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Der Zeitgeist

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Posts posted by Der Zeitgeist

  1. 4 hours ago, AttorneyAtWar said:

    I'd much rather see other countries in the time period that CMCW is about rather than backtracking all the way to WW2 again. It seems like a huge waste of potential doing that.

    I agree. Something about "Operation Unthinkable" might be interesting to a few players, but I suspect it'll be rather niche for most people. Battlefront will have to think about the potential market for each title and potential DLC packages.

    I expect CM:CW will sell very well once it hits Steam, because Cold War scenarios set in the 80s are exactly what a lot of the potential playerbase grew up with (also through books, older videogames and movies). Building on top of the base game with DLC set in the same time period might be a good strategy for Battlefront going forward.

  2. 27 minutes ago, domfluff said:

    I haven't tested the vehicle in CW (aside from noticing that it's currently bugged when unbuttoned in a pretty funny way), but vehicles like the Bradley FIST in CMSF have the effect of reducing call-in times - an FO might have a 4 minute call in, but the same FO in a FIST might have a a 2 minute call-in, artillery type and soft factors depending.

    Having access to a radio has a similar effect in general terms, so it's probably similar here - if you're planning to test this, what I'd suggest testing (and what I'd expect to see) is that the FO has the same effect on call-in times if they're physically in the vehicle, or if they're in the same action spot.

    It doesn't work like in CMSF though. The FO team riding as a passenger in the MT-LBu doesn't actually use the optics of the vehicle, and it doesn't get the same contacts the vehicle spots with its optics.

  3. 7 minutes ago, KungFuTreachery said:

    It would be a shame if the Swingfire's unique capabilities weren't modelled properly, but I would rather that than have the BAOR go unrepresented.

    I guess it would be possible to develop this within the game engine logic in some way, maybe even as a type of pseudo-precision artillery unit with instantaneous call-in times, but it takes a lot of development resources to implement of course.

    In comparison, Western Germany as a module would be pretty straightforward from a development perspective. As far as I see, they'd have to design a bunch of new vehicles from scratch, specifically the various types of Raketen- and Kanonenjadgpanzer (Jaguar 1, 2...), the Gepard SPAAG, and the Luchs armored recon vehicle, but from an engine perspective, they would mostly work the same as what we've seen so far in CW.

    That is why I would expect a German module as more likely to be the first one.

  4. 6 minutes ago, The_Capt said:

    I have to tell you, it really made me question the difficulty we had built into some of the campaigns/scenarios as guilt and glee crashed upon each other.  Anyway, we will see things start to build I think, for some reason this little wargame seems to resonate.  Maybe the last 16 months has gotten us all in the mood for The Apocalypse. 

    The NTC campaign is great, but I think the game would benefit if you eventually include some sort of simpler tutorial campaign, similar to the tutorial campaign in CM:BS. Just for people to get a general feel for unit commands, spotting and general game concepts. One could even use the large gunnery range map training map that was in CM:BS and CM:SF2 to provide an interesting ground for a simple delay/defend training scenario.

  5. 59 minutes ago, MikeyD said:

    Google Earth Street View being banned from 98% of German territory is an inconvenience

    BTW, my comment about the high rises wasn't meant as a critique of the ingame maps. These are highly accurate (with some understandable engine limitations) and have some geographic details I wouldn't have imagined to see in a CM game.

    My point is, if someone wants to build crazy urban combat scenarios within the general scope of the hypothetical CM:CW war, there's a lot of suitable locations to play in, even fairly close to the Inner-German Border.

  6. 1 hour ago, IICptMillerII said:

    Friendly reminder that if you want to see a module at all, get your friends to buy Cold War. The better it sells, the more likely the chance of a module!

    It would be nice if Battlefront.com did at least a little bit of marketing. There's only so much the players can do via word-of-mouth. I mean, Battlefront doesn't even have a Twitter account or an official YouTube channel.

  7. 10 minutes ago, Redwolf said:

    What's so special about thingie?

    The missile was designed in a way so that the launcher vehicle could stay completely behind cover while the sights and guidance package would be deployed slightly away from the vehicle (like on a hill). The missile launched upwards at a 45° angle and then came back down into the sightline of the soldier who was guiding it. It could also do horizontal dogleg swings if the launch vehicle and the deployed weapon sight weren't on the same line towards the target.

    It's very different from the various ATGM tank hunter vehicles we've seen so far in CM.

  8. The US still uses them occasionally, but much less often than they did until the 90s. During the invasion of Iraq in 2003, the use of ICM and regular cluster bombs (not SFWs) was already heavily restricted because using them essentially means that you're creating a minefield of duds that you have to clear later and can't safely advance through.

  9. I'll just leave these here. ☺️

    Today we’re talking to Neil Gussman who trained on the M60A1 tank in the 1970s. This was the standard main battle tank of the US Army from the 1960s through to the 1980s.

    Today we talk again with Neil Gussman who was an M60A1 tank commander in West Germany tasked with defending the Fulda Gap which was a key likely Warsaw Pact attack route. We talk about his rushed initial deployment where he faced Warsaw Pact tanks across the border, details of various exercises he was in and how the US troops interacted with the West German population.

     

  10. 11 hours ago, Sgt Joch said:

    Even on the Soviet side, most players don't seem to realize that the most common tank in the GSFG in the early 80s was the T-62 which apparently made up between 50-75% of the tank park.

    What about the M48A5 on the US side in the 1979 campaign? I always assumed that it had been mostly used in the National Guard at that time. 

  11. 30 minutes ago, Redwolf said:

    I'm thinking German forces East and West, and winter terrain/textures. 

    Maybe throw in the Netherlands and other users of West German gear, but I doubt we get a single NATO module for this. British forces separate.

    NVA and Bundeswehr seems quite plausible as one module, yes. Still, there's quite a few assets to build for the Bundeswehr. Jaguar, Gepard, Kanonenjagdpanzer....

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