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Rinaldi

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Posts posted by Rinaldi

  1. Free French. The base game already had a weak argument for it; as it stretched into August and we have the 2nd Free French Armored; but that can easily be captured with the US forces to hand and some imagination.

     

    However, the First French Army that lands in Dragoon was a very different beast; with a significant amount of French small arms and more traditional French uniforms in addition to the US equipment we see. I think it warrants a pack more so than, say, Ost units, which can easily be captured by placing a very poor Grenadier unit on the map. We also have the race issue, the 2nd Armored was all-white on US insistence, but the French First Army was made up of a majority of North African colonial troops.

     

    Retro-grading tactical amphibious vehicles would be awesome, but a bit of a stretch. In fact I'm pretty sure any pack at this point in time would be a stretch - but one can hope!

  2. A bit delayed due to life being lived, but finally time to plunge into Black Sea and do an AAR. Originally I wanted to show off Mission 3 of the Russian campaign, but the frame drops while being filmed were disastrous, so I opted to play "Valley of Death" as the Russian Federation.

     

     

    Okay so, this is my first time since buying the game that the T90 series under my command has had to go toe-to-toe with American MBTs. I really do believe, in the words of another user, that its "The Sherman versus Tiger I debate" all over again. I highly recommend you force yourself to try it as the OPFOR if you want to be humbled.  The physical losses were certainly in my favor, but the material losses speak for themselves; not one of my better managed battles.

  3. You don't.

     

    A good commander needs to understand his own men and the enemy's; as well as the terrain they are fighting in. If you're fighting on a 4km open map as a RUS Tank battalion, you're going to take higher material losses than the enemy, almost guarenteed if you're fighting a near-equivalent US Force. Once you sell that point to yourself, you can focus on winning. 

     

    DISCLAIMER: That being said, no judgement against people who reload; no better way to learn what went wrong! I did it alot in Normandy's Road to Monteburg - good plan, bad execution etc. Made me learn alot about the intricacies of infantry combat in the CMx2 engine.

  4. I'd just call it an "HR" myself.

     

    General McMaster is awesome.  Beyond his battlefield record his tankers and scouts loved him (as a Regimental Commander as that was the vintage of guys I was dealing with.  I can hardly tell you what my first two Brigade Commanders looked like, let alone express any sort of affection for them), and he has a reputation for saying what's right vs what's "right" if you get my drift.

     

    Not to mention the whole 73 Eastings thing.  

     

    McMaster's claim to fame outside of the US comes largely from his boldness as a young Officer in criticizing how the US Army ran things. You don't generally do that and see an illustrious career, especially back at the time when he wrote that particular academic piece. It shows something more important than any of his obviously impressive battlefield accomplishments; he knows how to criticize the organization he's apart of. For the largest and seemingly most powerful Armed Forces in the world, the ability to foster a self-critical atmosphere is how you avoid stagnation. 

  5. A preview/teaser of my next Let's Play: Valley of Death.

     

    I'm taking a break from some Normandy AARs and have been slowly grinding through this a few turns a night. This little attack on a US Platoon was a bright spot in a battle that had been sweat-inducing up until this point. Around 20 minutes after this little assault, almost all the ground gained was lost in one, crushing counterattack by a M1A2 platoon. :) At the time of this post, I've finally blunted the powerhouses and am attempting to finish off the remaining US forces.

     

     

    An interesting mission!

  6. I don't think it deigns a new thread so soon after my last, so I'll place it here:

     

     

    A very interesting mission made challenging by the terrain, rather than the staunchness of the defenders. Definitely felt like a fish out of water with so much open ground having come from the base game.

     

    Of course, just like my Carbide-Carbide video, I've combined more cinematic edits with me droning on; the latter half of the video is nothing but (thankfully unnarrated!) infantry action. I can confirm as well that pixelation only occurs from camera movement; but as its only occurring during top-down segments, I don't think its much of an issue this time around.

  7. The problem I find myself currently in is that the hexes in this game are too large to allow you to direct the vehicle exactly where you need to be. In a current game I'm playing, my AFV is too far away from the bocage to get his nose in there. Ordering the vehicle to drive closer isn't possible because the next allowable point is across the bocage.

     

    For the longest time I thought you could target individual pixels as well with area target; but its limited to hexes yes. Don't worry, I've noticed with AFVs and infantry fire alike that if there's a potential contact in a hex, the area fire gravitates towards it. Try it anyways, you may not be disappointed. If you are, try area firing for a full turn; the AFV will usually walk fire all over the hex.

    As for your other issue, unfortunately that's hedgerow hell for you. Some hedges are too thick and awkward to allow the turret to traverse. Do you have any engineers handy? Try blowing a small hole and angling the tank at a 45 degree to get clear LOS while not exposing it to anti-tank fire.

  8.  

    In the 'oppertunity knocks' scenario i managed something that does not happen to me every day...

     

    Mission completed with ZERO casualties !  B)

     

    I'm affraid that i have no picture of the AAR.

     

     

    Well done; care to share your plan?

     

    I did this mission last night and managed a total victory, but got surprised by the sudden appearance of....you know. Took heavy losses before I could react to that.

  9. I remember being in Grade school and watching Cruise missiles fly down the streets of Baghdad.

     

    As I recall, Baghdad wasn't an evacuated area; yet there it was, surgical and non surgical ordinance hammering targets and potentially endangering civilians. 2003 was one of the last conventional combats I hope I'll ever see in my lifetime, in addition to the Russian victory in Georgia in 2008. In both instances, built up areas often were close, or hugging, points of strategic or tactical value. So, no, it wouldn't restrict ROE very greatly in fully conventional warfare. High tempo operations put premiums on preservation of momentum and forces, not buildings and civilians. Its a fact, one may find that a sad fact, but I would do the same if I was in the Commander's shoes. My first priority is the preservation of my own forces. It would be no different in what Black Sea is trying to illustrate.

  10. Preserving infrastructure outside the normal conventions of war (e.g: Preserve this place of worship if not defended by the enemy) would go out the window in a heartbeat even in a limited full spectrum conflict. Don't fool yourselves. The UA is already conducting strikes that are hitting what they consider to be their own civilians because separatists are in striking distance. Collateral is brutal, lamentable, and frequent.

     

    NATO and Russia would preserve their own forces in a full spectrum conflict far before they considered preserving the backdrop. NATO wouldn't go 'any further' out of its way to do so than Russia would if **** well and truly hit the fan. Try not to demonize/stereotype either side. The missions in Shockforce people are alluding to that have preserve conditions were either (1) not fighting conventional forces or (2) put you in command of countries whose constitutions severely limit their military (such as Germany). There's a reason why the US campaign in Shock Force had very few preserve objectives, in fact, I don't recall any.

     

     

     

    NATO ROE will likely be a lot less restrictive than folks are giving it credit for.  Some things might be on restricted target lists like, national treasures/things important to Ukraine's functionality as a country level industrial locations, but anything else would likely be fair game.   Even then the restricted sort of targets likely would be "do not bomb without confirmation of targets of military nature" vs "do not bomb, even if it's crawling with Russians!" sort of ROE.  In a full spectrum sort of conflict there's a much higher expectation of damage, and a much higher value on destruction of enemy forces.

     

     

    +1

  11. Hi Rinaldi

    Thanks for the video playthrough. I really enjoyed watching how someone plays this. Great fun to see how you went about it. Good effort by the way :)

     

    Re the update - yeah the new patch did make changes to the TOE. If you have redone the scenario I'm happy to re-upload the revised version to the repository and update the scenario. Likewise if you get onto 'Huzzar!'. I'm pretty committed to doing some Black Sea stuff at the moment but if you've done the grunt work I'm happy to re-upload.

     

    Feel free to drop me an email to george at coldclimbs dot com if you are up for that?  :)

     

    Thanks again for the excellent video report.

     

    My pleasure, you captured the essence of Operation Cobra very well; straight down to the lack of a coherent MLR. Its one of the things I read about the most, so I hope you trust me when I say its captured the spirit.

     

    I'll email you hopefully sometime this, or next week, with what I've done so far. I have no problem bringing up the missions with Armored Infantry into Market Garden for you. 

  12. Yeah, its a pain, but its a quick fix for myself, usually just a matter of jotting down the assignments then re doing it all.

     

    I plan on re-doing "A Delaying Action" and "Bridge Number 7" (Already filmed, but I don't like spamming releases) in my new style, then giving Black Sea some much needed attention. 

     

    However, I've already re-touched "A Strange Awakening" and "Carbide Carbide" and made them MG/3.11 updated, I plan on giving the same attention to "Bloody Dawn" and "Huzzar!", the latter especially as its on the long-list of let's plays. Can you tell I'm a tread-head ;)? I'm not sure what the rule of thumb is on re-releasing such scenarios, but if I'm able to I don't mind hosting the missions with fixed Armored Infantry TO and Es as I make them.

  13. Now that's an odd accusation to make, especially in light of all evidence to the contrary.

    It doesn't take great foresight or genius to expect the bridges to be mined, especially with the addition of engineers. As for Hill 30, you start with heavy Intel on it, as shown. Finally, given that my drive on Hill 30 was enfiladed, all my losses to snipers, and the StuG killing several M3s before u became aware of it; well I'm beginning to doubt my own omniesence.

    You may have seen the video, but are you sure you watched it? ;)

  14. The Germans are definitely more flexible at the squad level, if you're an infantryman. More automatics means you can do some interesting things with the fireteams. I absolutely love the firepower that an American rifle platoon can deliver if you can get it into good firing positions safely though.

     

    I was always under the presumption as well that the M4 series generally has superior spotting abilities to the Pz.IV and Panther, which I put a premium on. Not entirely sure on the veracity of this, though. I've probably been operating off a placebo this entire time.

  15. That's my mentality as well. Asides from the obvious shortcomings of defending against a side that is also designed to be handled by a human, the lack of initiative on defense is what usually drives me away from it; I enjoy calling the shots. That being said, its a good way to learn a scenario, especially if you get your ass handed to you on the attack. When I first played "Buying the Farm" way back in 1.11 I got slaughtered. So I loaded up as Axis and took a look at what the mapper did with the Allied AI. Gave me some ideas.

     

    There's also a few dedicated defensive missions; like Red Thunder's "Red Hordes" and "Last defense" in Normandy (I believe that's the name) that are legitimately difficult as the defense because the Attackers have overmatched firepower. 

  16. That's interesting, Carbide Carbide is my all-time favorite map, one of the first I played and I was just going to revisit it now more than a year later..

    Do you know if it has several AI plans? Or will I just try to forget what I remember from the first playthrough?

    Yes, it has several - at least for the Germans. I had to adjust the scenario for the new armored infantry TOs and took note while editing of that.

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