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nightops

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Everything posted by nightops

  1. It's been a while, but gettting back into the game has been fun as always. We need more scenarios and a North African Afrika Korps version of the game is defintely way too long in the making. RDM - Colossal Crack - CW This original scenario has been randomized and expanded so that no two games will play alike, and so you and the AI opponent have more forces at your disposal making for a more intense experience. There are 5 different AI plans and all reinforcements have been set for random deployment times. As this is an alteration of an existing scenario you can expect to play the
  2. Okay, I tried removing the mods folder which seems to have resolved the issue. So it seems something the updates don't like in there that's causing the problem.
  3. Just checked the "CM Battle for Normandy v401 Installer" folder and it too has that exact file missing. The total file size of those combined files is 9.75Gb.
  4. Thanks for the reply, looks like I'm definitely missing one file at least (v100E.brz), but why would it all work file on 4.00 but not with either of the updates?
  5. So, I have a new computer and had to install CMBN (and all other titles from scratch) I downloaded the full installer plus the new patches. The process was tricky for even experienced users but after wading through the laborious installation, applying patches and activation - as well as getting the games to work on a 4k screen things were working okay and a lot faster with a more powerful processor (still no multicore support) and SSD drive. However the main issue is with CMBN, it plays but it misreports the unit names/types both in-game and in the editor. It has all these strange names for th
  6. Hey PanzerMike, I have but who has the time with playing the game and real life etc. I've always liked randomness and surprise being introduced in games so I've found a niche where I enjoy modifying these scenarios and making them more replayable and non-linear. I also enjoy the what-if element. That takes up a lot of time in and of itself (way, way too much time to be honest :)) and is so much fun that designing a fully randomized scenario from scratch gets pushed further back with each new scenario I find and like. I still have 3-4 here that I haven't fully completed in terms of testing/fini
  7. Just moving this to a better spot in the forum: RDM - Hot Mustard scenario for CMFI This original scenario has been randomized and expanded so that no two games will play alike, and so you and the AI opponent have more forces at your disposal making for a more intense experience. There are 5 different AI plans and all reinforcements have been set for random deployment times. As this is an alteration of an existing scenario you can expect to play the same objectives and general flow of the battle but with more opposition and some surprises. The reinforcements have been designed to
  8. Sounds great, is this finished and if so where can I download it?
  9. Too much polish for a strategy is a big ask so i;d be happy with even being able to achieve anything even close to Battlefield 4 level graphics. This is from one of my all time favourite maps Zavod 13...
  10. This original scenario has been randomized and expanded so that no two games will play alike, and so you and the AI opponent have more forces at your disposal making for a more intense experience. There are 5 different AI plans and all reinforcements have been set for random deployment times. As this is an alteration of an existing scenario you can expect to play the same objectives and general flow of the battle but with more opposition and some surprises. The reinforcements have been designed to keep you on your toes and to counter those of your AI opponent. However don't get complacent
  11. It is a bit like that, challenged me on the first tries too. I always try to add enough hardware/forces to make it winnable but not easily winnable. Thanks for the AAR, great to read other's experiences with the scenarios. Sorry I didn't come back earlier but have been caught up with RL. I have posted another CMFI scenario today though - this one is a real pounding...
  12. RDM - Hot Mustard scenario for CMFI This original scenario has been randomized and expanded so that no two games will play alike, and so you and the AI opponent have more forces at your disposal making for a more intense experience. There are 5 different AI plans and all reinforcements have been set for random deployment times. As this is an alteration of an existing scenario you can expect to play the same objectives and general flow of the battle but with more opposition and some surprises. The reinforcements have been designed to keep you on your toes and to counter those of your
  13. ID software used to do that in the old days and built a very strong community where the developers were continuously communicating their plans with the base.
  14. Or we'll end up with what happened to Harpoon. New development effort after development stalls and what you end up with is a very old engine being bought and tweaked endlessly by third parties. Let's hope it doesn't go that way. Personally, I hope Dice buy it and merge it with Battlefield - the best of all worlds.
  15. Have fun, just manage your assets carefully - especially the M1s...
  16. Thanks for the AAR. I'd recommend careful placement of your assets (especially the anti-tank guns and Marders) to ambush and slow/halt the advance. Secondly, don't send in your reinforcements piecemeal and plan your counterattack carefully otherwise they will get slaughtered by the massed British armor. That was the only way I was able to win on Elite. Retry it with that in mind but be prepared for a different assault approach by the AI. I deliberately avoided adding heavier armor like Tigers purely because I wanted this to remain an old school slugging match rather than a turkey shoot.
  17. I'm not sure what has happened to the resources/scenarios/campaigns uploaded to my shared google drive since I've been away for a while but I notice most have disappeared or most likely deleted. I've now locked the drive so only viewing downloading is possible and will get Erwin to reupload the archives. If you have any resources to share PM me so I can add you to the uploaders list. Anyone who can shed light on what happened to the original files, I'd appreciate it if you can let us know.
  18. This original scenario has been randomized and expanded so that no two games will play alike, and so you and the AI opponent have more forces at your disposal making for a more intense experience. There are 5 different AI plans and all reinforcements have been set for random deployment times. As this is an alteration of an existing scenario you can expect to play the same objectives and general flow of the battle but with more opposition and some surprises. The reinforcements have been designed to keep you on your toes and to counter those of your AI opponent. However don't get complacent
  19. "Enema" at the Gates would be a very different movie, which I can't say I've seen. Is it made by the same people that did Schindler's Fist perhaps? Seriously the movie wasn't that bad by other war movie standards and basing part of it on the fact that Vasily Grigoryevich Zaytsev doesn't look like Jude Law is pushing it given it would have made the ladies happy to watch a war movie with their male partners...
  20. Filtering is fine but it's up to the uploaders (or something you can do). I just don't have the time to spare, wish I did...
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