CoolColJ Posted December 9, 1999 Share Posted December 9, 1999 Well I do The camera rotation creates a small circle, rather than rotate on a single point - I much prefer a single point rotation! Everytime I rotate around a tank, the camera loses track of the tank, and I have to jerk the screen around with the mouse and cursor keys in unison to keep the tank in view - extrememly annoying and frustating....I hope BTS allows an option to roatate on a single point.... ------------------ ------------------ CCJ BLITZ_Force My HomePage -----> www.geocities.com/coolcolj/ Link to comment Share on other sites More sharing options...
MikeT Posted December 9, 1999 Share Posted December 9, 1999 Yep I do find it a bother. Don't know how difficult it would be to fix though. I would also like the ability to select a unit and press a single button to get its 1st person view of the battlefield. MikeT Link to comment Share on other sites More sharing options...
Sten Posted December 9, 1999 Share Posted December 9, 1999 Mike T, maybe you already know this but, if you hit 'Tab' and then '1', you get just that. Would a one-key sytem really be that much better? CCJ, I agree with you. I'd also prefer if the camera pivoted on a point rather than rotate around one. Sten [This message has been edited by Sten (edited 12-09-99).] Link to comment Share on other sites More sharing options...
John Hough Posted December 9, 1999 Share Posted December 9, 1999 What annoys me is the use of the primary control device for camera movement. It's just a minor annoyance in a turn-based game like cm, but the use of the mouse for camera control in homeworld (along with the forced linking of the camera to a ship) is the main reason why I absolutely despised its control system. Myth spoiled me. The q-d block of keys (convenient to the left hand) is used for forward and backward movement, as well as both rotating and pivoting the camera. Alas, in cm, those keys are used for other things, but I'd like to see the keypad used for something like that. Maybe cm2. It's not a big deal, really. -John Link to comment Share on other sites More sharing options...
Moon Posted December 9, 1999 Share Posted December 9, 1999 John, you'll be happy to hear that the number pad is used just like that in the full version. 8 and 5 is forward, backward, 4 and 6 is left and right, and 7 and 9 rotate left and right. Oh, and + and - is up and down Link to comment Share on other sites More sharing options...
John Hough Posted December 9, 1999 Share Posted December 9, 1999 Sweet! Do the rotation keys rotate as fast as the mouse, or pathetically slow like the demo ones? -John Link to comment Share on other sites More sharing options...
MikeT Posted December 9, 1999 Share Posted December 9, 1999 Sten, thanks, I obviously didn't know that. Mike Link to comment Share on other sites More sharing options...
Moon Posted December 9, 1999 Share Posted December 9, 1999 As fast as the mouse. Link to comment Share on other sites More sharing options...
MikeT Posted December 9, 1999 Share Posted December 9, 1999 Guys, something that has been bothering me for some time but when it comes to comment I keep forgetting. The game is essentially a key controlled game. What I means is that when you click for the hotkeys you must use a keyboard to activate the features in the menu. How about the idea of clicking on the hotkeys but access the menu but a mouse click could activate the features within that menu. A mouse click could vary the number of trees. A mouse click could save a game. I know some might feel this is lazy, but no. I am just a "convenience specialist" MikeT Link to comment Share on other sites More sharing options...
Scott C Posted December 9, 1999 Share Posted December 9, 1999 Going back to the original question, yes, I find the rotation annoying. As you say, it would be much better if it revolved in place instead of circling. Don't know how hard this would be to change, though. Maybe Steve could comment? Link to comment Share on other sites More sharing options...
ianc Posted December 10, 1999 Share Posted December 10, 1999 Count me as another that would rather see the POV pivot around an axis than a cylinder... Ian Link to comment Share on other sites More sharing options...
Soma Posted December 10, 1999 Share Posted December 10, 1999 You have another buddy on your list. It's really annoying. Maybe some sort of locking to the unit and then circling araond it (but still focused) would be nice. I know, that the locking thing is already there, but I'm not shure, if the point of view don't change if using the rotating/moving tools/keys ! Soma Link to comment Share on other sites More sharing options...
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