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chuckdyke

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Posts posted by chuckdyke

  1. On 12/11/2020 at 7:53 AM, Khalerick said:

     

    It very rarely comes up, but here's an example of just that:

    image.png.dc16baf2b2dcc0d6916e9f1144891f91.png

    It is an IFV infantry fighting vehicle. More effective than the old M113. First its function is to get the troopers from A to B and provide support. The troops dismount or debus at the last feature on the terrain or urban area while the vehicle is behind cover. Going Hull Down is the last of its problems. It is designed to fight with the infantry you can't do it in Shock Force 2 but walls have been breached by driving the vehicle through it. Try it in a game once your infantry suppresses the enemy in a fire fight have an APC or IFV move right up the wall to do the killing it works. That's if you play WeGo pause the game and see or the enemy is suppressed. 

  2. To suppress is the purpose of this weapon if some of your enemy end up as a casualty it is just a bonus. I know that an 81 mm mortar shell goes through any housing roof and explodes inside. But not in CM learn to live with it. Buildings are hypothetical in this game. Unless the building collapses assume that your fire has been ineffective walls needs to be breached at least in Shock Force 2 you can climb on the roof. In Final Blitzkrieg you can't go up the attic and punch some rooftiles out. I wish I could in this game. My tip, before you risk a spotter see or a scout or his squad leader can call a strike, you need also to be able to observe the spotting rounds. See at how many places you can put the pointer. If it is all good get the observer in the position you are about to vacate. The further away a mortar is the greater is the pattern of the barrage. On map mortars they move up with my security squads. You need them up the front sometimes your C2 is just verbal communication. 

  3. 4 hours ago, Grey_Fox said:

    You don't beat an insurgency by warcriming your way through the local populace.

    These aren't noble heroes, they're people who reckoned the rules didn't apply to them, adrenaline junkies pretending to be hard men making hard decisions.

    And the sad thing is that there are many people who don't want the dirt that their so called special forces committed brought to public attention.

    As usual the root of the problems with many special forces units who went off the reservation appears to be profound failures in leadership.

     
     
     
     

    Sorry I have got you down as a ........... War has not been declared, they have not been charged yet. People like you believe anything they read in the media. I already pointed out this is a site for wargaming hobbyist. They may have a case to answer for and it is not up to you or me or the media to find them guilty. What is also a war crime is to fight not in a uniform, using children to do your dirty work. The Taliban don't go by the Geneva convention their rules of war is penned down in the Al Quran and the way they interpret it. Get an English copy and read it. My opinion about Afghanistan the moment Bin Laden was taken care it was mission accomplished and get out of the place. 

  4. On 12/27/2020 at 9:26 AM, THH149 said:

    The AI plan is more like stand at the windows and get shot, until all the conscript and green units get rattled. 

    As the human Blue, shoot at anyone you see for most of the game (call it getting fire superiority), then remove the Red in the flanking outbuildings, then advance on main building, then advance on deep flanking buildings.

    Buildings in Combat Mission are hypothetical. Take this 'Hospital' I think, we mean the same thing. You take fire, and the game is generous by showing from which window it comes from. Even on Iron you can identify the shooter. Better take fire and all what you should get is a contact icon. Take the Iranian embassy siege, the principle was the same. The negotiators engaged and the SAS gained intelligence. Once they took the lives of some hostages they could act. With a superior Combat factor, they took the building. Here we get intelligence by engaging once morale goes down enough you can take the building. Try to make your way to the roof. Once there your explosives will be effective. We don't have helicopter transport in this game. Against the AI you can experiment which model works. 

  5. On 12/18/2020 at 11:34 PM, Erwin said:

    How about of the weapons section was with the platoon leader?  Presumably the leader would be able to locate the MG/Support Weapon in the best position before any other maneuver.

    The idea is how far your formation can travel before deployment. To avoid premature dismounting or debussing. Study the map and its features. Company HQ + Security Platoon, HQ weapons +Observers. Determine your observation post, communications and firing positions. The Recon stops at the first contact, your advancement can start, and the leaders can observe the enemy's reaction. Even a four men firing team uses the same principle. The leader do the Recon, position his marksman, grenadier, and reserve. Here in British Mettle I could Position the Tac Air Control on the top as the dug in T55's were revealed by the snipers. The Forward Observer on the Bottom with the 2-sniper observing the suspected ATGM sites. As Challengers are more than a match for the T55's they complimented the Attack by the Typhoon Fighter bomber. The Challengers did a shoot and scoot mission as I am aware of possible ATGM attack. They revealed themselves but missed, this tactic works often the terrain is forested and the Challengers didn't stop fast forward and reverse. The Arty Observer called in a mortar strike , combined with the Airstrike and the Challengers. The T55's on the high ground were destroyed. Without the Leaders Recon Tactic this wouldn't have worked. Your security platoon makes sure the area is clear you operate in. Daylight just broke and the night vision advantage of my recon elements have gone. 

    British Mettle B.jpg

  6. On 12/27/2020 at 12:49 AM, mjkerner said:

    Did you play solo? I ask because that’s a head to head scenario and I don’t think those have AI plans.
    Happy New Year to you too!

    According to the battle you could play against the AI. I had nothing to do so I selected a 30-turn battle. I don't like Armor only. With meeting engagements, you get some good intelligence. You know the objective of the enemy; it is child's play to determine where you will destroy the enemy. No need to take your objective when he surrenders. 

  7. 11 hours ago, Erwin said:

    When one may be revealing info about the mission that could spoil enjoyment of another potential player one should write ***** SPOILERS ***** above one's text.

    However, in this instance it doesn't appear that any valuable info was revealed.  Also, the low resolution of the AAR page means one has to work hard to even read that.

    Yes, this site doesn't allow higher resolutions. For us wargaming was to find solutions for a problem to be shared. The solution was, to use the road as the route to advance. Analyse ambush positions breach the walls around the village with the Abrams 120 mm a battle will soon develop. The "Silly Syrian Counterattack" is the bonus. After the Abrams and a squad of infantry in the Stryker capture the 'Enemy's Headquarters'. The Squad in the Stryker was made useless. The building had to be preserved and using 5 turns of area fire with the Abrams .50 Cal was not enough to break the spirit of the defenders. A squad of highly trained Marines supported by the .50 cal of 4 Abrams suffered 50% of my infantry casualties. To capture buildings is my weakness in this game apart from changing it into a pile of rubble I would appreciate more suggestion. I will add the word spoiler next time. 

  8. Like debussing infantry. Use the feature between your objective (not necessarily the game objective). The 60 mm mortar is excellent in the dual role. Even in the direct mode it is often out of LOS of the enemy it is attacking. Mortars (Also artillery) make an area mission the moment you get contacts in the area. You soon get identified enemies for which you can adjust inside a minute. medium on long is how I start. The large area may fool the enemy they are spotting rounds not close enough to worry about. Mortars are the infantry's personal artillery use them as such. Don't go for the kill they were designed for suppression, I found it out after a game. The Kornets were not knocked out but must have been suppressed when my armor was attacking. Make it as fair and as honest as a Bullfight in Spain. Airforce, Artillery, Infantry, Armor play in concert and the firepower masks your planning and intentions. You can always cease a mission and cut it short. "Klotzen Nicht Kleckern!" Heinz Guderian is reputed to have said. Unite your forces when you commence your mission don't use them divided. This is what makes this game great, the moment you try to create a Rambo or American Sniper you end up as one of their victims. 

  9. The Panzer IV F had a properly designed 'Tank Gun' Kampfwagenkanone or KwK 40/L43. Not as good as the Pak 40 AT gun in the AT role but better than the 75 mm on the Sherman which was a field gun. The KwK could penetrate the Sherman with no problems inside the ranges you specified.  Likewise, the 75 mm on the Sherman could penetrate the Mark IV. The KwK had a flatter trajectory which increased the odds in regards range estimation, also the gun had a better penetration performance, and could engage the Sherman under more unfavorable angles. We need to consider not only armor and the guns also the radio, optics, and the turret rotation. I think 1:1 

  10. They have already been found guilty by the media without their day in court. First no war has been declared like Vietnam, still the government deploys our troops. How can a 4- or 6-men patrol take prisoners without jeopardizing their mission? My opinion don't send them out in the first place. The country is Islamic Australia was deployed because they harbored Bin Laden which the Afghanis were obliged to do according Shariah. Bin Laden was eventually taken care of in Pakistan, mission accomplished! We don't have any more business there. Yes, the present regime will lose against the Taliban you can't win a war there if you follow the Geneva conventions. Yes, the taking of POW's was something they did sometimes in WW 2, now you better have a suicide pill. Our troops have rights and that means to be duly represented in court. Now they want to take away decorations from people who had nothing to do with it and disband the unit altogether. According the Geneva convention you must wear a recognized uniform and don't dress like a peasant if you get caught you may get? You guess it shot. These are just the questions I like to ask, and I could be wrong. 

  11. 1 minute ago, SimpleSimon said:

    Sorry what? Based on a Swedish currency? How was that negotiated? How and why was the American process cheaper? American workers were unionized and made use of the some of the most sophisticated machine tools in the world, which all sounds far more expensive than slave labor and hand-crafting ubiquitous in German factory firms. I'm sorry if it seems like I'm interrogating you a bit here but a lot of this statement creates more questions than it answers. It's baffling to me. 

    Market value is useful in peacetime conditions but I would caution referencing it during wartime. Currencies not limited to the Reichsmark when through explosive inflation/devaluation cycles with the war's turns and this fiscal instability continued for a number of years after the war until the consequences of the Marshall Plan and Bretton Woods Conference stabilized the world's markets a bit through rebuilding booms. 

    Material values, ie: tons of steel, rubber, copper, etc are "safer" measures of value at least in the sense that represent objectively measurable inputs, but that's still not the system I think CM should reference for unit values. I would say within the timeline of the game's narrative values should be reflected by frontline reserves of units or maybe even something more local. "X" Panzers under the command of Army Group B and such. Production value is outside the scope of the game ultimately.

    The people who did the research compared neutral Sweden what German Reichsmarks could buy and what a US$ could buy in that country in 1944. Yes, well paid Union Labor is often more efficient the M4 Sherman was produced at 70 % of a German Mark IV. Slave labor is far from efficient. The Mark V Panther was expensive because of the workmanship, the welding of the vehicle in Bovington was done by a craftsman not by a concentration camp inmate. I admire the American industrial might during WW 2. The Americans produced the Sherman and its chassis was used for its TD's and self-propelled artillery too. Today the Germans produce fine cars but not too many pick-up trucks. 

  12. The pen pushers and other do gooders have their field day. They have their opinion, but don't know the land, the people, or the troops. Already found guilty without their day in court. With international law special forces are a spent force. Locate an SAS patrol(The hard part). Surrender with a platoon and the mission of the patrol is stuffed. According international law the patrol must now feed and defend the enemy troops.Prisoners of war and detainees protected under international humanitarian law - ICRC The fourth 1949 Geneva Convention and Additional Protocol I also provide extensive protection for civilian internees during international armed conflicts. If justified by imperative reasons of security, a party to the conflict may subject civilians to assigned residence or to internment. Therefore, internment is a security measure, and cannot be used as a form of punishment. This means that each interned person must be released as soon as the reasons which necessitated his/her internment no longer exist. 

  13. The family cat. It happened just before Christmas 1944 during the 'Honger Winter' (Dutch Spelling). The cat scratched on the door came inside with a beautiful piece of beef (Eye Fillet). The only place he got it from was the German Naval Base. The picture of Santa which became his new name always had a place of honor in our living room. A raid by definition is to destroy or seize something the enemy values. Santa fulfilled this criterion in my opinion.  

  14. 2 hours ago, Lethaface said:

    Plus IMO the 'points' are an approximation of the capabilities of the asset, the vision being that in a QB with an equal amount of force the combat power of opposing forces is roughly similar.

    They're not meant to be based on aspects like the original historic monetary value in wartime currencies, or how rare they were (those are the rarity points, but indeed those were probably also not based off fiscal policies but rather general availability in the time period).
    Using such values for the 'buying points' would defeat the idea of a QB imo.

     
     

    It was based on what the currencies were worth in Neutral Sweden. US manufacturing was far more efficient and could produce a comparative vehicle a lot cheaper. We are better off asking Battle Front about their formula.  

  15. 16 hours ago, Lethaface said:

    This would be unlogic, as there is a separate rarity point system. 

    I have the answer probably. A Panzer IV cost 110 Thousand Reichsmarks during WW 2, A Sherman cost $ 50000 on average during WW 2. In buying power The Reichsmark is maybe 80% to 90% of the US$ that is if they converted their money in neutral Sweden for example. It is a theory, but I don't know which formula the game designers used. 

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