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BTR

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Posts posted by BTR

  1. MT-LB land  ;) . Been slightly busy over the past two days so I didn't have much time to update. Did MT-LBU for now. I'll have to revisit BMP-3 line since it's coming across as too dark later. I'll get the whole Ru lineup before going there though. 

  2. St Petersburg case:

    -So NATO would risk fighting ~35% of all active Russian military, surrounding a 5M city using three weakest NATO members being the aggressor and risking a full-blown thermonuclear retaliation for a diversion? I mean, fine, but what would they be diverting? Most of Ukrainian fighting would be handled by Southern MD with reinforcements form Western MD and Central MD's, while fighting in the Baltics would be handled by the bulk of western MD with reinforcements from Central MD's. 

     

    Kaliningrad case: 

    -So NATO would risk provoking the said ~35% of all active Russian military surrounding the largest naval base in the area with about 14K active fighting land personnel, blockading 440K city being the aggressor and risking a full-blown thermonuclear retaliation for a bargaining chip? 

     

    Russian intervention into NATO states:

    -So we would risk provoking NATO reserve mobilization in a region not connected to the operation in Ukraine, straining our economy beyond measure activating over 50% of our active standing personnel, acting the aggressor and thermonuclear retaliation for a bargaining chip?

     

    None of those scenarios are adequate or make sense if both sides are fighting a war of limited objectives in the Ukrainian theater of operations. At least to me anyways. 

  3. Everyone always needs a quick and decisive victory always and everywhere and the otherwise always results in a nasty slugfest. Thing is, Russia will go for the most limited of conflicts possible in a scenario of Ukranian invasion. No mass movement through neutral states, no show of force in the Baltics, no Black sea blockade or anything alike. Downsizing conflict is both economically and politically viable strategy, while keeping things tight on one operational theater is sound form CnC and logistics point of view. 

  4. Full shaders enabled

     

    LOD 1

    http://imgur.com/ypRFCbu

     

    LOD 2

    http://imgur.com/MMBg9nM

     

    LOD 3

    http://imgur.com/PHO3ZG5

     

    LOD 3 from far away

    http://imgur.com/EEYFZTY

     

    I think I understand what you meant by "too dark". Sometimes some sort of processing kicks in between LOD 2 and LOD 3 making all units artificially darker than they are otherwise. I'm not too sure I want to affect the palette due to that occurence. Especially since the brighter appearance is still there. Once I'll release this, I'll include all the PSD's for people to tweak  ;)

     

    LOD 2-3 darkening

    http://imgur.com/cyj7CPi

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