slysniper Posted February 15, 2012 Share Posted February 15, 2012 I just have to bring up one thing that has appeared in the game that the AI does that is really wrong as to being realistic. What I see from time to time is how tanks will swing their turrets to enemy locations of enemy units that they cannot see yet. Most recent example, enemy tank moving through gully and behind building to tank, no possible line of sight. but tank turns it turret towards the threat, in less than 2 seconds of the enemy tank clearing the cover of the buildings, tanks fires and hits what should be a unknown threat. Other example, In HtoH play, I have learned, that if any of my tanks swing their turret without my order to do so, even if I have no indications on the map at all. That for sure there is something out there in that direction and it is also likely some type of threat to my tank, now that might only be infantry. but if it is, it is close enough that it is some type of threat. So in other words, At times I see tanks do god like skills in knowing about units they should not. Now I have played the game tons since it has come out, love it. But I have seen comments about how the AI should not have any special programming to make it better. But this happens on both sides, either computer or human but it is programming that I think should be found and redone as to what is happening. If someone that actually has the ability to do something about it cares, I do have the recent game turn that shows the one example. 0 Quote Link to comment Share on other sites More sharing options...
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