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Panzerpanic

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Posts posted by Panzerpanic

  1. 5 hours ago, DerKommissar said:

    All they need to do is make a trailer with this song:

    https://www.youtube.com/watch?v=gxeWuwOXHbE

    I picked up Flashpoint Campaigns on sale yesterday, still haven't tried it out.

    Fun game. My favourite one regrading the cold war. In the next year we should see Southern storm with the Canadian , French, czech and east germans added to the game.  

     

    Anyway, my tip to you is to read the manual, it will explain a lot and if you need anyone to play in the future,i could be your man!

     

  2. Hi,

    So to make it short i wasn't able to find my order on my account until i remembered that i have a second one where i'm pretty sure i did all my orders.I tried to login again with that account and it doesn't accept the password. When i try to reset it give me that message :" Can not find specified username and email address in database" with the only two email address that i used with battlefront.
    I still have the order email as proof and i just want to have the account reactivated. I can PM you for the account information . Thanks

  3. 1 hour ago, MikeyD said:

    As to Panthers, mine often have the bad luck of falling victim to a lower-front penetration from an unseen 57mm AT gun. Upper front the shell will bounce. Turret the shell will (most likely) bounce.  Lower bow? 60mm armor is not the same as 80mm. Brits fielded 6 pounder sub-caliber APDS sabot round. It was so effective they went back and reinstalled six pounders into a percentage of Churchills that had already been converted to 75mm to provide some hole-punching capability to the platoon. APSD was NATO's first line of defense for decades until they began fielding APFSDS dart rounds in the late 70s.

    For me (when it's something that can reliably bounce shell ) its always the damn barrel who goes and then i find myself with a glorified moving mg.

     

    Mmmmm, that talk of the 70 make me think of a CM fulda gap...damn that would be good!

  4. Shoot&scoot order.

    In a world where your AT/inf have to be at very close/suicidal distance or where tanks have aps/era/lwr and react quickly to treats, my guys should be able to get out of there as soon as they fire. Damn there is a systeme that have a f&f system that let me go as soon as it is fires, i should not guess how many tine it will take the guy to spot/shoot it before he run away!

     

     

    Oh! A command similar to hunt where the unit will engace on contact and continue at the lost of contact.

    If its possible, it could be modable so that we choose what the unit do when under fire/see a contact.

  5. That move need to be a thing in the future. It would help at team and tank a lot. Seeing private Potato who just missed the tiger with its bazooka looking at the tiger turning its turret and after that becoming private mashed potatoes can be frustating some time!

     

    A move after hunt would be welcome also but i will create a topic for that! 

  6. Hi,

    I was playing the mission of the campaingn Courage and fortitude where you need to take the bridge and while my attack didnt went well i still had the advantage with my tank until an unseen and insidious ennemy appear....the famous bridge bug. Seeing one of my 2 last shermans rubber banding on the bridge was frustrating......until i order it to back up and in a maddening moment it explode on an unseen mine at the beggining of the bridge. Shaken by that event but with an iron resolve to take that damn bridge and the rest of the objectifs who already cost a lot of my men, i send the last dherman capable of moving and in an heart-shattering moment i sse that hateful, odious, abominable, heinous bug pointing its ugly nose again. Not only it block my tank on the bridge, it cost me the mission and in the end the campaign.

     

    My point is, i know that its hard to get rid of bugs but is there i way to work around that bug or maybe doing something with waypoint that will help?

     

     

    Thank you,

    Panzerpanic

  7. I miss the old shoot and scoot move of the earlier titlr.(with the move to contact, seek hull down...etc) But in the recent title (more on the modern one like cmbs) whitout the the shoot and scoot abbility, atgm and rocket team are at a big disadvantage.

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