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Minor Country Allies


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It seems to me that the game designers recognise the value of half strength units for use as garrisons but have not given the in game player any opportunity to create them except as a result of combat. One example of this is the Axis High Tide scenario where Japan starts with a number of such units holding down areas in Manchuria.

One way to provide this option for players is by means of minor country allies who can be given the ability to build ranges of lower price, lower ability units. This could represent the use by the Germans of various nationalities in some of the troops manning the Atlantic Wall.

The difficulty with this approach is that some of the major countries in the standard game and more so the Gold expansion, do not have minor allies of their own. However, if we examine history it is possible to argue the case for some allies to exist. I do hope I will not upset any nationals from the countries I am going to use but history is not always clear cut. Thus in the case of Italy she had occupied and colonised Libya since the beginning of the 20th Century and some of the units she deployed in the North African campaign were locally raised in Libya. In the standard game (Axis High Tide scenario)Thailand is indicated as being Allied but occupied by Japan but in reality there was a secret protocol with Japan that Japan would assist the Thais to regain the provinces that the UK had taken from them. Thus you could argue at this stage that Thailand was an Axis ally. The Soviet Union is another major that has no minor ally but in this case it should be relatively easy to identify one of the many entities in the Union of Soviet Socialist Republics to be given status as a minor ally.

Once minor allies have been identified for all countries then the unit characteristics can be fine tuned in other areas as well as garrisons to allow a new range of unit types such as convoy escort sloops ( e.g. from Canada), fighter bomber aircraft (the Finnish Fokker), light cruisers (New Zealand), older style BBs with less mobility (no obvious nation but the opportunity exists).

I have not examined many of the modded scenarios so I would be interested to know if anybody has already used this approach to add further variety to the units in the game.

Regards

Mike

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Hi Mike

I know I've seen this done before, but can't remember in what campaign offhand. But you are right because some lateral, creative thinking can really get more out of the game than might be apparent at first glance, and your suggestions in principle all sound perfectly doable when modding.

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Hi Cantona

That sounds very interesting. However, I am a bit new to this and I see in your zip download file various directories that I presume are alternates to the standard game. Do I have to be careful about downloading these into my standard game folder if I want to be able to carry on using the standard scenarios?

Regards

Mike

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