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user1000

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Posts posted by user1000

  1. I am just wondering if in combat mission the tanks select armor to engage based on threat to own self?

     

    example: a stuart tank sees two targets, a half track with only an mg and also sees a half-track with a 75mm inf gun

     

    Does the AI go for the half-track with the inf gun instead of the mg?? I hope so..

     

    It would be the logical thing for any tanker to take out the highest threat to self first. aka priority targets.

     

    Does the game do this or no?

  2.  

    Enemy armor hides itself in the tree cover near the objective. High ground fire on the right side proves to be ineffective for the sherman, half-tracks take a beating on the left and troops get stranded with little cover at center. (I thought they were smart enough to stay down in the wheat field.)

  3. Somewhere in France, You have 6 US guys with Garands and 6 Germans with K98s. They are in a firefight at 60 yards distance on even ground both have the same amount of cover this being a stone fence. There are no other weapons or grenades being used  just pure rifles soldiers on soldiers.

     

    Who would win and why?

  4. ^ airbursts  would work in town areas or over trenches or low lying areas. How difficult would it be for the soldier to achieve this with appropriate training?

     

    Arc follows tip of barrle bring it in and fire for closer enemy and move barrel away for distant, although I don't think this weapon was for distance just a high angle of fire weapon.

  5. I am thinking about buying this game, do you guys have any sales?

     

    I noticed the US use the AT rifle grenade called the M9A1, which just doesn;t have to be used against armor and works against sandbags or houses. I noticed these other rifles greanades are not in the game whilst playing the demo anyways

     

    In ww2 the US had a regular grenade which could be shot be either the m1 carbine or garand

     

    -1st one is impact fuse

    -2nd one is time fuse airburst above ground

     

     

     

    These cannot be used against armor.. More for troops and light areas.

     

    why are they missing? Will you add them?

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