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Pathing and detection


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Pathing seems leave alot to be desired troops seem to demand to run in the open no matter how you set the path and NOT because of objects they can't run over/thru. Plus in all the camps/battles you are ALWAYS in the attack the new graphics are nice but the game leaves me wondering why UI is so clunky

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Pathing seems leave alot to be desired troops seem to demand to run in the open no matter how you set the path and NOT because of objects they can't run over/thru.

My experience is the opposite. Any nearby cover acts like a magnet, to the extent that it can be difficult to move troops in the open near cover.

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Depends - if they are under fire they use cover. If they are not they try to take the easy way. Problem is when YOU know the easy way is in LOS to the enemy but THEY don't.

It sure would be nice to get some kind of preview for the expected path your troopers will take. But after a while you get the hang of it.

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Much like soldiers did in real life during WWII, if they think they are safe, they will gently stroll down the middle of the grass since thats the easiest path, but if they think they are goin to be in danger, they will stick to the more difficult, but better covered parts of the path...

The fact that you have an omnipotent view of the landscape means nothing to how they should be pathing.

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My experience is the opposite. Any nearby cover acts like a magnet, to the extent that it can be difficult to move troops in the open near cover.

I wrote an article about the pathfinding of infantry in Combat Mission. When it choose the areas covered, uncovered ?... all the answers.. in french language, unfortunately. ;)

To resume, Pathfinding made always a "statistic" compromise between speed and coverage

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It helps to maintain control over pathfinding if you place waypoints fairly close together. I ran up against this when trying to plot paths across the grain of vineyards. If I just placed a waypoint on either side of the whole vineyard, the troops would run down to the end and go around the whole vineyard until finally arriving at the last WP. Or not, since they might get gunned down for moving in the open. In order to get them to move as I desired, I had to place a WP on either side of each row. Even then, sometimes they would run down to the end of the row and then back up the other side.

:(

Michael

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Depends - if they are under fire they use cover. If they are not they try to take the easy way.

My experience with bocage specifically is that if they are withing 2-3 action spots of it they will deviate from their plotted movement to hug it if the next movement point is a long distance off. This is while moving outside of contact with the enemy. This tires them out and slows them down considerably when moving over long distances and makes it necessary to either avoid proximity to bocage or plot a larger number of more closely spaced movement points, which also slows down movement.

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