Holman Posted October 11, 2013 Posted October 11, 2013 Every patch and expansion changes the game's internal text files, necessitating a new version of Vin's Animated Text. Will there be a new one when MG comes out? Vin, many thanks for this great mod! 0 Quote
AstroCat Posted October 11, 2013 Posted October 11, 2013 Yeah, it is definitely needed! MG will need some UI updates from the mod community for sure. 0 Quote
AstroCat Posted October 11, 2013 Posted October 11, 2013 Until Vin makes the official one here is the one I fixed up real fast. This is his Light version, I used the new strings.txt files but copied over his changes. I tested it in-game and it seems to be working fine. https://dl.dropboxusercontent.com/u/4107203/CMBN_MG_vin_text.rar 0 Quote
Vinnart Posted October 12, 2013 Posted October 12, 2013 I’m sure there will be an update of the graphics version when Marco gets around to it. I’m not sure what you put together Astrocat, but here are the symbols from the original version that work good, and can be made solely with the keyboard/character map. Firing= (---------- Aiming= \¤/ Cowering= [X] Hiding= (???) Medic= (+) Casualty= † Packing up= (UP) Deploying= (D) Reloading= ® Moving= >>>>> Driving= » » » 0 Quote
AstroCat Posted October 12, 2013 Posted October 12, 2013 I updated the graphics version to the new strings.txt file, works good so far. 0 Quote
Vinnart Posted October 12, 2013 Posted October 12, 2013 Thanks Astrocat. I don’t have MG so I can’t check it out. Are the graphics the same as the previous version for CMBN? 0 Quote
AstroCat Posted October 12, 2013 Posted October 12, 2013 Yeah it all seems to be lining up 1 for 1 in-game, so I think we are good to go. The new strings.txt is formatted a bit differently than the 2.01 version so just have to be careful as you copy things over. 0 Quote
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