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Personnel and General Arty Setting


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It selects the type of round that will be fired. In non-specific terms, Personnel are rounds that will throw more shrapnel to kill soft targets ... like pixeltruppen.

I think "General" packs more HE and less shrapnel and therefore causes more damage to buildings, fortifications and stuff like that. ... and is also hell on troops.

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Type of ammunition used is the same (standard HE).

"General" is impact fuzing; the shell will detonate when it contacts a surface.

"Personnel" attempts to achieve air bursts over the target by using a time fuze and can only be set for certain types of artillery and only during the setup phase or when firing on a TRP. This setting can have more effect on personnel without overhead cover (including those in foxholes and trenches) and on open-topped armored vehicles. The timing of the fuze is not exact and some shells may burst on impact, while others may burst too high to be effective.

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