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Blast Effects Dimesions


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Generally, the HE effect (real blast if you will) is an inverse cube, 1/x^3 with X being distance, and the effect of fragmentation being an inverse square, 1/x^2.

'Blast' effects are probably modeled as a circle but IRL are actually more complicated.

The reality is that for most projectiles, the fragmentation will generally get you before any HE effect will. Blast can go through walls/material that fragmentation will not.

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