Battlefront Repository Posted June 26, 2012 Share Posted June 26, 2012 Small village, bocage country, QB Axis attacker. AI plans for attack and defence. More... 0 Quote Link to comment Share on other sites More sharing options...
James Crowley Posted June 28, 2012 Share Posted June 28, 2012 Nicely detailed map but there doesn't appear to be any objectives. Is that correct? 0 Quote Link to comment Share on other sites More sharing options...
Holdit Posted June 28, 2012 Share Posted June 28, 2012 Hi James, I set just one objective, which covers most of the village. What's more likely is that my version control...ahem..."system" let me down and I've uploaded the wrong version of the map. Did you see any AI plans? I'll check myself when I get home and re-submit the correct version if necessary. Thanks for the heads-up. Holdit 0 Quote Link to comment Share on other sites More sharing options...
Holdit Posted June 28, 2012 Share Posted June 28, 2012 Well, my version control was OK, just my ability with the scenario editor let me down. I set objectives alright, just one each and covering the same area: the village. What I forgot to do was add labels and point values. I've done that now and uploaded the corrected file (v 1.3). From experience, it should take about a day to be approved and made available for download. Some other changes: - Added some landmarks - Removed a badly-placed roadside sign - Added one or two openings in the bocage in the Axis setup zone. Apologies for any inconvenience, and thanks for the feedback. Holdit 0 Quote Link to comment Share on other sites More sharing options...
James Crowley Posted June 29, 2012 Share Posted June 29, 2012 Holdit, no problem. Thanks for taking the time and trouble to create maps: they are vital for QB play. 0 Quote Link to comment Share on other sites More sharing options...
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