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nightops

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Posts posted by nightops

  1. 13 hours ago, BletchleyGeek said:

    Looking forward to take a look at this, played it H2H against someone that decided that discretion was the better part of valour and stopped sending turns after 6 months of slugging it out.

     

    I liked very much the terrain, the force composition was a bit "oh well". Sounds like you did something interesting in that department. 

     

    Looking forward to hearing how it goes for you. Expect a lot of action and armor. I don't like games where you sit around turn after turn waiting for something, anything, to happen.

    This was one of my earlier efforts so the units and structure aren't as streamlined and organised as I would like.

  2. This original scenario has been randomized and expanded so that no two games will play alike, and so you and the AI opponent have more forces at your disposal making for a more intense experience. There are 5 different AI plans and all reinforcements have been set for random deployment times.

    As this is an alteration of an existing scenario you can expect to play the same objectives and general flow of the battle but with more opposition and some surprises. The reinforcements have been designed to keep you on your toes and to counter those of your AI opponent. However don't get complacent or throw away your forces - you will need them.

    Feedback welcome and appreciated. you can email me at xxnightopsxx@gmail.com

    Thanks to John Martina for the original scenario Woroblin Bridgehead and Battlefront for one of the best and most unique war game simulations around. Keep up the good work. 

    Download here:

    http://www.thefewgoodmen.com/tsd3/cm-red-thunder/cm-red-thunder-add-ons-scenarios/rdm-woroblin-bridgehead-v1-1/

  3. On 2/1/2017 at 6:45 AM, BlackMoria said:

    We all had those "WTF?" moments.  Some are comical.  Some are rage inducing 'want to punch your fist through the screen of the computer" moments.   Let's hear your favorite 'WTF?" moments.

    This is the most recent one for me.   Scenario is First Clash - I am playing blue against the AI.  It is 3/4 way through the scenario.  For 20 minutes, I am looking at a T-90 with two Bradleys which are in a treeline, but the T-90 is out of range of the TOW-2 according to the Target line of sight.  Range is about 3800 m.  Which explains why the Bradleys don't fire at the T-90.  And the T-90 doesn't appear to have spotted the two Bradleys as he isn't firing at them.

    I am out of precision rounds so I opt for a point attack artillery mission with 3 tubes of 155 on the T-90 to take him out or force him to move.  The T-90 sits unconcerned through an artillery adjustment.  Now comes Fire for Effect.  The first salvo of three rounds are very close but you would imagine some supression is going on.  There is now smoke from the HE going off around the T-90.  So reduced visibility is coming into play.   On the second salvo, I get a direct hit on the T-90 with one round, a second round right beside the tank.  Seconds later, the T-90 fires at one of the two spotting Bradleys and kills it.  After not seeing this Bradley the entire 20 minutes, suddenly the tank sees and fires and kills at Bradley in a treeline at 3.8 km, while obscured by dust and smoke from two salvos of artillery on it position and after taking a 155 round to turret, whichi is certain to put heavy suppression on the crew.   WTF?  Seriously?

    And to add insult to injury, the T-90 just sits there (it may have been immoblized).  The third salvo of 155 rounds comes in and the tank gets hit again.  Again, no kill on the tank.  And the T-90 seconds later fires and kills the second Bradley.  WTF!!??  SERIOUSLY??

    At this point, I want to put my fist through my computer screen.  Regrettably, this was being played in RT mode, not WEGO, so I have no game save of the turn to examine.

    Bug?  Possibly.   The T-90 didn't see the Bradleys for 20 minutes as he didn't fire yet he responded with a shot at each just after being hit by an artillery round, which as a minimum, should have put some serious suppression on the gunner.  And the tank was very hard to see due to smoke effects from the HE rounds going off around the tank, so spotting should have been degraded as well.  

    So, it was a major WTF moment for me.  I can laugh about it now as the circumstances are so ridiculous one can't help laugh of the absurdity of the event.

    So, what is your WTF moment?

     

     

     

     

    Yep, have a lot of these moments. The tank crew, being elite troops, were probably just taking a quick nap in the midst of battle and you went and woke them up...

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