Hello there.
When CMSF and after that CMBN first arrived it was a Dissapointment for me. I couldnt get the Hang for the Game and it didnt feel like CMx1.
After not giving up and playing almost Infantry Only Scenarios or with a few Tanks i really started enyoing the Game and got addicted to CMBN and the Great Market Garden Modul. I played lots of Scenarios for Hours and Hours and its a lot of Fun. Way better than CMx1!!!
Now i bought myself the CMFI and CMGL Bundle and its getting even better.
But where should i start with it?
Okay, in CMx1 i had that Feeling that Hull Down Positions and "Armor" worked better. A good Hull Down Position was of Great Value. In CMx2 it feels more like a Gambling and almost every shot seems to be a Penetration. Also the Guns/Tanks seem to have a Hit Percentage of est. 95% on <300m.
In CMx1 there where ladder Shooting. I remembered those Hit% Values on good German Optics where better at greater Ranges, but even a Panther/Tiger had to shoot most of the Time twice at <300m with some Laddershooting to score a Hit.
Wich Game of the Combat Mission Series is wrong? Where has the Laddershooting gone and why does so much Shots have Effects on Tankarmor?
I know that there was Damage to Optics,Radio etc. or Crew got Shaken but the # of Shots that Penetrate seem to be way Higher than in CMx1. Sometimes
the Tankcombat feels more like CM-Shockforce then World War 2. When u compare that to CMx1
If someone can clarify this and give me some hints on Tank Combat? In CMx1 i could look at the Armor Values of my Panther Tank Turret Armor for example and the Penetration Values of a Sherman Gun and position my Panther in Hull down, knowing that Enemy Tank X could not Penetrate it on Distance Y (except Lucky Shots trough Slits or PantherG Wrong Turretmantle, wich was cool Feature imho). I just dont get the Feel for Cmx2 Tank/Atg Combat.
I use Target Arcs and can get into Hull down Positions.
I also want to know how C2 between Infantry and Tanks are shared and how long this will take. Any Tips for that? So that i can give my Tanks the Advantage of spotting enemy ATGs/Tanks earlier to give me an Advantage because of the high Hit-% the First shot seems to be crucial.
Maybe there are some Changes in Moduels for lets say 1941 or 1942? Maybe because of not so good Guns/Optics in that Phase of the War?
Dont get me wrong. Im now a Great Fanboi of the Series and cant imagine getting back to Cmx1. But that Topic stated above is the only thing thats make me pondering.