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Posts
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Joined
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Last visited
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Days Won
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Posts posted by Léopold
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22 hours ago, Artkin said:
J’adorerais y jeter un coup d’œil! Pouvez-vous configurer un lien db s’il vous plaît ?
I can send it to you directly because it is on my hard drive.
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Thank you for your comments
There, I met Americans from Washington.
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Thank you for your comments
I met Americans in the memorial, I exchanged a few words with them, unfortunately I am very limited in English.
They were from Washington.
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General Patton's Grave
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Having no more time to complete my scenario, I will give the card to whoever wants to acquire it.
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there is still a lot of work
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It’s been several weeks since I worked on the map, due to a lack of time right now.
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14 hours ago, Combatintman said:
@benparkand @Pete Wenmanare the master map makers. Mine aren't bad either but not in their league
Thank you, I’ll check it out too.
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Thank you for your advice
I looked at the cards of Georges Mc, they are indeed very realistic.
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On 12/11/2020 at 8:52 PM, RepsolCBR said:
Comming along nicely ...
When i design a larger map like this I tend to mix up expanding the map further with 'some time off' to concentrate on a smaller section of the already finnished map to add the finer details to that part of the map...things like adding flavoured objects, tweaking doors and windows, slight elevationchanges and if desired...adding damage to that section...then after spending some time fine tweaking sections of the map...I go back to expand on it...painting the bigger picture.
I have found that this allows me to get more work done without exhausting myself.
It can be a bit tiresome at times to only paint the bigg pictures for days on end...and then the same with the detail work.
Mixing these two tasks up is less fatiguing imo.
Keep in mind though that you have better decided on the overall size of the map before adding flavoured objects...and eventually units to the map...as these might get moved out of place if you change the size of the map...iirc its when you expand the map to the west and north that units and flavoured objects...'moves' with the mapsize changes...I belive it is to the west and north but it might be to the south and east...I don't fully remember right now.
Again...Just a small suggestion...you obviously do as you please..
I will proceed in this way, it is better not to hurry and progress carefully in order to obtain a good result.
Feel free to insert photos, documents that can help me improve the map.
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9 minutes ago, Vacilllator said:
Looking good, keep going but take your time .
thank you
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I’ll draw the city to the suburbs.
And I’ll work out all the details later.
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I have narrowed the tracks by leaving a space to place a platform for passengers who take the trains on the other 2 tracks
And I added another railroad track
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Thanks for your advice, the idea of elevation is very good.
I’m gonna raise some of it by the bridge.
The important thing is not to half bury the buildings
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I have placed bridges over the railway.
Give your opinion and do not hesitate to advise me on the entire map.
I place buildings near the bridges
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The urban area will extend beyond the river.
Then there will certainly be the suburbs with small houses as in the photo more below:
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Thank you for your encouragement.
I’ve already added another bridge, so there’s three more to the big bridge.
I make changes every step of the way.
Thank you for your comments, feel free to give me tips to make this map more realistic.
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12 hours ago, Sgt.Squarehead said:
Yup.....They do that!
Keep it up, that's some fine work and I look forward to seeing the finished item.....Then blowing it to bits!
Thank you, it will be pleasant to fight in this great city because it is not over
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It goes slowly
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I moved the park.
A large bridge has been laid, small bridges will follow.
new urban map under construction
in Combat Mission Red Thunder
Posted
I have to find the scenario, by installing the last patch, I lost the scenario in question, I must have it on an external disk