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DasMorbo

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Posts posted by DasMorbo

  1. The side armour of the PzIV was thin enough to be penetrated by russian PTRD Abti-Tank Rifles up to 1943. It did increase but not that much.

    From PzIV Ausfuehrung (Version)G to Ausfuerung J the frontal armour was 80mm strong. Before this, it was even less. The linked diagram shows either a Ausfuehrung F or early G who are not presented in CMBN. Still the versions in the game doesn't withstand a Sherman 75mm hit reliably so play them clever.

    My experience is, as long as they get the first shot, PzIVs regularly win a duel.

    Regards,

    Olf

  2. Well, since these are my condescending remark. I will own up to them and say. You are correct in all of what you have mentioned.

    [...]

    Because when something likes that happens it gives me the chance to start thinking. Why did it happen, did I have the ability to avoid it, can I learn from this and help to prevent it in the future. Can I improve in the future from what I did here and so on. So I dont mind at all because it is a chance to improve. And if it happened because of just poor design, then that is nothing to do with me. I accept it and go on. Not much to do about that except to try not and play that designers scenarios if i dont like his style.

    Agreed to the fullest.

    Here's something more to think about:

    This is not a game designed to be easily learned, played and won (like most mass-market titels these days) but it was designed to represent the actual event as good as possible.

    There's no point in saying: "Hey that's not fair and totally IMBA!" It just wasn't like that back then.

    Play 'Company of Heroes' if that is what you're looking for.

    Otherwise get as good as you can.

    If you get smacked by someone after learning all the tricks and giving your best, then the scenario might be damn hard to win or you were out of luck.

    So be it.

    Note: just happened to me at the hands of Mr. Slysniper. I don't mind because I think I gave everything I had. Scenario was hard and he was really good. It was one of the most thrilling online-gaming experience I ever had.

    I don't want to deride the people complaining - I just want to wake their ambition.

    Best regards

    Olf

  3. @ Redwolf:

    As JMRC said, the gun mount is in the back of the vehicle. So are the optics. Just imagine you are the gunner and your optics are in front of the Bocage instead of within.

    StuGs on the other hand have them located in the middle of the vehicle. So it is not too much of a problem.

    @ kensal:

    Had the same problem - not in 'Colossal Crack', though. Key hole positions were my answer. My Marders got screwed but did some damage.

  4. Hmmm.

    I do not see the issue. Honestly, I have not fought that many house-to-house engagements jet, but never felt it needed an overhaul.

    Maybe some players forget that house-to-house fighting has always been awful bloody business. As long as I get only a third of my attacking party greased in taking a certain objective (i.e. the next block) I feel, I did a pretty good job.

    About the 'throw-grenade' issue:

    My experience is that infantry throws grenades pretty seldom in general. A fail-safe way to get them fragging the places is giving an area target command less than 20 meters away. Always worked for me.

    Best regards

    Olf

  5. I went through the more mainstream RTS Games (Comand & Conquer, Starcraft) before I quit the kids play and started off into serious wargaming.

    It all began with Close Combat 3. Loved it. Close Combat 2 was very cool, too. The only mainstream RTS that kept a place in my shelf is Total Anihilation - very, very intense all-out mass engagements. If you want to get an idea of 'Materialschlacht' there you go!

    Back to Close Combat: I tried a re-worked version of CC3 made by Matrix Games but felt I was ripped off. Awful stuff! Tons of mods wich seemed like they were made by the community incorporated into the game, without solving its major issues. Ever since that experience I don't trust these fellows, and it seems justified. For the latest release of Close Combat (a 15 year old 2D engine!!!) they charge you a minimum of 33 Euro or 43 Dollar!

    And who else is there, dedicated to create realistic tactical wargames?! No one AFIAK!

    CMx2 is the best out there!

    OFF TOPIC:

    The best thing ever is my toto washlet.

    http://www.totousa.com/WhyTOTO/Innovation/Washlet.aspx

    Waking up on a cold morning, strolling into the bathroom and sitting on a WARMED seat, which then washes your butt with WARM water and then blow dries with WARM air. The first thing I found in Japan and thought "these people are on to something."

    Oh wait we were talking about tactical gaming...sorry.

    Quote from the advertising webpage:

    At your command, Washlet extends an integrated wand to release a warm,

    soothing stream of aerated water to provide the ultimate in personal

    cleansing. But this is not a conventional bidet; the wand self-washes and

    retracts after each use.

    Those fruity booooys is all I say.*rofl so hard*

    Nice one, sburke. :D :cool:

    Olf

  6. There's no strategy/tactics forum for this one either, strangely enough. If you're to judge by actions, one would conclude this is intentional.

    In which case, posting up just about anything whatsoever concerning Normandy in this forum is fair game, with the possible exception of tech support, since there actually is a forum for that.

    Dude, there's the CMBN Wiki with tons of info.

    @ squatter:

    Many people search for their opponents in wargaming clubs. You'll find some mentioned here if you read a bit.

    By the way I'm interested! Only problem: I'm at V1.11 and won't change for another couple of weeks because I have an PBEM game going at the moment.

    But when you're still interested in maybe three weeks I'm there!

    My personal tastes:

    - Scenarios way more than QB

    - I'll play either side (Allies or Germans)

    - don't give a f**k about balancing, as long as I get a though fight :)

    - I like realism

    - shorter match as a start

    Interested?

    Cheers

    Olf

  7. There are three categories of ammo on board of, let's say, a Sd.Kfz.251 Halftrack:

    1. Ammo for the mounted gun:

    this is the greyed out ammo, it is for the weapons fixed on the vehicle. In this case 250 rounds for the top mounted MG42.

    If the ammo is spend, the crew will use what they can find, the 'white ammo' for example.

    2. Ammo loaded for general purpose:

    this is the white one, evreybody in the vehicle can grab it as needed. In this case 7,92mm AP (for: MG34, MG42, Kar98K (completely interchangable for all mentioned weapons!)), 9mm (for: MP40, Pistol)

    Once taken it can not be given back!

    3. Ammo carried by personnel:

    passengers as well as crew (!) have their personal ammo, passengers and crew can aquire from the 'white ammo'.

    The reason why the ammo 'disapears' when the crew bails out is that you only have limited data on what's up with the vehicle, if there is no crew to 'report'. Once they remount to their ride, the ammo list will show again - as well as all the other specific info like damage reports and so on.

    Hope that helps! :)

    Olf

  8. Once I had a Tiger II shooting right trough a M5 Stuart and hitting an M3 Halftrack drving behind it (this happend in reality!). The timed charge of the AP grenade exploded right in the passenger compartment of the HT, KOing everybody in both vehicles. Some 15+ guys in total.

    Only difference - it happend to the numbnuts AI, as I played the Germans (KG Engel Campaign, Mission 4). But I lost enough men from cookoffs and ricochets to stay away from tanks at all times.

    I always wondered why every combat eyewitness report states this. Always tought tanks make good cover. Now I know.

    Thanks BF!

    Best regards

    Olf

  9. And yet these Germans learned that by late 1944 the Tiger VIB was the only tank capable on taking on the Soviets offensively.

    Where do you got that from?!?

    The Sowjets shredded an estimated 10.000 tanks of their own in conquering the Ukraine from early 1944 to roughly late summer 1944 (Jentz & Doyle - Russian Medium Tanks, Concord). Tiger I, Tiger II and Panther were still in 1945 serious threats to the russian tank force and the PzIV could take the T-34/85 on as well.

    Till the end the Sowjets were very poor on the tactical level combat and training was also inferior till the end of the war. Furthermore their tanks were of a pretty rough production quality by western standards which hampered their performance as well.

    Problem for the Germans: they were outnumbered like you wouldn't believe it. :D

    Best regards

    Olf

  10. hmmm you might have jumped the gun on this one. Go check my post again where I quoted the Manual or are you saying this feature is not working as intended? Here's another quote from the CMBN manual (...)

    Oh, you're right! I remember the passage from the manual now you quote it.

    Oddly enough, this passage isn't in the part of the manual which explains TRPs but in some other context.

  11. Read 'Manual' look up the Table of Contents under 'Target Reference Point (TRP)' (p.41) there you might find useful information regarding those ominous TRPs. :D :D :D

    Sorry, but this was just too funny.

    Don't want to be mean, stuff like that happens to me quite regularly.

    Cheers

    Olf

    P.S.:

    @ Rocky Balboa:

    Negative on the direct fire weapons, TRPs are pure arty thingys.

  12. @ Winkelried:

    Have you ever read a battle account of/by Creighton Abrams?

    Your tactical approach bears a lot of similarities to his way of dealing with the 'cats'. Especially your last point!

    BTW: I really admire Abrams skill. Raking up 30+ kills with a long barreled German tank was quite doable, especially against the poorly trained and equipped Russians. But knocking out 30+ German tanks in a tin can like his is a much more extraordinary feat! :cool:

    Cheers

    Olf

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