HowMuchForYou?
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Posts posted by HowMuchForYou?
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Do I need to restart a campaign if I’m in the middle of one and I install this?
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I’m having the same problem. I’ll try updating.
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4 hours ago, puje said:
Thanks a lot! Did you finish it yet?
I’m only on the second mission but I love the concept and the environment. Having some trouble on the second cache. The enemies in a great L shaped ambush from my position. I’m probably gonna get my QRF to help out.
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I must say “The Year of the Rat” is probably one of the coolest campaigns I’ve ever played.
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This song really puts me in the mood for some Cold War. It really speaks to me and shows how brave our soldiers were to take on the mighty Soviet Union.
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Looking forward to more of this!
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Ok i replayed the mission. Its the SPG in the white 2 story building on the left of the road making Olympic level shots across the lake. Hit the same big green boat first again. Id upload the pics but the files are too big to post.
Maybe if I move my boats along the right side of the lake instead of the left?
EDIT: The right side worked out way better.
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Was the difficulty ramped up in this version? This seems way harder than before. 2nd Battle of Ikke I lose all 3 of my boats on my way to support my infantry. The big green one blows up almost immediately spawning in.
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Just got back into your mod. I gotta say this is some serious gourmet ****! The one mission where you gotta protect the missionaries was crazy!
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On 3/13/2021 at 12:41 PM, 37mm said:
I doubt its thousands... either way don't feel bad.
The m48a3 was made by @Aquila-SmartWargames ... it did not take him long to perform his wizardry.
The M113 ACAV did take me a while (and I went through several versions) but it was a necessary learning experience (and ultimately led to the PBR model).
Most of the other stuff was borrowed from CMA or the WW2 games & didn't take that long.
Our M79 model will still be needed.
Uniform mods were mostly done back in the early days & are still mostly unique.
Content creation has been, by far, the most time consuming part* of the Heaven & Earth project &, because of engine differences, likely none of that content will be transferred to the new cold war game.
As for any future H&E2 built on the CMCW game... H&E's voices, effects, UI, sounds, terrain, modular buildings, most [tags] & concepts are all transferrable so no time wasted.
CMCW's better optimized (and larger) tree's, more varied weather & more appropriate vehicles & TOE will be a boon... but do come with the loss of things like insurgent forces, UAV's & ditches (which we can flood in CMSF2).
As @LongLeftFlank helps points out, H&E for CMSF2 will always be able to provide content creators with a ready made starting point for scenarios set in modern times.
All in all, that means H&E for CMSF2 will always be unique.
*Just finished the briefings on four single scenarios this afternoon, the "People's Beta" may be days away from release.
I love the fact that you’re still using CMA assets since I just got back into CMA. It’s definitely a slept on game.
Question: I feel like I read up on this awhile ago but I don’t remember. Is it possible to make a second copy of SF2 and have it solely devoted to your mod? Going back and forth between your mod and it’s pack and the modern SF2 mods becomes a pain.
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I would’ve asked for an updated CM:A but I don’t think that’s possible with the whole licensing issue but never say never. Although I will compromise with Yugoslavia or Chechnya.
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If we could all agree on a Chechnya/Grozny add on then that’d be great.
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I can’t tell if it’s all in my head or the Mujahideen is super accurate at taking out my troops. Might be the high rate of scoped FN FALs and I’m stuck with iron sight AKs?
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I was surprised just from the first mission for the first campaign. I usually take my losses in stride but it got so bad right off the bat I had to restart lol.
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With CW being announced this just sparked my interest again with the Cold War era. I got CMA right as I was getting into CM years ago but was still fairly new to the series. I’m having another go at it and applying what I’ve learned over the years and damn it does this game have some badass missions.
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3 hours ago, Sgt.Squarehead said:
Is that the one with the snow-covered peak that actually looks like Afghanistan (bf-03)?
If it is then that’s one of my favorite missions. The one where you have troops on a mountain peak and you have to get a convoy down the road at the mountain base?
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Reading these forums made me get back into CM:A too. I was worried it’d be too old to play but it’s just fine and I remember there being quite a few missions in here that were just phenomenal.
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Question: When I want to go back to modern day Shock Force how do I uninstall the mod?
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Having a lot of fun with the mod man! So glad to finally see jungle warfare in CM.
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8 minutes ago, 37mm said:
As per the manual, the modern Western units have not been changed other than by retexturing them for the SE Asia setting. The Open Beta has nine, simple, conversion scenarios to help showcase some of these changes.
However, the focus of Heaven & Earth will always be the "Bong-Hai Civil War" era which is a red vs red setting... both campaigns & eleven, more complex, conversion scenarios are centered on this fictional 1960's-70's conflict.
Copy that. I didnt even think about checking the manual until now.
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Hey man! Great mod and Im sure this has been mentioned before but my Marine units look like modern day Marines with modern weapons. The only difference is they're green. Did I mess up my installation or theres just no Marine skin at the moment?
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Trying to get this game as an early Christmas present but I dont see the discount for previous owners showing up on the site. I have the game and all the expansions but no discount. I am currently signed onto the site.
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Is there any way to call off the Stuka in the 2nd mission? I cant win because my own plane keeps bombing and strafing me.
EDIT: I won right after posting this.
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Anybody seen this great film? After watching it it has definitely made me want to cyka my blyat. Great film but ****ed up. Not your typical war movie.
Artillery in Bumps in the Dark '79 (second US campaign mission)
in Combat Mission Cold War
Posted
Just break up your men into smaller teams and put them in foxholes. Keep the M113s hidden till you’re ready to open fire; but then again in this mission you don’t have to wait that long to ambush. Ya you’ll lose men but you can still manage a victory.
Another thing, use the arty you have on hand as a preplanned fire mission to the max. Hint, roads are good avenues for artillery.