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CPC922

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Posts posted by CPC922

  1. I have tested this in the editor and this is the case.

    If a unit is currently running a UAV mission and they have received a spot via the UAV and are out of contact with the enemy, the unit cannot use the hunt order. They immediately cancel the order as though they have made contact with enemy and/or taking fire.

    Is this done purposely or an unwanted feature? If so, any plans on correcting?

    Thank you.

  2. After being a long time player and reading through this forum, I too have taken the leap into creating a simple map and learning the basics. Obviously right off the bat, it would be fantastic if a realtime 3D map can be worked on. Most importantly, I have yet to wrap my head around AI programming and triggers. Granted, I have limited experience and I know with time and patience I can produce something of value. However, I will say that increasing user friendliness can only be a positive step forward, resources permitting. There have been some interesting suggestions on how to improve the editor and I can only hope that it receives a nice retooling in the future. Maybe we will just have to wait until the next game engine for the changes the community would like to see to be even remotely possible?

  3. Ground clearance: 

     

    1. "The upgraded IFV can carry three crew members, including commander, gunner and driver, and up to seven troops. It is 6.71mlong, 3.15m wide and 2.3m high, and has a ground clearance of 0.45m and combat weight of 22t."
    .45meters is roughly equal to 1 foot 5 inches. So in theory this rocket could fly underneath the vehicle. What are the chances of seeing this again in CM? 
  4. When the UAV spots something and you click on the unit that has been identified from the air, it highlights the icon of the unit who ordered the UAV mission, as if it had a regular LOS so perhaps the observer reacts as if it was directly in sight of the target.

    That is my thought exactly. I don't think this is a proper game mechanic? Maybe something overlooked during testing? I should still be able to use the hunt function even though my team has spotted something via the UAV.

  5. https://www.flickr.com/photos/130451589@N06/16288117860/

     

    Status is:

     

    Rested, although they do have a fair amount of equipment. Every time I give them the hunt command they refuse to accept the order and cancel it just as if they would have spotted enemy within range or taken fire. I am positive they have not taken fire and as you can see, I have them moving on move command now. Also take notice how they are running the UAV mission and the UAV has spotted that UKR BTR in the distance. I will have to run a simple test after this scenario to see if this is the case in the editor. 

  6. From what I have heard/read on here, no. Apparently due to costs which is understandable. However, just like we received the new forums (awesome btw) we should also be expecting an updated and hopefully easier to work with repository section on BF. 

  7. Hi everyone,

     

    When playing through the Russian campaign, I have noticed that I am unable to use the hunt command with an HQ squad to search some nearby forests. The reason being I believe, is that this HQ is also running a UAV mission on another part of the map which has detected enemy AFV's. That being specified, I have tried multiple times to issue a hunt command for the squad yet it keeps being canceled. I believe it is simply due to the fact that they have "spotted" something (UAV spots) and won't continue even though they are not receiving any direct or indirect fire. However, I can move them by any other command. 

     

    Now the question is, was this coded in or is this an unwanted feature? 

     

    Thanks!

     

     

     

     

  8. My jaw dropped and I quite literally said "Holy F*" when I seen it. 

    I actually reported it as a bug at first but then rewatching the replay over and over, I chalked it up to it flying underneath the damn vehicle. 

     

    Now if only it were smart to have blown up while underneath the BMP!!! :) 

  9.  

     

    One suggestion I do have for the new repository is to have a section for general CMx2 engine mods that work in all the games. As an example my "Arrow Unit Bases" mod works in all CMx2 games. If we had that I would not have to load the mod into each separate game repository for people to find it easily.

    This is an excellent idea. 

  10. That is a good point. I just looked it up in the manual as well. "Automatic ammo sharing between nearby soldier Units." directly from the CMBS manual. The two HQ's were both on the same floor in a building to themselves. One with an empty jav launch system and the other team with 2 jav missiles. Spent at least a total of 10 rounds together since I kept them together for remainder of game. Not once did they fire off a jav at a target rich environment. Third mission of US campaign? 

  11. Hi,

     

    I know there is ammo sharing among nearby soldiers however, I have had two units in the same building, on the same floor and this does not seem to be the case. To be specific, one team has a javelin launcher that has expended all of their rockets while the other team has two additional rockets (no launcher). The team wit the launcher has has a clear view of at least 4 AFV for roughly 5 turns now and has not taken a javelin shot. Any word on what's going on here? 

     

    Thank you. 

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