GerryCMBB Posted March 19, 2013 Share Posted March 19, 2013 Hello: Wondering how the patch has affected artillery but especially small mortars. Are they still as lethal? Thanks, Gerry 0 Quote Link to comment Share on other sites More sharing options...
womble Posted March 20, 2013 Share Posted March 20, 2013 Which patch? v2.0 toned direct fire mortars down a lot by restoring the requirement to range in for new targets as it was always intended to be. I'm still hoping that'll make the 1.12 patch. Beyond that, I've never been convinced small mortars needed much depowering; eating dirt while they're dropping tends to mitigate their effects, and their precision at bocage combat ranges (<200m) hasn't been shown to be overmodelled - they're supposed to be able to drop the eggs in a pickle barrel at that range. 0 Quote Link to comment Share on other sites More sharing options...
Doug Williams Posted March 21, 2013 Share Posted March 21, 2013 Like womble said, my feeling based solely on my play experiences since the 2.0 patch is that on board mortars take longer to "zero in" on targets, but once they do they are still quite lethal. Machine guns, however, are much more lethal. Where I used to spend my extra QB points on mortars, I now split them 50/50 with machine guns. 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted March 22, 2013 Share Posted March 22, 2013 Re: machine guns. I tried replaying Mission 1 of the Montebourg campaign. Before I simply Quick moved the troops to the depressions. This time it was bloody. One of the German MGs caused nine casualties. 0 Quote Link to comment Share on other sites More sharing options...
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