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TheFriendlyFelon

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Posts posted by TheFriendlyFelon

  1. On 12/7/2022 at 9:48 PM, Simcoe said:

    Is this for AI or H2H?

    I started the project with the intention of making it either side vs AI but that proved to be pretty difficult, so now I'm releasing the campaign as Player vs AI but I will release the first and second battle of Antonov Airport separately with AI plans and H2H availability. I am working on the more balanced H2H version now. 

    As a general update, I am also revising the Player vs AI campaign to reflect new information I just read last night in a report titled "Preliminary Lessons In Conventional Warfighting from Russia's Invasion of Ukraine: February - July 2022" It had a brief but important section about the first landings that I felt was worth modifying in the AI scripting and reinforcements for the red team. I plan to release this in full by the end of the weekend.

  2. On 12/5/2022 at 2:01 AM, Artkin said:

    Absolutely incredible stuff. Glad to see this finally getting released. It's funny how the hangars look very similar to how I modelled them. I hope you gave the interiors some love. 🙂

    I took some inspiration off your designs, for sure. I didn't give the interiors quite as much love as you did, though the hangar areas themselves are all hollowed and they are separated from the Antonov Company offices except a few doors that I placed in roughly the same places as they exist in real life. I've poured literally dozens of hours into just research for the airport map and actually have a pen-pal who lived about a mile from the airport in Hostomel and gave me some pointers. She has since relocated to Germany, but she was very helpful for parts of this.

  3. @JM Stuff Thank you my friend! I have a few more maps to show off once I finish putting the final touches on them, I'm just super busy so I've been lagging on getting this all finished. I'm seriously still extremely grateful for you and @Lucky_Strikeyou guys are the real MVP's. Map making is easy (for me) because I do similar stuff for work all the time, but you guys designing the flavor objects I needed has been so helpful. I was demotivated because I was missing some essential pieces for my maps and this probably never would have gotten finished if it werent for you guys. Thank you again!

  4. Hey guys, I am putting the finishing touches on a campaign that focuses on the Russian VDV landings at Hostomel Airport on February 24th and 25th of this year, during the opening days of the Russian invasion of Ukraine.

    I could use some play testers to play through the missions and offer feedback to help me polish this up for release.

    The campaign features a 1:1 detailed scale map of the full airport and portions of the surrounding towns (Ozera, Blystyvytsia, Hostomel), a map of a town called Sosnivka that I thought would make a nice ambush location northwest of the airport, a map of the crossroads at Berestyanka, which you'll likely recognize from satellite imagery of the infamous 64km long Russian column from early in the war, and several custom flavor objects created for me by the incredible @Lucky_Strikeand @JM Stuff

    If you are interested in helping, please leave a comment below or DM me. Thanks in advance! 

    -TheFriendlyFelon


     image.png.f7d3ebad3155be72ef4b8cb11d9b223f.png

    Sosnivka.png

  5. On 11/21/2022 at 1:52 AM, RockinHarry said:

    Assume (possibly) still standing mast as beeing out of order for the purpose. It´s main electronics and gear got destroyed with the building. Just useless scrap metal still standing there.

    EXACTLY!!!!!! Thats what I was thinking too. Realistically, the Ukrainian player would need to destroy sections of the actual runway to make it match with the real life events, but since it's not possible to do that in any quantifiable way, I settled with the next best thing; destroying key buildings around the airport like the radio tower/radio tower hardware in the building at the base, the control tower, two "signals" buildings with attached solar panels for powering the emergency runway lighting, and the electrical substation on the airport grounds. Thanks for doing the testing and contributing to the project. I appreciate it!

  6. 6 minutes ago, RockinHarry said:

    @TheFriendlyFelon, @Lucky_Strike

    Made a quick test in CMRT (doesn´t matter much where doing it). Placed a 4x8m wooden barn indi build, then pushed a concrete type tel pole FO into the middle of it. Plastered the structure with some direct fire 152mm HE (JSU 152). Barn goes down with 1st shot (could be directly targeted with area fire). Tel pole still standing. Took some additional near misses from 152mm to get it vanish as well. (152mm blast radius suffices, no direct hit necessary). Okay, that´s known procedures.

    Now to something more interesting. If I understand correctly UKR player got to "destroy" his own sructures. So mission setup would be "Terrain Objectives" - Destroy - known to player, for full endgame reward.
    My obvious try was placing a friendly sapper squad and let it do the destroy thing with a blast move command. Well... easier said than done. This tiny 4x8m barn just got a wall blown out. But the tel pole vanished instantly. Fine. The barn was still standing. So some more blast moves into/across the barn just got its remaining walls blown out. Lol. 😆 This took half a dozen satchel charges with that meagre results. So to finish this all to resilient barn off, I´d put some normal target area fire onto it. Range below 30m so hand grenades would be used as well. No satchel charge throwing btw. So then took some additional hand grenades to bring it down finally. Interestingly it was hand grenade (F1 I think) that exploded about 10m away from the hollowed out barn. WTF moments x2. 🧐

    1. Satchel charges are too wimpy bringing down a 4x8m wooden barn.
    2. a hand grenade exploding at 10m distance does the finishing off.

    I´ve noticed these odd blast effect oddities before and that in all WW2 titles. Buildings and walls are far too delicate when it comes to even small charge HE exploding at a distance. You can bring down a whole building (or stone/brick walls) by just making a couple near hits. This counts for structures that accumulated some damages before. Considering that these effects are fairly much abstracted internally it still looks wrong and unrealistic. 🤨 However...

    In Black Sea it´ll be interesting to see if satchel charges have a larger effect and whether similar small size builds are equally resilient.

    If it always works this way, then sappers/demo teams are just good for removing the FO and do some inital damage. For the whole structure to come down, something bigger is needed or wasting ridiculous amounts of small arms ammo for doing the job.

    So after all, creating a single unique building + radio mast object might be way to go I guess. How to get this structure down (destroy for reward) efficiently is another question. Maybe with some sort of RPG or heavy gun (direct or Arty) doing the job. Some interesting mission design challenges and I learned a couple things that were knew to me. 😁

     

     

    I think I understand what you and Mark are both explaining with the building... Unfortunately I am pretty sure  I used pretty much every single building available in the game at least once on that map. 

     

    As far as destroying the structures on the map, I made a full artillery and full mortar battery available to the Ukranian player expecting that those would be the chosen method for destroying the buildings. 

  7. Just now, Lucky_Strike said:

    Are there any small independent buildings you're not using in your maps? Only needs to be one square and preferably flat roofed? If so I can make you a little building/generator/transmitter hut with mast attached to it. Much better for targeting. And could even be defended if you wanted.

    Yeah, I could easily make the tower building a flat roof one square structure. What would you need from me?

  8. 14 minutes ago, Lucky_Strike said:

    Are there FO chimneys in CMBS? One of those might be a good model for it, tallest would be best. Send me the mdr of that as well.

    Meant to ask is that picture of the mast a 3D model you have access to? If so send that too.

    Yes, but they're really just short little stove pipe looking chimneys that are like two stories tall. 

    I believe that radio tower was a free model. Let me figure that out and I'll get you some files sent over.

  9. 1 minute ago, Lucky_Strike said:

    Hey FriendlyFelon,

    If we can find a suitable 3D model then this should be relatively simple. There's just one caveat with flavour objects - once they get hit in just the right spot by direct HE they will disappear from your scenario. They are quite robust with indirect HE barrages. So a question: is anyone going to be shooting directly at the mast?

    If the answer is no then send me a PM attaching the model (mdr) file you are using and I can return your mast. Note I don't have CMBS so you'll have to do final testing though I can test it in a WW2 game as an FO so we should be okay.

    How tall is the mast by the way - I should be able to make it the correct height for you.

    Hey Lucky_Strike, 
    I appreciate you getting back to me! I didn't know that about the FO's disappearing if they get hit by direct HE, but honestly, that's even better. The mission that involves the radio tower is the Ukranian retreat from the airport on the second day of the invasion when Russian land forces broke through and a second wave of VDV airborne forces were brought in by helicopter. As far as I can tell from my research of the battle, the Ukranians fired artillery and dropped bombs on the airport as they were retreating and destroyed the runway to make the airport unusable for the Russian's to land more VDV soldiers. The mission in that scenario is for the Ukranian player to pull back his forces while attempting to destroy key buildings around the map (radio tower, fuel depots, and hangars) to render the airport unusable. If the tower actually disappears around the same time the building near the base of it gets destroyed, that's fine with me.

    I'll get that DM sent over to you momentarily. Thank you very much! 

    As far as the height is concerned, I am not actually sure. There aren't a ton of pictures or videos from the northern part of the airfield so it's hard to really tell. I suppose I could look at the satellite imagery where I first noticed it and do some math calculations based on the length of the shadow, but let me see if I can find it in Google street view from the main roads around the airport and get a rough estimate first.

  10. Hey guys, 
    I'm in the process of finishing up a new campaign for CMBS set in late February/early March of this year based around the VDV landings at Hostomel Airport and their subsequent push towards Kyiv at the opening of the Russian invasion and I could really use some help with the finishing touches. I don't really understand the process of creating new flavor objects even though I've tried to follow other peoples instructions multiple times. Is there any way somebody can please hook me up with a radio tower flavor object to replace one of the chimneys? Its a significant aspect of one of the missions in the campaign and it just doesn't look or feel right having a small monument or power pole representing the tower. I've spent literally four months of my life making 1:1 scale maps of Hostomel Airport, Hostomel, a town called Sosnivka, and a stretch of roadway pictured in the infamous Maxar images of the stalled Russian convoy and it would be awesome to not have to cut corners on this one final flavor object. I was hoping for something like the picture I included below if we can make it happen, but if not, literally anything tall that looks similar will work better than the current Monument I am using. Thank you very much for any help you guys can give. I am not sure how to post pics from my computer to the forum, but I'm going to attempt to post screenshots of the Airport map so you guys can see what I'm talking about as well. 

    radio-tower-3d-model-obj-fbx-stl-blend.j1916954110_GMLOverhead3Ddownsized.png.cfa071cda4cc771dacc5190a67249eb6.png

  11. This is crazy cuz I've been working on a Campaign centered around Hostomel and Antonov Airport completely independently of this project and was planning to post it all this week. I've got the OOB for the Russians and Ukranians if you guys still need help.

     

    Edit: I just read the extensive OOB Chelentano posted and that's essentially what I had.

  12. On 8/23/2022 at 1:57 PM, JM Stuff said:

    Some News 

    flavours objects 

    wrecks bn or rt  drum3 drum4

     

    qBzaDvF.png

    good and ready to drive 

    nVNNPpf.png

    same trucks but with some problem drum5

     

    flavours objects bs eventual sf or and cw

    IsrrtqU.png

     

    KSMBxlw.png

     

    5TjcfFG.png

    also on group

    yuZc8FH.png

    old truck with some textures problems

     

    bs

    yrgeU7A.png

     

    KWFNnOc.png

     

    iEW2es4.png

     

    more are to come hope will be helpfull 

    Voili voilou

     

    JM

     

    DUDE! These are awesome. Good work!

     

  13. On 7/12/2022 at 12:30 PM, JM Stuff said:

    Ok I will try first with one model than when it's work make 2 models or perhaps 3 depends what we want, with the same name to have a group, but please be patient this cost time and perhaps will not work with CM, but will be a pleasure to help, I am already busy with my dirty street hope to give some infos soon...

     

    JM

    Awesome man! Just let me know what I can do to help! Thanks again!

  14. 5 hours ago, JM Stuff said:

    Hi josh @TheFriendlyFelon you have to know that not all 3d models are easy to be imported in the game, is not because you can import export from blender that you can let it shining in CM but I can take a look on,  send me first a model that you would like to see in the game and I will see if I can do something.

    PS your support will be helpfull because I dont have CMBS so I cannot test it ...

    for the little story I made the famous tractor for Ukraine, but because this was not helpfull I let fall the mod see on the forum place.

     

    JM

    Hey man! Thanks for being willing to help me out!

    I don't really understand the process so I'm not sure how difficult any of the models I was looking at will be to import, but I'll be happy with anything you can make happen!

    I'll definitely help you test it out. Seems like you've done some cool stuff in the past, so I'm sure you'll nail this.

    Here's the links to a few models. You can pick whichever one is easiest!

     

    https://www.cadnav.com/3d-models/model-34181.html

    https://www.cadnav.com/3d-models/model-34185.html

    https://www.cadnav.com/3d-models/model-34186.html

    https://www.cadnav.com/3d-models/model-34184.html

    https://www.cadnav.com/3d-models/model-28615.html

     

  15. I might be a little too late to the party (story of my life), but I figured it might be worth a shot to ask.... Could anybody help me out with some construction vehicle flavor objects for CMBS? I'm working on a campaign that takes place in the first week of the Russian invasion of Ukraine this year (2022), and a construction site plays a pretty significant role in the opening battle. It would be awesome to have actual construction vehicles to place as flavor objects instead of using a forklift for everything, but I'm not quite intelligent enough to understand how to make that happen. I've included pictures of models I liked, but beggars can't be choosers so I'll take whatever I can get. Thanks in advance if anyone is able to help!

    - Josh

    cadnav-1G004203422.jpg

    cadnav-220406164606.jpeg

    cadnav-200H0115A1.jpeg

    cadnav-150HQ50P5.jpg

    cadnav-160325192457-50.jpg

    cadnav-15091H14620-52.jpg

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