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evilman222

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Posts posted by evilman222

  1. On 8/16/2019 at 8:47 PM, MikeyD said:

    most of what you're talking about was already 90%+ completed ages ago. The up-front work is already done.

    True, but I thought it was tradition in this sector of the gaming industry to keep your player base waiting as long as possible to release anything 😂

  2. On 8/14/2019 at 7:51 PM, Michael Emrys said:

    Oh boy, has it! I am one of the ones who would love to see the early war (1940-'41 at least) covered. But we have to consider certain realities the BFC is obliged. There may be a passionate audience for such games, but so far no demonstrated large one. If BFC cannot sell enough games to balance the books and earn a living, they won't stay in business very long. If each of us who desires to see these games can bring along, say, 500-1,000 committed buyers who will all pledge to buy copies of the games, we just might have a negotiating point. Lacking anything like that, I'm not holding my breath.

    Michael

    The fact that we’re even having this discussion suggests that there’s enough of a market for them to at least consider it from a business standpoint. I’d imagine it would pull some new customers to the CM franchise as well, since I haven’t seen much of anything at this scale set during the early War. 

  3. This has probably been discussed before, but does anyone else want to see a CM title set in the early days of WWII? Mid and late war are pretty well covered, both by CM and other war games, the campaigns of 1939/1940 are practically ignored. The Winter War and invasion(s) of Poland would both make for great CMs in my opinion, maybe even one set during the Spanish Civil War (I consider it part of the Second World War, but that’s a discussion for another thread...)

  4. On 5/14/2019 at 8:12 PM, Zveroboy1 said:

    I don't know, not really planning on it at the moment. I wanted to focus on mapping for another Afghanistan scenario. One of the reasons why I did the swap for the uncon fighters after you asked for it, was that they could also be used alongside my Taliban combatants to supplement them with heavy weapons that fighters lack.

    If you're motivated you could do it yourself though. All the files you need are in the ANA mod. You just need to unpack the right brz where all the uniforms are located, find the dutch infantry texture, the dutch infantry mdr, then rename the skins and the model included in my mod accordingly. It is just a matter of renaming files.

     

    Okay I'll try doing it myself. If I manage to do it, would you mind if I posted a dl link on this thread in case anyone else wants to use it for HoD?

  5. On 5/9/2019 at 9:22 AM, MOS:96B2P said:

    +2  You are one talented dude.  It's interesting that the appearance of the ninjas can be altered so drastically.  If you ever had the time to explain how you accomplished that it would be interesting and educational.  Maybe along the lines of a guide.  Then other player /modders would have a basic starting point and might be encouraged to give it a try.  What programs you had to use etc.  I've recently done some very basic modding (see below) using Paint but your skill is many light years ahead of what I've been able to figure out on my own. 

    Thanks for making and sharing your mods.     

     kZbPMC3h.jpg  

    fxWMgbZh.jpg

    Hmm... I don't recall Coup! including a hospital with that kind of entrance... does this perhaps suggest a new scenario is in the works?

  6. I swear you show up on every damn thread on these forums Squarehead haha

    23 hours ago, Sgt.Squarehead said:

    Or to put it another way Russia is attempting to make the US & NATO live up to the promises they made in the 90s.

     

    They weren't promises as much as they were agreements to stay back as long as Russia behaved themselves. They did for most of the 90s, but around 2002ish they started getting belligerent again, voiding the unofficial agreements. 

  7. Russia definitely has ulterior motives in Ukraine. The Donbass has been so extensive that rebuilding/integrating it into Russia would be a huge economic drain on Russia. If they really wanted to "protect" Russians in other post-soviet states, they would commit enough troops to the intervention to easily steamroll the Ukrainian military, "liberating" any regions with a significant Russian population. Let's face it, the west wouldn't do much to stop it  

    In all likelihood, Russia is just trying to keep Ukraine from joining NATO or the EU. Although both have been open to adding Ukraine to their respective blocs in the past, neither would consider adding s country in the middle of a full-blown war. Keeping NATO away from their borders has been one of their main geopolitical priorities during the 21st century. 

  8. On 2/16/2019 at 10:15 PM, Zveroboy1 said:

    I have looked at hundreds of pics of taliban fighters, it is rare to see a single one without any sort of headgear

     

    Some of these on the last row above might be ISIL in Afghanistan or foreign fighters and not regular Taliban, not 100% sure. But even though Afghanistan is a pretty conservative society, they don't all look like 80's mujahideens.

     

    From the images I've seen over the years, Taliban are generally wearing traditional Afghan civilian clothing, usually without any military-style equipment (vests, bandoliers, harnesses, etc) other than their rifle. Those where they are wearing military-style equipment over their civilian clothing seem to be posed. Makes sense, since their MO is to blend in with the civilian population as much as possible in a combat situation. ISIL forces in Afghanistan, however, are all over the damn place in terms of garb. Some of them are wearing the good ol' black pajamas that are already in-game (albeit without the green headband, although some do have a white one), others wearing civilian clothing with military equipment worn over it, or even fatigues captured from various countries. Headgear for ISIL is similarly varied, from afghan-type, to scarves (similar to the uncons in SF2), some with helmets, and a few without anything covering their heads.

  9. 2 hours ago, Sgt.Squarehead said:

    Sadly in at least some configurations, those bridge entrances can play hell with LOS.....I lost eight men to a couple of dudes in a building on the other side of one of these structures, the units concerned couldn't even see the building.  :(

    Have you experienced this issue at both structures (Citidel and Ministry)? Seems like the game engine does screwy things to begin with with regards to LOS and buildings.

  10. On 2/10/2019 at 10:38 PM, Zveroboy1 said:

    I just had a look at CMA mujahideens following a suggestion from benpark. You can actually import the CMA models in SF2. But the issue is that the original CMA skin for them is split into three different textures bmps : body/turban/head all somehow attached to a single mds skeleton file. I suppose in theory maybe it is possible to re-texture them. But it sounds like a colossal headache because you would be working entirely from scratch without a template and you'd have to figure which bits go where. So I am just going to finish working on these fellas below and upload what I have soon because they're almost done and they will be a decent temporary solution until someone comes up with something better.

    Y0HOUNq.png

    Who do they replace? Combatants?

  11. 16 hours ago, Chudacabra said:

    This scenario looks even better than Tactical Operations Centre.

    It's another masterpiece for sure, although imo (and I'm curious as to whether other testers think this or not) it has a very different feal from TOC. In TOC, I usually found myself reacting to unfolding events instead of taking the initiative. Coup is the other way around. Here, you've got the initiative fairly early on in the scenario. Also there's more explosions in coup, which is a plus for me haha

  12. 3 hours ago, RockinHarry said:

    that was a surprising finding indeed. Interesting that it´s now actually used in any game. Did you figure any problems or side effects with this construction thus far? I know vehicles taller than ~ 3m will touch the ceiling, but when not moving large vehicles through there shouldn´t be a major problem, other than a vehicle commander/crew sticking heads into the story above, looking odd. :blink:

    So far I haven't encountered any issues. Been getting technicals and pickups through without any trouble. And I think we've all learned to deal with tiny visual bugs like that. Doesn't look anywhere near as bad as "Habib the Two Headed Rifleman" who shows up when I have men inside a room and they decide to stand in the same spot.

  13. bIb9KzP.png

    Before rebels blew up the transmitter, Latka Gravas decided to remind everyone that transportation for tonight's coup has been generously provided by the Asfarr Taxi Company: Abbudin's premier destination for all your truck, technical, and taxi needs!

     

    wXQCaij.png?1

    After a sharp increase in pedestrian fatalities, Abbudinian police have taken a much harsher stance against jaywalking.

  14. 44 minutes ago, Sgt.Squarehead said:

    If they start milling about near the wreck it would suit me quite well.....Rebel forward HQ is not terribly far away and by now EVERYONE has RPGs.  :ph34r:

    I have them trapped out in front of Bravo Base by a pair of RPG teams. Currently moving the rest of the platoon into position to finish them off.

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