geissner Posted November 21, 1999 Share Posted November 21, 1999 I just downloaded the demo, but I am having a lot of trouble figuring out the best view keys to use in relation to keeping track of your objectives. Any help would be greatly appreciated. Gary Link to comment Share on other sites More sharing options...
SS_PanzerLeader Posted November 21, 1999 Share Posted November 21, 1999 I had a little trouble also geting used to the controls - so far ive found i use the angled views extendively - i use the buttons for quick movements and i can fine tune with the directional keys on the kbd- If I missing somethign vets help me out. Keep at it bud when u get hte controls down the gmae is nothing less than awseome SS_panzerLeader............out Link to comment Share on other sites More sharing options...
Arien Posted November 21, 1999 Share Posted November 21, 1999 i too took sometime to get the controls down.. i find that the #4 view is good to get an over all look at the map and 5 to get an exact place to move or target a unit.. hope this helps ..if anyone has a better way please post it so all will benefit.. and remember ... duck and run Link to comment Share on other sites More sharing options...
Guest Captain Foobar Posted November 21, 1999 Share Posted November 21, 1999 I usually make decisions in lvl 3 or 4, but if you are trying to get a general feel for the units on both side, goto max top view (8?), and enlarge all units by presssing shift-c a couple times. This will give you a "RISK" kind of image of what you need to do out there, and what the enemy can do to you! Dont forget to readjust unit size when you're done, or it looks kinda corny. Link to comment Share on other sites More sharing options...
Webs Posted November 21, 1999 Share Posted November 21, 1999 I use 4 most often to plan movement, but before I commit to a path, I travel it with view 1. I use view 5 to place units in buildings. ------------------ Laurie Nyveen a.k.a. Webs, member of the WarBirds training staff ___________________ Editor, Netsurfer Digest - http://www.netsurf.com/nsd/index.html 101 Sqn opus-in-progress - http://101.warbirds.org/ Link to comment Share on other sites More sharing options...
Guest John Maragoudakis Posted November 21, 1999 Share Posted November 21, 1999 View 4,(3&2 are similar but more focused), gives you a nice view of the battlefield. If you select a vehicle and press tab, the view will point in the direction that the vehicles turret points in. View 5 is good to give exact movement orders. View 6 is like view 5 but you can give movement orders easier for farther distances. (looking forward to a simple button setup on the side to reduce the scrolling back and forth when givinig orders). View 7 & 8 gives you the grand picture. The grand picture will fall apart unless you use view 1. View 1 gives you the ground level view. From here you analyze the terrain. From here, you walk through where your units will pass. From here, you spot hull down positions. If you want your tanks to have the proper orientaion when enemy tanks arrive or if you want that TC to remain unbuttonned , view 1 helps you place the AFV in just the right spot to make sure you control what info is visible to the AFV and the fire the AFV receives. Link to comment Share on other sites More sharing options...
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