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SweetFX Shader Suite Download Version 1.4


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Something you fellow CM'ers may well be interested in is SweetFX Shader Suite Download Version 1.4 http://www.guru3d.com/files_details/..._download.html

I came to it through flight sims (it's very popular over at Rise Of Flight), but I'd like to tweak the settings for a harder, grittier look for CM (suggestions?). Each game has its own profile, which is enabled when the game starts and removed when desired with no impact, very safe. Oh, it also has minimal performance impact.

What is it?

So in case you're new to SweetFX Shader Suite (or just SweetFX), it's a mod built on the InjectSMAA shader injector, that allows you to apply a suite of post processing shader effects to your games.

You may have tried another shader injection mod before, like InjectFXAA, InjectSMAA or FXAAtool. SweetFX improves upon all of these.

You can add SMAA anti-aliasing , sharpening and tweak the color, gamma , exposure and more.

It's meant to allow you to improve the look of your games and change the look and mood of it to your liking.

If you use SMAA antialiasing instead of MSAA or an even more expensive antialaliasing technique you can also make the game run faster (than with MSAA)

Effects included:

SMAA Anti-aliasing : Anti-aliases the image using the SMAA technique - see http://www.iryoku.com/smaa/

Cartoon : Creates an outline-effect that makes the image look more cartoonish.

Advanced CRT : Mimics the look of an old arcade CRT display.

LumaSharpen : Sharpens the image, making details easier to see

Bloom : Makes strong lights bleed their light into their surroundings

HDR : Mimics an HDR tonemapped look

Technicolor : Makes the image look like it was processed using a three-strip Technicolor process - see http://en.wikipedia.org/wiki/Technicolor

Cineon DPX : Makes the image look like it was converted from film to Cineon DPX. Can be used to create a "sunny" look.

Monochrome : Removes colors from the image so it appears as if shot on black and white film.

Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping)

Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping)

Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.

Curves : Contrast adjustments using S-curves.

Sepia : Sepia tones the image - see http://en.wikipedia.org/wiki/Sepia_tone#Sepia_toning

Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. - see http://en.wikipedia.org/wiki/Vignetting )

Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts - see http://en.wikipedia.org/wiki/Ditheri...age_processing )

Border : Makes the screenedge black as a workaround for the bright edge that forcing some AA modes sometimes causes.

Splitscreen : Enables the before-and-after splitscreen comparison mode.

It works with all 32bit DirectX 9 , 10 and 11 games (and many applications).

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SweetFX is not compatible with the CM2 engine, as it uses OpenGL for 3-D rendering, instead of DirectX. It can make a noticeable visual improvement for Direct X 9 games. I also play with racing simulators and I tried it with my beloved GTR2 and it did improve the visuals, though it also caused a significant hit on the frame rate.

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