Javolenus Posted June 5, 2012 Share Posted June 5, 2012 Having recently bought this fantastic game, I wanted to play a small scenario, just to "settle in". I decided the try the "Quick Battle" feature. I started by editing an existing Quick Battle map, reducing its size and changing the set-up zones. I knew I was going to play a Blue Assault, so, in order to (hopefully) help the AI Red team organise a good defence, I pasted in Red set-up zones in good defensive positions--my idea was to include several options for AI teams, so that I wouldn't know for sure where they were set up. OK, I played as Blue (on "Elite" difficulty) and pushed forward, successfully destroying some AI vehicles that advanced into my troops unsupported. I pushed on through woodland, expecting to meet stiff resistance, but managed to walk my guys up the whole map, right onto the supposedly heavily defended objectives! No sign of the enemy! Well, I got a bit restless--my men occupied the 3 objectives I had set for them, so I opted for a ceasefire: I got a Total Victory, having bagged all the terrain points. I didn't sustain a single loss in men or materiel. The enemy lost 3 vehicles and 12 men but, apparently, had 88 men remaining--but where were they? I "reviewed" the map and could not see the enemy at all. OK, so my questions re, Quick Battles are: 1. If you paste in several AI set-up zones, how does the AI choose where to deploy? And once deployed, what does it do? I assumed it would just remain in position but in the game described above, that didn't happen. 2. Where did the remaining enemy troops go? Were they actually placed on the map? Or did they decamp? 3. What tips, if any, do veteran players have for setting up a good Quick Battle? Many thanks in advance for replies. 0 Quote Link to comment Share on other sites More sharing options...
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