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QB points question


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I have noticed when selecting units in QB that the points listed in the Available Troops column are not the points the unit ends up actually costing me.

For example, I decide to add a team to one of my companies, and I am told it costs 79 points. I add it to the company and find it cost me 82 points. Another unit says 90 points, and it actually costs me 88. Sometimes the difference is much more substantial.

Also, the point prices change after purchasing a unit, so that the next vehicle or team costs more. I assumed this part was a method of limiting purchases, but I would think that the total point allocation would be enough for that. The new higher prices are also changing after selection.

I currently have rarity off, as I am still learning the capabilities of different vehicles, etc. so am not worried about historical accuracy at this point.

This has been consistent since 1.0. Is there something that modifies the point costs at time of purchase, or is this possibly a bug? It is certainly not a game breaker, but I find it rather annoying to be charged a different point cost as I select units, and not knowing how much a unit actually costs until I have purchased it.

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Could be, that is why I asked :) I am more than happy to learn what changes this, as the manual is illegible to me due to the color scheme. I have a form of shade blindness so that faded brown ink against a colored background makes it just a muddy mess when I try to read it.

So the price listed is a base price, and the actual price is from alterations based on the costs you mentioned. I thought the price listed had taken those things into account. I will go dig into this on the menu then, it is something I haven't messed with yet, I have just kept everything at "typical".

Thank you very much!

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Hmm I checked it out, and as I changed those values the unit price changed in the Available Troops column. The price then changed again once purchased. So it appears that the price in the Available Troops column should be the actual price, but that is not what is happening.

As an experiment, I bought a unit, and set everything to max, i.e. elite, fanatical, fit etc. so that it would reflect a max cost. The price in the AT window went up accordingly, yet the cost reflected in the purchased unit window was again higher than what was listed. Something seems to be off.

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OK, went back in, set unit features to max again. Infantry battalion price raised to 7333 points. Once purchased, purchased value listed at 7958. It appears that raising all to max stabilized the cost of specialist teams and armor, so it looks like that has something to do with what is going on. But the base battalion still went up in price for some reason.

But given that the unit prices in the AT screen are changing to reflect the changes in unit quality, I don't think the actual cost should be higher once they are purchased.

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