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Sulomon

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Posts posted by Sulomon

  1. Next post!  Now the casualties are starting to come in but they're still fairly light.  

    unknown.png?width=1202&height=677

    My advance is still continuing with good gains.  I am dropping smoke on the major objective to help my entry but it's mortar smoke and not very effective, probably not going to affect entry much.  I am calling in heavy mortars which will start landing soon which should be useful.  My opponent dropped AP artillery in the open field around the Brummbars and machine guns but fortunately most of it was to far to the left so casualties were small.

    unknown.png?width=1202&height=677

    The most important gain so far.  My panzerschreck managed to sneak up and ammo rack one of my opponent's three shermans.  The only enemy infantry in the forest was an enemy bazooka team which got killed by the other parts of the platoon.  This also allows my Brummbars to move much more freely as the other two shermans are in the town and not covering the field.

    unknown.png?width=1202&height=677

    Well the other field.  Unfortunately on the right flank I didn't check los and a sherman killed 90% of two squads.  Annoying but these losses are acceptable.  The enemy AT gun (which these units were heading towards) isn't really an issue because it doesn't have enough los.  I will send another squad and a machine gun team or two to kill them anyway.  The rest of the 9th company is moving in with the 11th company to push into the major objectives.

    unknown.png?width=1202&height=677

    One of my two Brummbars has pushed up and an enemy bazooka team ran up but got suppressed.  Telling the Brummbar to target it and am telling some infantry to target and move.  After that it will start to bombard buildings and infantry.

    unknown.png?width=1202&height=677

    While I haven't encountered any units in the forest a machine gun in one of the buildings killed a squads worth of infantry.  Annoying but like the casualties for my companies, the casualties are light.  Force cohesion and my attack plans haven't been affected.

    Next post will be soon!

  2. 2 minutes ago, Erwin said:

    I understand where you are coming from Sul.  The issue with CMBS is that until now there has been no advice on how to handle Red forces - and as a very experienced player I also still have had problems handling Russians or Ukrainians.  I don't agree with everything Olek is saying.  But, he deserves respect for making an effort.  I get the sense he's like a movie maker being attacked by nasty movie critics who can't be bothered, or don't have the balls to make a movie themselves to "put their money where their mouths are".

    Also, I wonder if successful game tactics conflict with RL tactics.  There is a difference. 

    Olek won't play any online matches.  He's the one who won't "put their money where their mouths are."  Also have you looked at YouTube for CM content?  People who post here upload videos of their games.

  3. 2 minutes ago, Erwin said:

    There are many things that I would not do either. However, it is fascinating to see how others handle a situation and there is always something to learn.  And as said, Olek AFAIK is the only person here attempting detailed analysis.

    If others are now doing so, that is very welcome.

     It's not the thought that counts.  This is bad advice and there are new players who might take this seriously.  Also Olek isn't attempting or trying.  He consistently ignores good advice and doesn't change his mind.  A good thread would have the person making analysis be open to different ideas and willing to  know that their own ideas are bad.

  4. Just now, Erwin said:

    If you think it wrong then why not offer your own detailed analysis as to what you would do in the above scenario circumstances. It's very easy to criticize and sneer.  Alternative helpful/constructive viewpoints are welcome. 

    As most of us agree, CMBS is the hardest CM2 game to master.  At least Olek is making an effort to provide tactical advice.  Something very rare these days. 

    Olek gets offered what to do all the time like go through the forest, not an open field and use arty on the enemy not open ground.  He consistently ignores it.  Trying to offer tactical advice isn't good when it's bad advice.

  5. It's better to just hit the enemy with the arty.  If a person's transports are getting destroyed and they have to bail out in a field then they've already lost.  The infantry can't attack since the enemy firepower will still be there and the defense isn't very effective.  The squads already have casualties and low morale.  They won't hold well and AP arty will easily destroy any resistance they could put up.

  6. Second post!

    unknown.png

    A good amount of time has passed with not a whole lot of action but there are some rounds and contacts.

    unknown.png

    Did run into a bazooka team behind some bushes in the first objective but they were killed for only one German casualty.

    unknown.png?width=1202&height=677

    Got some AT contacts which I suppressed with machine gun fire and called in heavy mortars which knocked out one of the guns.  Unfortunately I hadn't spotted the second AT gun before it immobilized one of my Brummbars by destroying the engine.  Maneuvering my other two Brummbars behind the tree line that blocks los from that ridge.

    unknown.png?width=1202&height=677

    The 9th company is spread out and has taken some fire but no casualties yet.  One platoon is traveling next to the forest and will probably join 11th company while another platoon is going alongside the side of the map to knockout the AT guns and spotters.  Don't want to risk a duel with my Brummbars and want to use my artillery on the town.  Finally the third platoon is in reserve, deciding what to do with them.

    unknown.png

    The farthest Brummbar is the immobilized one.  The 11th company is moving without trouble.  The 10th company is also spread out like the 9th company.  One platoon is securing the minor objective in front of the town.  One platoon is with the machine guns to add more support fire.  Another platoon is flanking through the forest where there is a contact but no fire yet.  A panzerschreck has worked it's way up to give the sherman closest to the forest a surprise.  Three shermans have been spotted will present issues.  I'm looking to use infantry AT to knock them out if I can continue to easily work my way through the forest.  Not looking to engage with my Brummbars currently.  The machine guns and Brummbars are maneuvering into positions to start shooting into town, once I figure out how to remove the forward most sherman.  One of the other two is behind buildings while the other sherman has a fair amount of its los is blocked from trees and buildings so it's not a very big threat to my base of fire. 

  7. 6 hours ago, Bulletpoint said:

    You already played this, so you know how it's going to turn out.

    My initial impression is that without real tanks, you're giving long-range control of the open ground to your opponent. That means you have to attack with infantry through a lot of forest. That's usually a bloody affair. Then you'll have to attack buildings with infantry in the forest, which also usually results in high attacker casualties. Not sure how you'll get die Brummbären up to assist if your opponent holds the open spaces.

    But don't let my gloomy analysis bring you down - go ahead and prove me wrong :)

    Yeah forest fighting and attacking buildings can be bloody.  As for the the "open" space, there are difficulties with los block from trees in front and the sides of the town and the sloping.  Defender is either stuck on a reverse slope or has to rely on the ridge near the back which has a lot of los issues.  Although they could theoretically setup a very forward defense set up in the minor objectives but that would be very daring and risky.

    5 hours ago, Josey Wales said:

    Looking forward to the outcome of this, if you can get the Brummbars in a position where they can level the buildings in the town then do it, that's what they're designed for!

    However, you are right to be concerned about your opponents AT capabilities. Good luck.

    Thanks!  

  8. Hello this is my first AAR.  This is an AAR of a quick battle I fought against @sid_burn  I have fought more recent battles against Sid but this is one of the more fitting battles for an AAR.  I am attacking as Germans against Americans in a medium size attack.

    unknown.png

    The map is well forested with all the objectives being accessible by forest from my right and there is some forest on my left.  The map for the most part slowly declines but trees in front of the town obscure some los from the hill.  This is my first time attacking Sid in a QB so I am unsure of what to expect.  I expect infantry and artillery but am unsure of how much armor he will take.  I am only sure he will put AT guns on a ridge that overlook a good portion of the hill.  

    ATridge.jpg

    My own forces consist of a battalion of Grenadiers and three Brummbars.  This is one of my first time using Brummbars and I'm curious how they will perform.  If Sid takes a lot of armor that could be problematic since Brummbars only carry 3 HEAT rounds and aren't very accurate.  Probably would have better to replace 1-2 of the Brummbars with a stug but oh well.  Given the terrain I should be able to get infantry AT close enough against armor if he has any.  For artillery I have four on map 81mm mortars and two off map.  I also have 2 heavy mortars and a forward observer to spot for them.  Unfortunately I didn't bring any trps this battle. 

    AttackSidAAR.png

    My base of fire is the hill using my Brummbars and HMGs to fire into the town.  The 10th company will also move here.  One platoon will secure the minor objectives (where I expect only a token or nonexistent defence), another platoon will be with the Brummbars and HMGs to protect and assist with fire into the town, and the third platoon along with the panzerschreck will move into the forest to secure it and flank the town.  The 11th company will move along the forest to flank the major objectives and will be the main force pushing into the objectives.  The 9th company will push along the far right to neutralize whatever forces he has on the ridge and to support the 11th company in their attack on the town.

    Will make more posts soon!

  9. 15 minutes ago, Battlefront.com said:

    The above is fine, but then things go a bit off the rails...

    This is not necessary.  If you wish to take on the role of Advice Police, please keep in mind that you don't need to be nasty about it.  Your first comment was fine, so you do know how to do it the right way.

    While I do think offering constructive criticism of someone's efforts, I don't feel that an attempt at humiliation isn't really all that constructive.  You could have made the same point for those reading this thread in a different way.  For example:

    "I appreciate that Olek is interested in sharing knowledge of how to play CM, based on my PBEM game I've concluded that his advice is based suited to single player QB mode rather than playing against a Human Player.  I observed numerous deficiencies in how he handled his forces and was able to repeatedly get the better of him in tactical engagements resulting in me achieving a Total Victory over him".

    If your mission is to advise people, what I wrote did that and didn't go about calling him names in the process.

    Just something to ponder.

    Steve

    P.S.  the results of that game don't look like you wiped the floor with him, even if he didn't achieve his objectives.  Since I don't care, I don't really care... just saying :D

    I didn't call him names.  I called him not good at the game and said that his advice is bad which is to the point.  No reason to beat around the bush.  

  10. To add on to Miller's post I actually had the joy of fighting Oleksandr in a pbem.  Olek is not good at Combat Mission and this became extremely obvious when he fought me.  He took an incredibly unbalanced forced, in a medium battle he took 3 Tunguska's, 2 strelas, 3 sams, with over a 100 less infantry and two less MBTs than I had.  He used what forces he had very poorly.  Virtually all his artillery missed and had zero impact while he drove Tunguskas up which got killed.  He made very little maneuver after his opening and never attacked me.  Olek doesn't know how to play the game when it's not versus idiotic QB AI.  Attached image is the results of my match with him.

    olekrussiantotalvictory.png

  11. 18 minutes ago, Oleksandr said:

    I will write about how to use arty when there are no intel whatsoever. But the quick response to that will be - tactical usage of arty in Eastern countries is very different. It is not about laser type (eventhough systems like that are there) of operations. Its about blocking entire units from moving forward, from taking sites, its about massive impact, its about making your opponent to go in a different direction, its about creating space for manuver and so on. So within time (and I think it will take years for me to talk about everything - its already been almost a year lol) I will open on everything in detail. Plus there are tons of things to add to this game so I mean arty might change for all of these sides. 

    Most of your advice is basically "shell enemy units you've spotted" which is obvious and "Its about blocking entire units from moving forward, from taking sites" is bad.  Blocking units from advancing with artillery is very situational and has to be used in some sort of larger plan.  While QB AI will run into your artillery barrages actual players won't barring big mistakes.  An example is the match we played.  You dropped the entirety of Ukraine's artillery supply on empty objectives for 30 minutes of the match.  I didn't move forward until the last 4 or so minutes of the match and only took 1-3 casualties from stray shell fragments.  Certainly not a "massive Impact" and it didn't make me change direction just wait (time in which you didn't try to do anything).  Give advice for fighting human players if you want to give useful advice.  QB AI is beaten by anyone and forming advice based off fighting them is a waste of time.

  12. 2 hours ago, Oleksandr said:

    Look on BMP2 and BMP3 and on German Puma (not a correct compare but still) - elevation depends on a module itself. If you talking about killing everything what is lower then it is also adjustable. For example your turret can have an ability to elevate in certain moments and so on. 

    The BMP2 and BMP3 have relatively poor depression and elevation for being able to engage air and ground.

  13. 23 minutes ago, Oleksandr said:

    WARNING NUMBER 1: everything what I will say next is subjective lol

    If we talking about Bradley then I would agree with BAE Systems solution for it

     

    More about it here: https://breakingdefense.com/2016/10/rebuilding-the-m2-bradley/

    If we talking about Stryker as vehicle what should challange similar purpose vehicles of our major military challengers (China, Russia etc.) then these - > 

    will not work. 

    In my opinion the only one (from a stryker family) what makes at least some sense at this moment is this one: 

     

    with a turret from General Dynamics nicknamed "Dragoon" - I think I've herd some news about that few of them finally were made and then were sent to Europe. 

    WARNING NUMBER 2  everything what I will say next is subjective lol.

    Overall I think that no matter what type of a vehicle you planing produce you should follow these general patterns:

    1 - Your vehicle should be able to swim or at least be able to cross deep rivers. 

    2 - Your vehicle should have low profile so that it would be harder to hit and easier to dig in (defencive position, ambush position and so on).

    3 - A single vehicle should be able to engage 4 types of targets and those are: helicopters and drones, infantry, light armor, heavy armor. That means that you should have an automatic cannon + AT Missile system + MG, and automatic grenade launcher (sometimes GL can be ignored though). 

    Here an example of when Automatic GL can be ignored (main thing happens starting from 1:12 when that turret is working on those trenches): 

    4 (OPTIONAL) - Weapons module should  have an option to be controlled from the distance (with main engine being turned off) - so you dig in on lets say in long term defensive position and then you leave your vehicle and control its turret from the distance while sitting somewhere safe. 

    5 - While being inside of this vehicle its crew should be protected from nuclear, bio and chemical hazzards. 

    Conclusion: the NEXT GEN APC or IFV in my opinion should share traits of things like BMP3 if we talking about amount of firepower and variety of ammunition being used (yet we need to make each gun better), multiplied by precision of western aiming/stabilizing technologies multiplied on low profile of the vehicle itself. Yet, knowing that we already built a lot of other vehicles - modernization of what we have at this moment looks like an option. Yet, again if modernization cost would reach 2/3 of a whole vehilce then modernization is not an option. Another words - if we can modernize a lot and relatively cheap  - then yes lets work with what we have. If modernization of a single vehicle would cost us as a new vehicle - lets work and develop some new hardware. And no more single gun - single vehicle - single purpose please (comfortable wars are over - our future will be spent in fighting well equipped/trained enemies). We need to start spending our money in a wise way. 

    P.S. It would be nice to make sure that all of those vehicles we have now can survive an RPO shot - because thermobaric weapons are coming back and they are creepy my friends. 

    Requirements 2 and 3 are fairly exclusive.  A low profile vehicle will have more limited gun depression and elevation.  The vehicle will have trouble elevating enough to hit air targets or will have poor depression which inhibits hitting ground targets.

  14. 2 minutes ago, Oleksandr said:

    Because I dont think he is right. I think that stryker is a terrible thing not worth of spending money on. The only version of it I think is "sort of ok" is that "Dragoon" with a turret from general dynamics. And I dont reccoment to use stryker against BTR's. So I mean I like that there are people who can be straight forward, but that doesnt mean that I'm giving up my position. In fact Im standing my ground. Just because few people told me that I'm wrong doenst make me wrong at all. Thats simply a popular opinion. You have your right to share it. 

    You don't seem to grasp the concept opinions can be wrong such as your opinion on the stryker.  And these few people made actual arguments which you ignore by ignorantly going "my opinion" instead of actually proposing a decent counterargument.

  15. 4 minutes ago, Oleksandr said:

    Well what can I say man, I am who I am man. I do appreciate your point and your honesty. Eventhough you disagree with me I appreciate that you are straight in saying it into my face. I respect that. It is always better to hear unpleasant things in your face then being stabbed in the back. So eventhough you seem like you highly oppose my views I do respect your honesty. Moreover, I would like to thank you for your critisism because without it I would not see a huge mistake I've made in one of my previous posts - I did made a mistake when was talking about 23 mm gun when in reality its 25. Thank you man. 

    If you respect his honesty why don't you respect that he's right and that you've been wrong about the stryker and your opinions being correct.

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