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nox_plague

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  1. Upvote
    nox_plague got a reaction from Aragorn2002 in Pre-orders for Fire and Rubble are now open!!   
    I've pre-ordered F&R and cannot wait  CM:BB was my first CM game (at 15 years old) and served as my introduction to combat sims and/or war-games.  I haven't played in years and kinda forgot about the games, but Covid gave me time to dig through all old favorites and I remembered CM.  Glad to see it's still in such active development.
    Sorry, this is a bit off topic, but I feel like folks here need a bit of an update on Steam.
    Steam is the largest PC game distribution platform and marketplace.  Steam was released in 2004 as part of Valve's Half Life 2 release.  I have had it since then and I have over 400 games on Steam.  I also use GOG Galaxy which has better support for classic games, including CM1 games BO, BB, and AK.  
    Steam manages updates.  Everyday I have 3-5 game updates that download in the background.  You have controls to tell it when you want updates to download/be applied etc.
    Steam provides cloud saves (mutli-platform support for saves too) so I can pick up right where I left off on my laptop from my desktop while I'm traveling.
    Steam provides a social networking and multiplayer frameworks so developers can tap into that for multiplayer matchmaking.  It could make it easier to find CM online opponents and I can only imagine how using cloud saves with PBEM it could make the experience SO MUCH BETTER!  Any friends that I have that game we pretty much all meet up and organize stuff on Steam, however for voice chat we tend to prefer Discord (Does CM have a Discord server yet?)
    Steam provides rich community mod frameworks and modding warehouse.  Instead of having to manage Z folders, I can find a mod on Steam and immediately "install" it and use it in a game -with one click, and with a fancy UI to manage which mods I want on or off when I start a game.  No filesystem management required.  No need to worry about mod websites going down. It's all hosted by Steam / Valve.  If a modder updates the mod it will auto-update just like game updates, so mod updates are managed seamlessly in the background.
    Steam makes it easy to backup games and to migrate games between hard drives. A personal favorite of mine, since I like upgrading my NVME SSDs and I dislike having to uninstall CM and reinstall it and going through support for activation.
    Steam is cross-platform.  I'm using it on my MacBook Pro right now.  From what I can tell, CM and Slitherine are only enabling Windows on Steam currently.
    All of this is to say, from the end user/customer experience of Steam is amazing.  I do not know about the Developer/backend Steam experience.  I don't know if those Frameworks have good API and code samples to build from.  I don't know what Steam's sales cut is.  I don't know how the Steam approval process works or if they'd want German military insignias modified.  For a small developer like Battlefront Steam may not make sense.  I have no insight into the cons.
    If Battlefront does decide to adopt Steam, I recommend really taking the time to utilize the modding, matchmaking, cloud saving, Multiplatform, and updating experiences, because they are pretty awesome for your users.
  2. Upvote
    nox_plague got a reaction from danfrodo in Pre-orders for Fire and Rubble are now open!!   
    I've pre-ordered F&R and cannot wait  CM:BB was my first CM game (at 15 years old) and served as my introduction to combat sims and/or war-games.  I haven't played in years and kinda forgot about the games, but Covid gave me time to dig through all old favorites and I remembered CM.  Glad to see it's still in such active development.
    Sorry, this is a bit off topic, but I feel like folks here need a bit of an update on Steam.
    Steam is the largest PC game distribution platform and marketplace.  Steam was released in 2004 as part of Valve's Half Life 2 release.  I have had it since then and I have over 400 games on Steam.  I also use GOG Galaxy which has better support for classic games, including CM1 games BO, BB, and AK.  
    Steam manages updates.  Everyday I have 3-5 game updates that download in the background.  You have controls to tell it when you want updates to download/be applied etc.
    Steam provides cloud saves (mutli-platform support for saves too) so I can pick up right where I left off on my laptop from my desktop while I'm traveling.
    Steam provides a social networking and multiplayer frameworks so developers can tap into that for multiplayer matchmaking.  It could make it easier to find CM online opponents and I can only imagine how using cloud saves with PBEM it could make the experience SO MUCH BETTER!  Any friends that I have that game we pretty much all meet up and organize stuff on Steam, however for voice chat we tend to prefer Discord (Does CM have a Discord server yet?)
    Steam provides rich community mod frameworks and modding warehouse.  Instead of having to manage Z folders, I can find a mod on Steam and immediately "install" it and use it in a game -with one click, and with a fancy UI to manage which mods I want on or off when I start a game.  No filesystem management required.  No need to worry about mod websites going down. It's all hosted by Steam / Valve.  If a modder updates the mod it will auto-update just like game updates, so mod updates are managed seamlessly in the background.
    Steam makes it easy to backup games and to migrate games between hard drives. A personal favorite of mine, since I like upgrading my NVME SSDs and I dislike having to uninstall CM and reinstall it and going through support for activation.
    Steam is cross-platform.  I'm using it on my MacBook Pro right now.  From what I can tell, CM and Slitherine are only enabling Windows on Steam currently.
    All of this is to say, from the end user/customer experience of Steam is amazing.  I do not know about the Developer/backend Steam experience.  I don't know if those Frameworks have good API and code samples to build from.  I don't know what Steam's sales cut is.  I don't know how the Steam approval process works or if they'd want German military insignias modified.  For a small developer like Battlefront Steam may not make sense.  I have no insight into the cons.
    If Battlefront does decide to adopt Steam, I recommend really taking the time to utilize the modding, matchmaking, cloud saving, Multiplatform, and updating experiences, because they are pretty awesome for your users.
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