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exsonic01

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Posts posted by exsonic01

  1. On 1/17/2017 at 11:12 PM, Richi said:

    Hey Mate,

    I'm up for multi, just picked up black sea so although experienced with SF and BN BS is new to me, so would appreciate smaller scenario to start with,

     

    also if you have a look at my forum post below for 6 years ive been looking for a multi game but unsuccessful, so this would be my first and i have no idea what i need to do.

    also im Aus timezone if that matters.

    cheers mate

    Hello Richi 

    Check your PM please.  

  2. 4 hours ago, Lethaface said:

    Well if CM:SF or even CMBS are accurate then an AT-14 Kornet is very dangerous for any MBT that exists today, even when hit from the front. It is well known that various high quality ATGMs like the AT-14 are present in Syria. The RPG-29 (and I'd imagine the PG7VR) is also present, which is another weapon system that can take out modern MBT's.

    AFAIK  the Leo2A4 in use by Turkey doesn't feature extensive (E)RA, nevermind APS. So it should be very vulnerable when attacked from the sides or rear and somewhat vulnerable when hit frontally with things like Kornets. What I'm not so sure about though is the worthiness of this article, southfront.org is a biased propaganda site. There are also several staged youtube movies where they pretend a Leo2A4 is being blown up, while one can clearly see it's actually a custom uparmored carchassis of some sorts. The best part being most commenters on youtube not even noticing :D

    Anyhow I'd surely expect Turkey to lose some Leo2's when fighting against well armed insurgents, especially in an urban theatre. It would be shocking if they actually had to retreat the tank forces operationally because of severe losses.

    I honestly didn't know that the southfront is biased (actually this is the first time I read their article), thanks to let me know about that, I will take more caution. 

     

    2 hours ago, PeterT said:

    Here in Germany I read an Article about this Topic 1 or 2 Weeks ago (to this Point 5 Leo 2 were lost.

    The article stated that

    1. the Tanks were not upgradet, so no modern defence systems. (the Leo 2 A4 was build from 1985 to 1987)

    2. The Tanks were used in a static manner as fire Support, so very easy Targets for ATGM´s

    But it was said that it proves that modern ATGM´s were a big thread even for modern Tanks in the Cold war era.

     

     

    16 minutes ago, Ivanov said:

    All Turkish Leopards have been hit from the side or from the rear. They were in stationary positions, without the infantry support, essentially sitting ducks. If anything the loses are a statement of very poor tactics employed by the so called "second NATO army". One could argue, it could be a result of the recent purges in Turkish army, but they probably affected mostly the higher echelons. The bad tactics employed in Al-bab should be blamed on the lower rank commanders.

    BTW the Turks also lost few upgraded M-60's equipped wit additional ERA. Similarly the Saudis are losing Abrams in Yemen. So no equipment is immune to the bad tactics.

    I know that the importance of mental power and tactics over equipment, but wow, I thought that Turkish army would be better than that. Clearly my expectation was too high. They learned nothing from what happened in Iraq and Syria.

  3. 32 minutes ago, IICptMillerII said:

    Yesterday Stars and Stripes posted a hilariously uninformed article about the Leopard 2 in the Turkish army regarding the battle in Al-bab. 

    The article essentially says that the tank is bad because its side and rear armor is weaker than the frontal armor and it cant survive in an urban environment without infantry support. That is literally the definition of a tank. 

    The fact is, urban environments are always going to be very deadly to tanks, especially if the tanks lack infantry support, like the Turkish Leopards did. What weapons killed the tanks is essentially irrelevant. Without infantry support, almost anything can kill a tank. Rockets, ATGMs, dudes with AKs running over and tossing grenades into hatches, pouring gasoline onto the engine deck and setting it ablaze, the list goes on. 

    ERA helps against some of these threats, but proper tactics and SOP is what wins the day every time. 

    Couldn't agree more. Urban environment without preparation/coordination is hell to any mechanized forces, Grozny already proved that long ago. I'm really curious about the Turkish army plan. Did they really just pushed tanks all the way in without infantry? I though they learned and prepared something after watching Syrian army during recent conflict.... 

     

    25 minutes ago, MikeyD said:

    War is an expensive destructive business. A few years back I quoted a number I saw on how many Abrams tanks had been KO'd and/or significantly damaged in Iraq (I forget what that number was). Some posters simply refused to believe such a large number.

    Lop-sided numbers here could mean Leopard II is being more vigorously used than M60 so suffers more damage. Alternately, Leopard II could be seen as a prize target and is being prioritized for attack. ISIS is a tough nut to crack. One source had claimed in the battle for Mosel they've used 600 suicide car bombs up to that date

    I agree, the table in the link above shows nothing about which one is better or worse, but I'm just curious about the point - whether the heavy ERA really helped or not. 

  4. https://southfront.org/new-data-reveals-how-many-military-equipment-turkey-lost-in-attempts-to-capture-al-bab/

    Clearly, the recent battle of Al-bab was disaster for the Turkish army. Apart from that, it is interesting to see that the most of tanks are wrecked by ATGMs. Among 10 Leo2a4 loss, 5 was hit by ATGM, 2 by IED, 1 by RPG. I'm not sure what kind of ATGMs are used by Daesh, maybe Konkur or Fagot or Metis? Anyway it was real threat to Leo2A4 tanks there. On the other hand, loss of M60T was only 1 by ATGM. 

    Not enough data so it is hard to judge about chance of survival for both tanks. But IMO ERA-belted M60T suffers relatively less from ATGM/RPG hit.... maybe? I'm just curious.

  5. 1 hour ago, antaress73 said:

    Exploding an Abrams with a front turret penetration snapshot and then surprise another wow. Where did the front turret shot penetrate ? Turret ring or the area just around the gun mantlet where There is no DU armor ? 

    0:12 Upper front turret? That is Bradley, not the Abrams :) 0:25 was the Abrams kill with upper left hull penetration. But he actually killed 2 Abrams throughout the game, the first kill was ~20 sec before this video.  

  6. Hello Kieme 

    I'm not sure is this only me or other ppl as well, but some of your graphic mod is making error. It seems the 4.0 update causes this trouble with your mods.  

    1) Transparent walls

    20170112222841_1.jpg

    20170112213132_1.jpg

    20170112213126_1.jpg

    20170111233707_1.jpg

    I found that the "Kieme CMBS modular buildings" causes the issue.

     

    2) Dark region on the road

    c_program_files_x86_battlefront_combat_m

    I checked that the "Kieme CMBS improved roads" is the reason. 

     

    I only checked with standard version, so not sure about HD version.

     

  7. How about DPICM and FASCAM shells? Are there any particular reason why those shells are not appearing? 

    155mm / 152mm IR-blocking smoke also? (But I remember that devs refused to introduce thermal blocking smoke artillery since in was never officially issued)  

  8. Thanks for the test. I have a slightly different question.

    So, embarking FO team or AC team in the FO vehicle does not giving any of advantage in delivery time (except the PRP-4M's radar)? Then, what is the meaning of FO or AC team in the game? If we could bring UAV / Airstrike / Arty support by FO vehicle crews in same or better delay time (and possibly accuracy as well?) when compared to FO team (or AC team), we don't need to purchase FO team, isn't it? It seems that buying both of them in QB is waste of point and overlap of rules...  I really wish to check about the rule and ability of FO team and FO vehicle. 

    Also, does the experience and motivation of FO unit / Artillery (or airplane) clearly effect on delivery time? If yes, how much? Is the difference significant for airstrike and 152/155mm shell? 

  9. Sorry I can't directly help this issue, and I only have CMBS, which is working fine with GeForce Experience.... But if you could still record any of your CM games with Geforce Experience with Alt-tab, than I recommend to just do with it. It is inconvenient but still it works, isn't it?  

    Check the key settings. I modified most of GeForce Experience's Keyboard Shortcuts because alt+something collides with CMBS menu options. 

  10. 19 hours ago, IICptMillerII said:

    I actually have an issue with GeForce and CM. Basically it works with CMSF, but not with any of the other CM games. I've tried running them in admin mode but can't seem to get it to work. Anyone have any ideas?

    You mean, GeForce Experience Instant Replay or Record is not working at all during those CM games? Did you upgraded GeForce experience and Driver to latest version? 

  11. Exact pronunciation would more close to "Pock-Poong-Ho" (Pok-Pung-Ho is fine as well), and "Cheon-Ma-Ho". IMO Pokphunho &  Chhonmaho is like speaking Illinois to Illenois, but oh well, whatever. 

    Wiki described that the new tanks line after 2010 is the Pokpungho 2 and later variants, but some study says that they are a new tank named "Sun-Goon-Ho" (or "Sun-Koon-Ho") 

     

  12. I faced serious input lag issue recently, and thanks to the Steiner, the "Instant Replay" i.e. Shadowplay option of GeForce Experience was the reason. I turned it off, and everything works normal.

    Today, I found out that to enjoy CMBS with GeForce Experience Shadowplay (Instant Replay) or Record option, without the nasty input lag. With the Instant Replay ON, right click the CMBS icon, and "run as administrator". That is all. You could play CMBS with GeForce Shadowplay without the problem. 

     

     

     

  13. 20170111233310_1.jpg

    I forget where this came from.. 

     

    20170111234735_1.jpg

    This is the tall buildings in the middle of Lights, Camera and Action scenario. 

     

    20170111233655_1.jpg

    I think this is from user scenario Donbass Bypass (or AD Night bump) 

    20170111233707_1.jpg

    I think this is from user scenario Donbass Bypass (or AD Night bump) a well

     

     

    20170112213132_1.jpg

    This is coming from Hills-Farmland, one of the original QB map... 

     

    I think one of the graphic mod is making a trouble after 4.0, but no evidence. I will check about this. 

  14. I saw BMP-2M shooting AGS to long distance target, like 1000m+, which was my Corsar ATGM team. This is 4.0 version we are talking about. At first I didn't recognize what was hitting me. But I replayed and figured out that the BMP-2M was shooting AGS like a mortar lol. IMO it seems that the system prioritize 30mm over AGS if it is facing infantry within close distance. 

  15. I leaved the CMBS more than a year, but returned after 4.0 engine. You could regard me as a beginner. 

    I'm OK with QB or Scenario, US/UA/Rus all OK, all battle size is fine. Prefer meeting engagement, but attack/defense or others are also fine as well. 

     

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