Cantona66 Posted December 28, 2011 Share Posted December 28, 2011 I have been working on a new mod, but when i playtest it i ran in to a new problem. All Allied countries gets double units placed on the map at the start of the campaign! I only have majors in the campaign and only Allies seems to have this issue. And sometimes even more than doubkle units appear, i have seen 4 cruisers with same name. And i a move or shoot with 1 of these units, then after the other one can not be moved /shoot. The map is an old SC2 that i have reused. Any guesses why? Link to comment Share on other sites More sharing options...
Cantona66 Posted December 28, 2011 Author Share Posted December 28, 2011 Now i have tried to manually DOW and use WarEntry scripts, the extra/double units arrives when DOw, before DOW, everyting is normal. Link to comment Share on other sites More sharing options...
wlape3 Posted December 28, 2011 Share Posted December 28, 2011 This could be a scripting issue. I have seen double units appear when a surrender script activated but the wrong country ID was used. This created duplicate units in the named country. However, the units created actually functioned normally even though they had the same names and characteristics. Link to comment Share on other sites More sharing options...
Cantona66 Posted December 28, 2011 Author Share Posted December 28, 2011 But this at the first turn of the game, not many scripts have fired yet, there are not really many scripts at all in the game, but i will start checking them, Thanks for the hint! Link to comment Share on other sites More sharing options...
Cantona66 Posted December 28, 2011 Author Share Posted December 28, 2011 Hmm, i made a test, i removed all scripts and replaced them with empty script files, but the problem still exists. As soon as i DOW, all enemy units get a double one. Very strange. Link to comment Share on other sites More sharing options...
Bill101 Posted December 28, 2011 Share Posted December 28, 2011 Hi Cantona Importing unit data from previous games isn't likely to work due to the new unit types that have been added since, so I wonder if this could be the cause of the problem? I'm wondering if it would be a good idea to remove all units, especially including any in the Production Queue, and adding them back in manually. Perhaps try out just one country to start with, to see if it fixes the issue for that country, before doing it for all. Bill Link to comment Share on other sites More sharing options...
Cantona66 Posted December 29, 2011 Author Share Posted December 29, 2011 Hi Bill, i just tried removing all units for 1 country and then adding 1 HQ there but another one turned up when DOW. Bu the way, i did not import the units from the old game, i tried but it did not work out and there are no units in production queue only on the map and in scripts. Any more ideas? Please :-) Link to comment Share on other sites More sharing options...
Bill101 Posted December 29, 2011 Share Posted December 29, 2011 I'll be happy to take a look if you want to email the campaign over to me. I have a few ideas of things to try, but if not then after the Christmas break hopefully Hubert will have an idea. Link to comment Share on other sites More sharing options...
Cantona66 Posted December 29, 2011 Author Share Posted December 29, 2011 Ok, thanks, what´s your mail adress? Link to comment Share on other sites More sharing options...
Bill101 Posted December 29, 2011 Share Posted December 29, 2011 Please send it to me at: bill.runacre@furysoftware.com Link to comment Share on other sites More sharing options...
Bill101 Posted December 29, 2011 Share Posted December 29, 2011 Thanks for the campaign, and I've replied with a solution to this. I will mention it to Hubert for a proper fix in due course. Link to comment Share on other sites More sharing options...
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