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Posts posted by steepdate
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On 3/31/2017 at 11:41 PM, John Kettler said:
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Regards,
John Kettler
Dang. I wish my Strykers in-game would ford like that. But nope. First vehicle bogged and then immobilized. Better hoof it!
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On 3/31/2017 at 4:35 PM, panzersaurkrautwerfer said:
1. This is cool. As zoom.
2. Any tank going that fast is going to have a severe risk of rolling over if it tries to turn at that speed.
3. Do you think that's fast enough to outrun a sabot or anything more recent than an AT-3?
Going flat out only really matters if you're doing one of those stupid jumping tank demonstrations.Yes let's impress the provincials. Yawn.
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Basically, buy.
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1 hour ago, Sgt.Squarehead said:
Why? You could very easily make that with the units & terrain available in CM:BS.....Or do you mean current CM:BS scenarios do not feature sufficient use of fortifications?
I remember crap like that from CMBO, perhaps not including the dug-in tanks. Still nightmarish.
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22 hours ago, HerrTom said:
Honestly I would kill just to have it run smoothly. I don't buy the whole "calculations in the game are too complicated" argument, especially seeing how much a difference is made by changing quality levels. I can hit a smooth 15 FPS by going to balanced in Galloping Horse Downfall, compared to 5 on best and 20 on minimum. Looking around the map drastically changes that.
Funnily enough, reshade for the most part doesn't affect framerate significantly.
Maybe sbobovyc is right, and legacy OpenGL is killing us.
The scenario that made life difficult for me was First Clash. I get decent framerates in Galloping Horse Downfall, perhaps around 25-28. Again I'd recommend anyone try out Nvidia Profile Inspector. With it I reached kind of an okay status quo; at least a better impression of smoothness, by using it to increase pre-rendered frames to 8 and just using Reshade for FXAA and some other (really pretty) effects (I have ALL AA hard-disabled and only use the shader injector).
In any case, no engine calculations are even being made in WEGO between turns, right? I play strictly WEGO and the framerate is just as bad or worse during the orders phase VS the replay phase, (when, I mean, the calculations are simply being shown after having been made, dig?). Considering the computation time of an entire minute of action is negligible even in WEGO, I'm not gonna sit here and blame my processor. This is a bad, old, poorly optimized 3-D engine on an otherwise stunningly brilliant sim.
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Been looking into this topic a bit since our discussion of that barrage.
How is it exactly the TOW-2B ATGM has enough surface area to discharge 2 EFTs able to catastrophically kill modern armor? So far I have been unable to find a good design diagram. Is it simply that top armor is really so thin?
I was also quite delighted, when looking up Explosively Formed Penetrators, to learn that the Orion propulsion system also used this principle. This type of nuclear bomb spacecraft propulsion system figures heavily in Neal Stephenson's Anathem novel.
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11 hours ago, John Kettler said:
FoxZz,
Since I knew squat all about the combat use of the LeClerc going into the article I cited, I very much appreciate the info you provided. As for the Abrams the Saudis operated, the way they were used was, I'd say, criminally stupid. I saw videos of one Saudi tank after another, clearly with none others in support and no infantry present, bring picked off by RPG-29 teams or ATGMs. It was so bad I had to stop myself from screaming!
Compilation mostly of ATGM attacks on Abrams, with bonus of TOW vs T-90 with Kontakt 5 and Shtora off. In the first attack, the ATGM had a huge height advantage and was fired against the side. I think something similar was the case in the second, but there was not a whole lot of height difference. Heat shimmer made it very hard to tell much of anything.
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Regards,
John Kettler
No APS on these Saudi Abrams?
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On 3/30/2017 at 4:25 PM, Michael Emrys said:
Golly, that takes me back 40-50 years. I always thought it was an interesting concept.
Michael
I always admired the science-fiction notion of some civilization, knowing it would be long gone by the time, having launched fleets of relativistic, hydrogen ramscooping kinetic planet destroyers as posthumous retaliation weapons.
Can't remember where I read a good example. Vernor Vinge maybe?
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5 hours ago, John Kettler said:
Behold the Jobaria MCL (Multiple Cradle Launcher)--the very definition of withering bombardment system! Looks like something out of SF, but it's arguably one of the most powerful conventional weapons out there.
Regards,
John Kettler
Wow, I love how the music ends and the thing is still launching for a full minute afterwards. In total silence.
Pretty horrifying if proliferated, considering the reported use of heavy ordinance in current conflicts though. Them hospitals won't stand a chance.
Better for UKR to adopt a "Javelin in every pot" strategy, (if CMBS is any kind of guide).
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Hey I remember the Peng Challenge from lurking here back when CMBO/CMBB were my jams.
I still have no idea what it is.
¯\_(ツ)_/¯
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7 minutes ago, rocketman said:
Curious, what kind of improvements did you achieve that can't be done in the control panel? The Profile Inspector looks a bit too complicated for me but if the improvements are great then it might be worth investing time to learn it.
Can't give you a proper reply atm, but one advantage is being able to set max prerendered frames to 8. In NCP this is capped at 3 or 4 iirc. I am still very much experimenting with it but it offers a range of mysterious and murky to overt, lower-level hard settings that I like, such as guaranteed forcing of 16x aniso. I also use it to force off all AA because I use Reshade's excellent FXAA for finer control of edge smoothing.
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1 hour ago, cool breeze said:
So, just to be clear, and no offense, but are you a real live woman on here?
It would be cool if I was a cross-eyed Asian woman pointing a pistol irl, wouldn't it?
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9 hours ago, John Kettler said:
steepdate,
TOW 2B doesn't use a laser at all, no do any other models of TOW.
Regards,
John Kettler
Thanks! No laser, no laser warning then, heh.
Filed under RTFM
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26 minutes ago, Rinaldi said:
New TOW 2Bs have a top down function, they are in game.
"The TOW-2B has a new top attack capability: the missile still flies straight towards the target (instead of a plunging top attack like the Javelin), but instead of hitting the closest surface the missile flies above the target and shoots tandem explosivelyformed
penetrators (EFP) vertically down towards the target."- Manual
Great video @steepdate.
From a PBEM that did not end well for me. The reverse slope produced results initially but I was tilting at windmills, ultimately. A lesson to fall back sooner learned.
Those cabbages look positively delectable, btw.
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23 minutes ago, Rinaldi said:
New TOW 2Bs have a top down function, they are in game.
"The TOW-2B has a new top attack capability: the missile still flies straight towards the target (instead of a plunging top attack like the Javelin), but instead of hitting the closest surface the missile flies above the target and shoots tandem explosivelyformed
penetrators (EFP) vertically down towards the target."- Manual
Great video @steepdate.
From a PBEM that did not end well for me. The reverse slope produced results initially but I was tilting at windmills, ultimately. A lesson to fall back sooner learned.
Fascinating. Yes, this is the second scenario I have seen a Brad-launched TOW score a top-kill, much to my surprise.
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36 minutes ago, John Kettler said:
steepdate,
Though it was hard to see at first, because of the dim lighting and murk, going to full screen helped enormously. Looks like Reds drew first blood with Ainet or impromptu treeburst, then a US shot (TOW?) which missed, then the TOWs blazing toward the T-90s. The trajectories looked extremely odd to me, more like Javelin than TOW, though it looked as though they dropped back down for terminal phase. Color me perplexed.
Regards,
John Kettler
There was at least one TOW launch previous turn, which hit a tree instead of the bookin' T-90. And yes, I did record in 1080p so fullscreen is a must. The treeline airburst from the T-90 caused 4 casualties on my split team. However, in subsequent turns, the split AT team gained armor kills thanks to their Brad-looted Javelin rounds.
The trajectories of the TOWs are odd. they actually arc around trees and then plunge. Many misses, I guess, due to inability to keep lasers on tgt?
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59 minutes ago, sbobovyc said:
https://www.khronos.org/opengl/wiki/Legacy_OpenGL Reasons to avoid legacy OpenGL
The engine was written around in the mid 2000s. There are no magic short cuts to increasing frame rates.
I will say, however, I have seen some improvement playing around with Nvidia Profile Inspector.
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So many things are possible with cognac!
Well, as promised, here is the combat footage:
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Been working through the scenarios for a few weeks now-- this would be the second one I've tried commanding combined Abrams and Bradley platoons. Possible spoilers for the scenario First Clash!
16 square km map took a lot of study. It's paying off with some very interesting engagements, such as this hot date here. This is my first CM video.
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8 hours ago, John Kettler said:
steepdate,
Please tell me you're going to post a video, screenshots or both of the TOW Fusillade vs the Charge of the T-90 Platoon. Also, what on Earth is "ramscooping" about? Never heard of this expression before.
Regards,
John Kettler
I will attempt to satisfy your request this evening sometime, although I am not much of a video maker.
"Ramscooping" is just a bit of (possibly cognac-induced) science fiction hyperbole on my part. It is a hypothetical propulsion system for spacecraft, using magnetically "scooped" interstellar hydrogen as reaction mass approaching relativistic velocities.
Basically, those tanks were bookin'.
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I'm sure I'm wrong. I just wanna hear it.
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I realize I'll be airbursted to death for saying this, but the lack of optimization is horrible.
There really is no excuse for a modern game to be running this badly.
Can someone start a Kickstarter or something to get CM engine 5.0 up to the present time? I will totally donate. Isn't this how things are done now?
I love Battlefront games and I won't stop playing them. But like yeah.
BTW I just had a squad of Brads open up with multiple TOWs on 4 T-90s ramscooping in a flank move and it was freaking awesome.
"Into the Breach" feedback
in Combat Mission Black Sea
Posted
This one was a nutbuster. Props to Imperial Grunt-- his scenarios are the boss. Stryker platoons are difficult to manage, and on this map there are not many good lines of sight for the Jav teams. This is a highly recommended scenario, especially because of how dynamic it is. American air support is key in this one.