I own all of the CMx1 and CMx2 versions except for the CMSF series. So it is great to see this product evolve over time. I also have ordered CMRT because I do feel that BF does improve their products over time. Below is my list of items that I have questions on and I do not feel that in all cases I am the first to ask them. But it is difficult finding the answers in the forums so I will ask them. I only play WEGO and against the AI.
-It would be nice to know what items are fixed or are planned to be fixedas a sticky for that product. Also those that will never be fixed.
-Change in the difficulty settings so that if I play basic training mode, C2 is applied so then other members of the squad or platoon other then the HQ/FO/Scouts can order artillery strikes. One reason is this makes it very hard to play campaigns because you are putting the HQ units in harms way to order artillery. So over a series of battles in a campaign, you are constantly putting the hqs out into areas that make it difficult for them to survive. I find the spotting in the other settings to be too severe and cause the game to be very slow.
-Allow weapon units such as mgs or mortars to target briefly multiple units in a WEGO turn.
-Spotting issue of LOF in which one member of a crew sees the enemy but the unit will not fire because the gunner cannot. This happens too often. I am referring to Womble's thread of recent weeks. Or could I have the option to select a unit that is visible to me and it would highlight action squares for me to move to in order to get a better shot if I choose to do so.
-Members of a unit that run out of their ammunition for their personal weapon will not pick up a fellow unit members weapon until all of their potential ammunition is exhausted. For example I have seen in a few cases if I have a split squad with a Tommy Gun and M-1s. The man with the tommy gun uses up all his ammo and members of his team our dead and in the same action spot. But the Tommy gun guy will not pick up the dead guys' M-1 because he has grenades left.
-Along these same lines, if I have an antitank unit with a bazooka, and the bazooka man dies, I never have seen the bazooka be picked up by that same unit. Or if the bazooka man is wounded, gives it to another member of his team
-Ammo bearers be incorporated into the squad of the weapon that they carry ammo for if that unit weapons incur casualties.
-Will the ammo dumps in CMRT allow you to replenish every possible ammo for your side (mortar, smoke, grenades). Could that team then carry it to another unit and exchange it with another unit?
-Split teams into individual soldiers so you can leave a member as a person as a gunner in a halftrack?
-Will there ever be the option in realtime to stop the battle and replay the last 30 seconds or minute?