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HowMuchForYou?

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Posts posted by HowMuchForYou?

  1. Just break up your men into smaller teams and put them in foxholes. Keep the M113s hidden till you’re ready to open fire; but then again in this mission you don’t have to wait that long to ambush. Ya you’ll lose men but you can still manage a victory.

    Another thing, use the arty you have on hand as a preplanned fire mission to the max. Hint, roads are good avenues for artillery.

  2. Ok i replayed the mission. Its the SPG in the white 2 story building on the left of the road making Olympic level shots across the lake. Hit the same big green boat first again. Id upload the pics but the files are too big to post.

    Maybe if I move my boats along the right side of the lake instead of the left?

    EDIT: The right side worked out way better.

  3. On 3/13/2021 at 12:41 PM, 37mm said:

    I doubt its thousands... either way don't feel bad.

    The m48a3 was made by @Aquila-SmartWargames ... it did not take him long to perform his wizardry.

    The M113 ACAV did take me a while (and I went through several versions) but it was a necessary learning experience (and ultimately led to the PBR model).

    Most of the other stuff was borrowed from CMA or the WW2 games & didn't take that long.

    Our M79 model will still be needed.

    Uniform mods were mostly done back in the early days & are still mostly unique.

     

    Content creation has been, by far, the most time consuming part* of the Heaven & Earth project &, because of engine differences, likely none of that content will be transferred to the new cold war game.

    As for any future H&E2 built on the CMCW game... H&E's voices, effects, UI, sounds, terrain, modular buildings, most [tags] & concepts are all transferrable so no time wasted.

    CMCW's better optimized (and larger) tree's, more varied weather & more appropriate vehicles & TOE will be a boon... but do come with the loss of things like insurgent forces, UAV's & ditches (which we can flood in CMSF2).

    As @LongLeftFlank helps points out, H&E for CMSF2 will always be able to provide content creators with a ready made starting point for scenarios set in modern times.

    All in all, that means H&E for CMSF2 will always be unique.

     

     

    *Just finished the briefings on four single scenarios this afternoon, the "People's Beta" may be days away from release.

    I love the fact that you’re still using CMA assets since I just got back into CMA. It’s definitely a slept on game.

    Question: I feel like I read up on this awhile ago but I don’t remember. Is it possible to make a second copy of SF2 and have it solely devoted to your mod? Going back and forth between your mod and it’s pack and the modern SF2 mods becomes a pain.

  4. With CW being announced this just sparked my interest again with the Cold War era. I got CMA right as I was getting into CM years ago but was still fairly new to the series. I’m having another go at it and applying what I’ve learned over the years and damn it does this game have some badass missions.

  5. 8 minutes ago, 37mm said:

    As per the manual, the modern Western units have not been changed other than by retexturing them for the SE Asia setting. The Open Beta has nine, simple, conversion scenarios to help showcase some of these changes.

    However, the focus of Heaven & Earth will always be the "Bong-Hai Civil War" era which is a red vs red setting... both campaigns & eleven, more complex, conversion scenarios are centered on this fictional 1960's-70's conflict.

    Copy that. I didnt even think about checking the manual until now.

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