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Undocumented feature??


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I'm having a terrible time getting the pictures uploaded. Took 2 days to get this far.

The actual order started on the other side of the hedgehog obstacles. You never know unless you try. Anyway, of course the AI plotted another route, like it does when you ask it to do something impossible.

Curiosity got the best of me, so had to see where the AI was going to go. So put my game on pause and started hitting the go button. First we came to a low hedge with a small gap in it on the backside of one of those pole sheds. The Churchill VI went through the gap and under the shed.

Then proceeded around to the bocage in the first photo, and then through the man size gap to finish up it's move in the last picture.

I don't have a problem with any of this movement, as I've read on the forum where the British heavy tanks were able to go through the bocage.

What I haven't tried is to actually plot the order to accomplish this type of behavior. Not sure it would be possible, but will need to try it out:)

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(snip)The top picture shows the Churchill passing THROUGH the bocage due to AI pathfinding?(snip)

Yes, passing through the bocage due to AI pathfinding.

(snip)Then, you gave it some slow orders away from the anti-tank obstacles?(snip)

No. The tank is finishing the original slow orders.

At the start the tank was setting on the other side of the obstacles. I gave a series of slow way points along the edge to see if the tank could possibly slide pass the obstacle. What you see in the last picture is the way points that were on the other side of the obstacle, through which the tank could not pass, thus the AI made a new path around the obstacle to the first way point on that side and continued finishing the slow way points.

I could have canceled those after passing through the bocage, but didn't want to mess up what the AI started. After all I was just watching to see what would happen, not playing the game at this point.:)

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Aha. The top picture has the Churchill moving "towards us" across the Bocage, having shimmied to the other side of it to get past the hedgehogs?

I wish I could have gotten the other pictures to upload.

The AI took the tank back down the road, through the farm yard, through a gap in a low hedge (or whatever it would be called), through a pole barn, then around to the bocage and through the gap in the bocage then finishes up the slow way points that had been plotted at the beginning.

Altogether takes about 6 or 7 minutes.

Thus avoiding the possible "kill sac" the author had setup and making a flanking attack more likely to succeed.:) Nice to have the AI helping for a change.

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I've seen armour go through man-sized gaps in hedgerows a few times (although I can't remember the exact scenarios). Always put it down to vagaries in the game system's handling of hedgerow gaps since you can also sometime blow gaps in hedgerows & vehicles can't get through those even though the graphic of the hole is wider than the vehicle.

Jyri

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