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CDavid

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  1. Like
    CDavid reacted to fireship4 in Engine 5 Wishlist   
    1. Co-op support (each player commands a section of the force, a squad being the minimum size).
    2. Support for larger maps.
    3. Support for formations.
    4. Artillery more lethal, destructive against infantry, vehicles, buildings.
    5. Artillery able to target areas out of direct LOS with appropriate penalties.
    6. Map with contour lines.
    7. Slow movement should not be as tiring.
    8. AI should exhaust themselves less often.
    9. LMG/MMG/HMG effectiveness reappraisal. 
    10. Sniper effectiveness reappraisal.
    11. Resupply system for off-map artillery and on-map units, or easier ways for mission makers to accomplish this.
    12. Reappraisal of LWS implementation in Black Sea.
    13. Indirect fire with grenade launchers.
    14. AI better at attacking and defending in quick battles.
    15. Smaller grid sizes for map creation, more building and road orientation options.
    16. Personnel less vulnerable/exposed when turned out in vehicles.
    17. Spotting individual units should be harder, AI should target areas with suspected enemy.
    18. Data export for external campaign support.
    19. More modding support.
    20. More smoke available, including reloads.
    21. Developer focus switches to improving and unifying game engine, with more support for modding allowing more content to come from third parties.  Business model of "niche market means finding ways of getting current users to pay more often/pay for patches" should be re-appraised.  Base should be expanded through Steam, payment for content only, turn more users into content creators via modding support.  Developers should not focus so much on content with a small team.
    22. Allow easier targeting of buildings that are only partially visible.
    23. Some MLRS sytems where appropriate (ie those which form part of brigade artillery group supporting a battalion)
    24. Artilery supports more than 700m line.
    25. Spotter adjust fire on one artillery unit where they have others firing for effect.
    26. Better fortifications/fortifications system, including slit trenches, overhead cover, vehicle trenches etc.
    27. Recon vehicles and other appropriate vehicles able to reliably spot while turret-down.
    28. Updated artillery system in general, including more options for timing, delaying, etc. with artillery moving between fires and counter battery fires modeled or abstracted if possible (or left to external campaign).
  2. Like
    CDavid reacted to Sgt.Squarehead in AI using Javelins   
    @CDavid  You are not thinking laterally enough fella.....Try reducing the 'Headcount' of your dismounted infantry squads to 70-80% and then add a full strength Javelin Team from the 'Specialist Weapons' menu.
  3. Like
    CDavid reacted to fireship4 in AI using Javelins   
    Or use the infantry-only rifle companies that have organic javelin squads, and add Strykers.  Not perfect either of course.
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