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user1000

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Posts posted by user1000

  1. I know a lot of this armor survived because of the quickness that France was taken. Also because a lot of what went to Russia, was already in Poland in 1939. Any more info on the amount of armor taken out of France, that was shipped to the Eastern Front? Seems as though the factories in Germany would just send more armor  east and not west, instead of shipping all that was already in France all the way to the East from 1940 to mid 1944.

  2. I would like to offer some great ideas on a 2nd or alternative vehicle pack  add-on for CM:BN

    Some German armor from 1940 that would have been there in France for the first 1 or 2 months (at least all of June 1944, maybe longer) Some of these were in Rommel's arsenal when he invaded France, so they had to have still been around for the allied invasion. 4 years later (not a long time at all) they probably had veteran crews, although they were not that powerful they must have been still there and used. You can look them up, there are others but here is my list.

     

    Pz Bef Wg I
    Panzer III E
    Panzer II A
    Panzer IB dual MG
    Panzer IVC
    Panzer IVD
    15 cm sIG 33
    sdKfz 222 2cm
    PZ 38(t) Czech with the 37mm AT gun and 2 MG 37
    PZ 35(t) Czech 37mm
    PZjg I 4.7cm with the Czech 4.7/L43 gun
    sdKfz 251/2 mortar ht
    StuG IIIA
    sdKfz 221 MG

    Panzerbüchse 38 and 39

    also more captured French tanks. I won't list them.

     

  3. If you are tall you are screwed. If you duck you will be decently protected by flying shrapnel that has hit the ground outside the half-track, and indirect fire from far away that doesn't have enough energy to go through the vehicle armor.

    Here are my HT tips:

    -Make yourself a small target. Never turn your sides if you are under fire, point the engine at enemy fire all the time. If it's  an enemy MG, time to reverse out of there.

    - Use it to transport or evacuate troops and artillery to or out of an area on map that needs them, stay away from high level combat zones with them. Use it to transport assault teams so they will not get as tired long distances. Transport mortar treams on the high ground edges of the map to hit different areas quickly.

    - If you are using the half-track to shoot, try to completely hull down, this will make the machine gunner less likely to get hit and actually do his job better.

    - Don't unload in front of a multi-story buildings! Better yet don't unload in front of any buildings

    (even single story, but a tall field could help here).

    - Move, fallback or advance and unload under a smoke screen.

    - Never unload if you have no cover for the troops getting out. Unload behind tanks, walls, fences, or in tall fields.

     - Don't travel under buildings, in town streets or big hills with troops mounted. Enemy can fire above on all the troops. Operate it behind buildings not close to other buildings, but not on the outskirts of town either.

     

     

  4.  

    I didn't know this but my armor booklet says the US half-track has 12mm of frontal armor, it also says the mg-42 or 34 can only penetrate 8mm of armor at a 30 degree angle at 100meters.

    Is it possible that a US half-track could with-stand the frontal hits at that range since it has 12mm of front armor?

    Is this portrayed in the game correctly? At 500 meters would they just bounce off the front?

     

  5. Maybe he is clearing brush away? OR assisting setup and they just mark that time with a crawl.

    They need to add the 30 cal, 30cal water cooled and .50cal hmg tripod. (Don't know about German side) on one of the soldiers back, when they are on the move also. Just the gun is visible when the group moves same for mortar groups no base plate visible on soldiers back or in hand

  6. I'm thinking someone has never hefted a bazooka or seen a rocket loaded in one...and never been in an M20.  Take the 5ft tube, add in the 2+ ft rocket, then then take into account the 4.5 ft open space of the M20.  You have the recipe for an awkward loading and firing.

     

     

    You need to apply some real world logic to the situation. A Bazooka is about 4.5 ft long. How easy do you think it is to manhandle a 4 and half foot steel drainpipe in a constricted space such as the compartment of an armoured car ?

     

    I know this is a model but this is actually where they kept the bazooka, above and behind the driver. You just lift one end higher than the other to take it out.. It would be crammed but it could be fired by the crew inside or outside. The .50cal could also be dismounted and fired outside the vehicle.

     

    0179867.jpg

  7.  

    You need to apply some real world logic to the situation. A Bazooka is about 4.5 ft long. How easy do you think it is to manhandle a 4 and half foot steel drainpipe in a constricted space such as the compartment of an armoured car ?

    Once you have managed to get thing out of the hatch/cupola how do you then load it while still remaining in the vehicle. All this on the basis that a tank which can kill in the blink of an eye continues to point it's barrel the wrong way. Very few soldiers would take those odds.

    P

    ^ I think this guy has never seen the open area of an M20 armored car

  8. Well, not a surprise. Considering the exhaust blast, a Panzerfaust or a Schreck is not a weapon to be fired in confined spaces. Considering their accuracy, a half track is not a very stable platform. And, as discussed elsewhere, protection is a minimum. To make a long sentence short: I would rather bail out, too. ?

     

    You don't have to be right next to the tank, 100-400 yard range on bazooka. Of course you don't shoot it while your moving.. If a tank barrel is pointing at you I would reverse as well. What about if the m20 was facing the tanks sides or rear? I would shoot and scoot. I think I read somewhere they had M20s with bazookas in them for AT squads that actively hunted tanks. Maybe a recon group. I will try to look them up

  9. So I tired the scenario maker first time yesterday. I'm shocked how easy the scenario is to use in combat mission 2 games. I learned it in about 2 days, with experience using something similar on CM 1 games. looks professionally done, many options and it's not hard at all to learn. Awesome job.

  10. Just checked the thread quoted above. That looked to me as an issue with the AI purchasing stuff that the player isn't entitled to see in his game if he hasn't activated the modules. That is (or was) an issue, I don't recall seeing it mentioned on the 3.12 changelog.

    Does the M8 HMC appear in the TO&E when the force composition setting is an armour and infantry mix? Because if it does then MikeyD explanation makes a lot of sense. And it does indeed appear when creating scenarios.

    If they fix it or not, determines if I continue to buy modules... :D

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