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WimO

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Posts posted by WimO

  1. Bénouville et Ranville Master Map is now finished. Size: 3248 m x 2128 m. Condition: Pristine, no German or British fortifications or modifications. Fully populated with flavor objecsts. Looks best when used with all available building, wall, flavor object, foliage and terrain tile mods. German fortifications and terrain modifications will be included in subsequent scenarios. Map will be posted without deployment zones or opposing forces so that it can be used for your own Quick Battles.

    Benouville&Ranville.jpg

  2. @Falaise Thank you for your kind words. My cartes de Normandie could not look as good as they do without your "Norman stone" church and doodads for Juin, Juillet et Aout as well as so many terrain, vegetation, building, structures and flavor objects mods contributed by so many other talented modders. It is truly a collaborative community effort. Today I have received French translations of all of my Mission Boston text files from PEB14 and am in the process of installing these. I expect to upload the French version of my campaign by the end of the week. 

     

  3. In Conclusion: The map is large and covers both the Benouville and Ranville bridges (Pegasus and Horsa), the town of Benouville including the suburb of Le Port, the Chateau de Benouville, and east of the Orne as far as Ranville and most of DZ/LZ N. Today I am working on "building" the town of Ranville. It is half complete. I have yet to start building le Haut de Ranville and le Bas de Ranville. The grounds are done but no buildings yet.

    The plan is to created individual free-standing historical scenarios, an historical campaign, a series of hypothetical "what if the airlanding failed" scenarios, and the map alone for quick battle enthusiasts.

    I have approached this map a bit different than my earlier historicals. In this instance I have deviated from exact fit of features and distorted the map more to straighten roads and reduce the amount of saw tooth effect. There is only a little distortion on the Benouville side but more around Ranville. Countour lines have been adjusted to flow with the distortion because I did not want roads that were in a valley to suddenly appear on a hill, for example. There is much that the Scenario Editor cannot reproduce.

    I have relied on aerial photos taken before and after the Operation as well as the usual aerials taken from 1950 on. I noted that the allies added a pontoon bridge and created new roads across the terrain. These were ignored as was the Ranville soldier's cemetery created in the 1940s.  

     

  4. 27 minutes ago, JM Stuff said:

    Can we put on a map a specific building that we choose, I.e. building 100, a barn or whatever ?

     

    How do you recognized that these buildings have already a mod (a new roof or whatever)?

     

    Edit, In the editor, if you want to modding a building how do you see that is the correct building that you choose ?

    Yes you can put a specific building on the map.  First choose and place a building in the 2D map view of the editor. Next go into 3D view and go to the building. You can then cycle through the whole collection of skins for the building by simultaneously pressing SHIFT and Left Mouse Click.

    You can see if a building has been mod-tagged by viewing its bitmap image in Windows File Explorer. If it has been mod-tagged this will appear in square brackets in the name. For example, "door 1 [holland].bmp".

    BTW, all the Normandy buildings that I mod-tagged have also been provided without mod-tags.

  5. It is appreciated that you are trying to recreate the Normandy roads JM. I have no answer about the appearance of the surface.  I am bothered more by the inability of CM's editor to recreated the very narrow aspect of many town streets as well as the bocage. I have sometimes attempted to recreate this by placing bocage parallel to each other on adjacent squares leaving no space to place a road graphic tile but still sufficient space for vehicles to pass through.

    I suspect that few roads were paved and I reserve these for the highway or primary roads. I never actually use the double-width 'highway' tiles. In town I still frequently use dirt and sometimes cobbled. But I have no justification for doing so.

  6. After declaring my retirement from making any more maps and scenarios for CMBN, I decided to put my feet up and start playing through a few scenarios and campaigns. I chose three that were thematically related and started to play. All three were supposedly historical or based on historical events. I found that I disliked all three due to the significant degree to which they deviated from fact both in mapping and OOBs. One was understandable because it was based on an ASL  scenario which was a derivative of the historical event. I decided to tinker with the small ASL version to bring it more in line with known historical facts but one thing led to another and now ... surprise ... I have another map in the works. Another of my huge 3248 m x 2128 m 'historicals'.  It would be more correct to say 'my interpretation' of the resources available to me constrained by the Scenario Editor's Lego-like construction set.

    It is about 65% complete at this time. Another month of full-time work should finish it. I will give an occasional hint here at what is coming. If over the next little while you happend to guess what area I am mapping, I will  send you a screenie of the work in progress.

    Hint #1: It is an overly huge map for what was initially an otherwise tiny event.

    And PEB14 - you can't add your guess 'cuz you already know the answer. 😉

     

    .

  7. Today Bootie posted my CMBN additional skins for Normandy at FGM's Modification Warehouse. These complement and  do not overwrite TAL's, PAT's and Umlaut's building reskins. Mine are extras and include both independent and modular building skins. I have also included Falaise's beautiful Normandy stone 'large' church reskin. Now you can play with a expanded range of authentic Normandy looking buildings. I strongly encourage anyone who is playing my scenarios or campaign to install these along side of TAL's, PAT's, Umlaut's and Falaise's buildings as my creations incorporate all available building mods.

    My Holland building skins posted earlier are both replacement reskins and additional skins.

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