Destraex1 Posted December 1, 2013 Share Posted December 1, 2013 I would like to thank the devs for a great patch. My initial testing so far seems to indicate that the patch has improved real time performance by a huge margin. Even on the highest settings it seems all but the largest battles are responsive enough now to romp around that map at a reasonable pace selecting units. A great result. p.s. Selection boxes still annoy me as they do not start and finish where my mouse pointer starts and finishes. I imagine this is hex squares at play. i.e. start mouse selection to point and click actually means "select hex" rather than select men. So what I am actually doing is drawing a box around invisible hexes but am trying to draw a box around visible men. Time compression would also be nice, but saving games makes not having this option no problem. Some pictures of my brief test. I made sure I waited until the battle started proper to ensure that firefights were happening and sapping my frame rates well. 0 Quote Link to comment Share on other sites More sharing options...
Destraex1 Posted December 1, 2013 Author Share Posted December 1, 2013 During testing I actually found myself wanting to play more rather than jump out and test another scenario. A very good sign. Usually I am more thinking "I really want to like this, but it's not really playable". We will see whether the shine of the new patch remains over the next few weeks. 0 Quote Link to comment Share on other sites More sharing options...
Destraex1 Posted December 1, 2013 Author Share Posted December 1, 2013 This battle. The largest battle I could find did chug. But was still fairly playable. 0 Quote Link to comment Share on other sites More sharing options...
Destraex1 Posted December 1, 2013 Author Share Posted December 1, 2013 0 Quote Link to comment Share on other sites More sharing options...
womble Posted December 1, 2013 Share Posted December 1, 2013 p.s. Selection boxes still annoy me as they do not start and finish where my mouse pointer starts and finishes. I imagine this is hex squares at play. i.e. start mouse selection to point and click actually means "select hex" rather than select men. So what I am actually doing is drawing a box around invisible hexes but am trying to draw a box around visible men. I don't think this is the case. It seems to me to be a delay in recognising the "Shift" keypress. If you hold Shift for an instant before starting to left-click-drag your mouse, the box will originate where your cursor starts. IME. Still annoying, as often also is the disconnect between icons and actual truppen (the box has to catch the men on the ground, but the icons are often more visible...), but not, I think the consequence of the AS grid. Not sure why you'd have a delay on the recognition of the Shift, either, since it has no other function that I can think of than converting camera-panning click-drag into box-drawing click-drag, and I'd've thought you wanted that to be near instant. 0 Quote Link to comment Share on other sites More sharing options...
Fetchez la Vache Posted December 1, 2013 Share Posted December 1, 2013 This patch has made a significant improvement for me. Even on a reasonably high-end iMac I had a noticeable 'mouse lag' effect. This has entirely disappeared and now I am scrolling around maps with very smoothly. I am very happy. :-D 0 Quote Link to comment Share on other sites More sharing options...
Quintus Sertorius Posted December 1, 2013 Share Posted December 1, 2013 Better for me too, in almost every way. The only negative difference I've noticed is the map editor in the scenario editor, which seems very choppy unlike everything else. 0 Quote Link to comment Share on other sites More sharing options...
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