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Hapless

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Posts posted by Hapless

  1. Obviously hard to judge from the screens and the map but... the end of Route 2 looks like a good position.

    From there you are blocking Bil moving directly to the objective and he will have to come into the woods to get you on your terms (a stronger option if you could bring the infantry along, but that ship may have sailed). As a bonus, your tanks will be concealed from air and artillery observation.

    If Bil tries to bypass the wood on either side to get to the objective, then you should be able to hit him with flanking fire as well as fire from the Eyes on your valley side.

    It's... not very dramatic, it's objective rather than force focused, a man in a scary hat may ask "Why have you lost your forward momentum, Comrade?" and (more disturbingly) it basically involves seizing a position and saying "What're you gonna do now?" to Bil Hardenberger... but, ground depending, I think he's only got bad options if you're in those woods.


    Whatever you choose, you are currently on the wrong side of the valley and should rectify that as soon as possible :P

  2. 9 hours ago, Bil Hardenberger said:

    What is Bil planning?  :D

    Not sure. It looks like there might be a bit of crossfire in the offing- the M150s covering the right treeline and the M60s covering the centre and the left.

    That said, I feel like I would want to be on the other side of the valley by now (terrain, speed and fields of fire permitting obviously). There's nothing like interrupting someone's Boyd Cycle by assuming a position they can't afford to ignore.

  3. Not going to lie, I'm not that familiar with the campaign scripting stuff. I was under the impression that it made no difference though: any wound significant enough to incapacitate a pixeltruppen means he gets evacauted to the rear and doesn't come back within the time frame of a CM campaign, with replacements coming from a different source.

  4. Hmm. Quick test and I got it too. And you're right, it's pretty annoying!

    If I had to guess, it's the unit in question trying to process conflicting incoming info-shares in realtime. The icons have always had little jumps and blinks as information changes, fades or solidifies... but it usually updates every 5-10 seconds or so, not all the time.

  5. I just about managed to watch it all- mostly trying not to backseat command from the comments.

    Sometimes it's more interesting to watch someone who isn't 100% familiar with the game play than someone who makes it look easy- after playing CMx2 for an entire decade it's easy to forget how different it is from other games (and how punishing it can be).

    He did pretty well in Allah's Fist though: a little bit of patience and he killed 5 Abrams and left one immobilised. That's a glorious victory for the Syrians!

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