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Ash N will "WWI Revisited" Post game discussion thread


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- Can't agree completely as it works for Entente too: no silly Nivelle "Chemin des Dames" offensive with a 2,000 casualties rate per minute .

Until 1916 France can hardly launch anything anywhere, it's just running after German in technologies and buying back units lost in 1914.

- Indus tech is 125MPPs for all major majors (UK-France-Russia-Germany) so you mean more expensive vs income I suppose ?

Exactly, espescially that German army is used as "sword" on both fronts.

- Game only allows 3 chits in industry at any time and most 75/100/125 fields so you can't hypertech indus. You can hypertech trench tech however (5 chits allowed in 50 fields) but you have to consider german research limit of 1,000 MPPs:

1x125 infantry

3x125 industry

5x50 trench

- That's already 750 then you have those combinations remaining to max out:

2x75 & 1x100 or 2x50

1x50 & 2x100

3x50 & 1x100

2x125

5x50

- However with only 4x50 in trench you free some very interesting ones:

2x125 & 1x50

1x100 & 4x50

1x125 & 1x75 & 1x100

3x100 (3 chits in shells or intel from start Mmmmh ^^)

4x75

You're right, only 3 chits could be put into industry but I'm and I was struggling with putting "just" 3 there for Entente countries anyway.

Besides, 3x125 for industry, 1x125 for Inf Tech, 4x50 for trench, 1x125 for Art tech, 1x100 for shells and 75 for Production/Fighters/something else later on and you're ready to rock as Germany as you'll put up more resources into artillery research with trench research being less of priority later on.

- Here you have to consider how those events (especially for UK) save a lot of MPPs in the long term:

1) the Basra event gives a great strategic chance and MPPs/NM per turn with the city and oil field

2) deploying units near Arras help France a lot and saves a good chunk of naval transport costs

3) the event to get "free" corps by raising a new army is a great bargain

4) and so on...

5) UK also has the Sultan Osman event which if declined will provide Russia with 30 MPPs per turn (Dradanelles trade) for several turns. With some luck it can end above 200 MPPs for the Tsar. Sure OE will get a battleship but the cost and NM target it will be can be more of a burden than anything.

- Furthermore Germany also has many events to pay for (Hindenburg HQ, help to OE and such).

1)it's another frontline and you're sending there forces of greater value to the territory value you're receiving, while steady progress there requires there even more resources that could've been used directly to beat up Imperial Germany. All for third rate frontline.

Pack up OE with trench warfare - just 250 MPP's and suddenly half of Commonwealth artillery pieces isn't enough to progress in Middle East with satisfing pace.

I'm sorry but defending Palestine is very easy now (just score a diplo-hit on OE - I've seen it many times) and it will join CP in no time, Battleship from GB provided or not. You'll also gain a possibility to launch a preemptive attack on Egypt.

2)No, it's just a two units that are acting as a "road block" there. Anything else has to go via channel, 2,000 miles or 50 km - it's always around 40 MPP per corps and 15 per detachment.

3)Add transport costs and only bargain is that costs are balanced in time and you really should accept it to... limit your logistic costs.

5)You can "pay off" some of the lost MPP's by hunting trade ships with russian sub near Zungak iirc, which isn;t really possble if OE will receive Sultan as it will take down easily outdated russian battleship there

Regarding "pay for event" thing - doesn't matter, Entente still has more paying to do, it also needs to replace more leaders than CP (all those sucky 4 and 5's...). CP has to do that on A-H HQ's mainly, but it doesn't matter as A-H is basically a large pillbox...

Besides, could someone point me out why is OE so strong in Middle East and GB and arabs so weak (historical 5:1 numerical advantage of sieges of Mecca and Medina for Entente is nowhere to be seen in this game as CP player just floods that railway path with his corps and detachments that are well supplied in comparision to dried by the desert advancing Commonwealth troops)?

Is there anybody that could fight at Gallipoli, Palestine, Arabia, Middle East and Northern France at once with considerable forces as GB in MP games?

Why is Italy such a "no-do" when entering the war w/o artillery and opposing superior LT and trench tech w/o even a possibility to spam detachments as CP minors?

- OE is clearly the weak link for CP as they can't cover everything. Taking Gallipolli is great and pricey indeed but just landing on the strait tile to send Entente ships to Marmara Sea can hurt OE a lot and it's cheaper . Some good amphib moves with only detachments can truly break OE apart

Succesful landing at Gallipoli prolly requires heavy supporting of Serbia to not get flooded with tons of CP troops figting with superior supply lines on their side which is all Middle East is about in this game right now...

It's interesting but has downsides. Actually it depends on what you do with german starting units. You don't need 2nd AH army in Galicia if CP can shorten the front quickly in Poland.

- Furthermore those units and the HQ are enough to at least capture Belgrade securing a good supply source in Serbia for 1915 and providing some MPPs while pushing Bulgaria towards CP early. You won't need to send german units (except artillery maybe) and they will go to Poland instead where anything they conquer will give you NM (not the case for Serbia).

Y, I agree.

- Here you have to notice that Entente diplo chits for USA cost 150 MPPs while CP ones cost 200 MPPs !

With Russia with it's eco and chits knocked out of war, it still means that CP can efficiently block Entente efforts :rolleyes:

- Entente has the initiative against OE especially with Bulgaria out of the war. And while CP have more strategical mobility it cost a lot to operate units from one front to another. Overall combined NM is also weaker for CP and Russia can be a pain for Germany as long as it can maintain a continuous frontline. The possibility to hit CP NM/MPPs with diplomacy is also a great advantage (Holland, Norway, Sweden, USA...).

Nope. Bulgaria starts to run towards CP as soon as Belgrade is captured by A-H forces (initial turns), furthermore Serbian army is almost always incapable of dealing the similar casualties to A-H troops that attack it (due to superior supply (Belgrade) and better (rofl) leadership once CP player will drop some superior commander for A-H forces there.

Speaking about minors, both Romania and Portugal need to be pulled in by a diplo-actons while Bulgaria simply moves towards CP (so another effect of A-H invulnerability to Russian offensives beside Lemberg)

German 45,000 is enough. Seriously, currently I've yet to see a game where A-H suffers from historical troubles (I've to stress this out, current "Let them tire themselves" tactic used for A-H would lead to NM drops in history and other political effects which are nowhere to be seen in game).

Generally speaking the issues I see right now are following:

- there's no NM drop for A-H & Germany for A-H being passive in Galicia for a long period of time

- OE shouldn't been able to research high levels of trench warfare

- OE NM seems to be too high (it definitely wasn't on the Italy's level during the WW1)

- Arab revolt is too weak and arab units are incapable of efficiently attacking the turkish cities & Lawrence of Arabia is just a supply quatermaster in this game

- there's something terribly wrong with ME sucking so much of MPP's from GB and (both Palestine and Iraq) turning into western front with tons of trenches

and masses of OE troops

- front at Caucasus tend to be ignored by both sides, unless it favours some at some point (like using OE advantage to suck some MPP's from Russia or otherwise)

- Gallipoli with all MPP costs of amphibious action and troop transports is pretty much a no-no atm

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