness" ratio was terrible. This seems to have changed in the last few....weeks/months? Now, in CMBN 3.11, AT/Inf guns seem to be worth their points cost.....a welcome improvement, IMO. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted December 31, 2014 Share Posted December 31, 2014 Personally I hope they're no better value than last time I used 'em... I thought they were worth their purchase price, and then some, at that stage and if they've gotten more cost-effective, they'll be a no-brainer on defense... That's in v2.11, so much longer ago than weeks or months. ATG utility is heavily affected by the environment though, so it's possible that you're only now getting play time in situations where they're killer. 0 Quote Link to comment Share on other sites More sharing options...
Artofwar Posted January 1, 2015 Share Posted January 1, 2015 Doug's graphic looks like one of my relatives in the morning - I ran into some anti tank guns on the last QB battle I played and luckily I flanked around them with my tanks avoiding any hits but dang my infantry screened them out of the thick woods they were in prior to my tanks moving up ... ... so I'm maneuvering my Platoon around to make sure there are no surprises in the woods ... being all tacful and stuff ... then I luckily surprise an anti tank gun we supress it and grenade it but then some of em run off - the anti tank crew and as we pursue they freak my VETERAN and +1 leadership guys out they start pow pow pow with the pistols killing and pinning my guys then the last guy runs off and finally we get him but not until he scares the guns out of the hands of some of my stud troopers. so uh yeah they are better ... 0 Quote Link to comment Share on other sites More sharing options...
Doug Williams Posted January 1, 2015 Author Share Posted January 1, 2015 Yes, they are better (and I'm not talking about the anomaly that Artofwar described).....perhaps Engine 3.0 was the beginning? IMO, they are actually worth purchasing in a QB now, if you are defending, and especially if you buy some sandbag walls to protect them. Before 3.0 I hardly ever bought them. They were, IMO, too fragile and slow. Now they are pretty good...more like what I imagine they were in real life. 0 Quote Link to comment Share on other sites More sharing options...
aus3620 Posted January 2, 2015 Share Posted January 2, 2015 A most welcome improvement IMHO. Previously they were too easily spotted I felt and basically ineffective because of it. 0 Quote Link to comment Share on other sites More sharing options...
Doug Williams Posted January 2, 2015 Author Share Posted January 2, 2015 A most welcome improvement IMHO. Previously they were too easily spotted I felt and basically ineffective because of it. Agreed. The more realistic effectiveness of AT/Inf guns helps to make defending in an Attack/Probe QB more enjoyable against a human opponent, IMO. 0 Quote Link to comment Share on other sites More sharing options...
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