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DasMorbo

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Posts posted by DasMorbo

  1. Hi Guys!

    My provider shutted down my internet connection for 10 days to harras me for being an informed consumer (that's no exaggeration). So I couldn't answer.

    Thanks for the interest in those points I made. Yeah the pictures are murky, but I had no scenario at hand which showed this effect that strongly. If you glue your eye to the monitor you will probaply see what I mean - the houses show absolutely no roof damage despite 105mm impacts every twenty meters in the roads.

    About the points you made:

    Degradable buildings would be fancy but are a bit much to ask for I think. That's something very complicated to implement.

    Adding a few more building damage steps is the way to go I think. But as sburke has said, it has to be done carefully to not become bugged. An example of 'good changes turn arkward' can be observed with this MG effectiveness alteration - the game feels very bugged now.

    Best regards

    Olf

  2. @ASLveteran & the other americans around:

    I didn't want to put Nazi Germany and the modern USA on the same level.

    What I wanted to piont out is this:

    I do have the impression, that your governmnet has done some very bad moves in 2001 and 2003. I am under the impression that many Americans thought the same but nobody had the possibilities to stop what was already going on.

    (This is not an attack against your Country. I like the US and have met many nice Americans already.)

    There were pretty many Germans who knew the government was crazy but were so tied up in the situation, they had just no way to stop them.

    My apologies for the misunderstanding.

    @ Sgt Joch & sburke:

    Yeah, you're right.

    Better stop this.

    I'll GTFO now.

  3. Talking about radical believes?

    Talking about war crimes?

    There's no straight 'good' and no straight 'bad' in no army!

    I am a German myself so I am naturally focused on our army in WWII. I've been reading stuff about it for 20 years now. And I've read most horrific and chivalrous accounts playing on the same front, same division. I've read about battalions in which every member shot arithmetical 50 innocent Jews without a doubt - without being a Nazi just on orders! I've read accounts on Infantry Company Commanders on the Eastern Front who received the order to shoot commissars and civilians and - did nothing at all, but reporting back 'order fullfilled'. I read an account of a German fighter pilot downing a Sovjet bomber over wooded area for his first kill. He watched in horror, as the gunner of the bomber looked helpless back at him, plumbing to death. There were die-hard Nazis like Hans-Joachim Rudel, that famous Stuka pilot. And there were just as successful soldiers who were not at all Nazis. Like the father of a friend of mine, Erich Hohagen, 40-kill ace, flying the Me-262 at the end of the war - who was a good man caught up in a bad war without a chance of changing anything. All he could do was to try and survive.

    All good and bad, white and black mixed up you get the color grey - dark grey for the Germans in WWII admittedly.

    And here we enter today's reality. Was it nessecary to start two wars which killed 100.000 to 200.000 people minimum to stop and capture the perpetrators of a terroristic act that killed 3000? Where are all the good people now, stopping this senseless killing that is going on for twelve years? There are none who make a difference, neither in Europe nor in the US. Do I have to conclude that we are all straight-breed muslim-haters? I'll tell you what - they, the good people, are just as powerless today as were the clear-visioned Germans in Nazi-Germany who knew, what was going on is bad. The system was crooked and it was strong back then and it is just the same way now.

    Problem back then was that weird believes, hatefulness, arrogance and greed were leading factors in decision-making back then - just as today. Back then it was an racial ideology, today it is the allmighty commerce.

    After 20 years of reading I guess there were 5 percent die-hard Nazis at the start of the war and maybe 15 percent at the end of it. But they had the power. The rest were just adapting to the system.

    So please stop painting the picture of the 'Evil Empire' - it just doesn't fit reality.

    Best regards

    Olf

    P.S.: If you wanna know how this horrific **** happening in wars is created, read Phillip Zimbardo: 'The Lucifer Effect - How Good People Turn Evil'

    http://www.amazon.de/Lucifer-Effect-Good-People-Turn/dp/1846041031/ref=sr_1_1?s=books-intl-de&ie=UTF8&qid=1367377444&sr=1-1&keywords=philip+zimbardo

  4. On digging holes, the thing to remember is that grunts are tired. They were born tired, they were tired when they got up this morning, they were tired putting on their 70 pounds of gear, they were tired after the first 5 miles of hiking along the dusty goat track the higher ups keep calling the "main supply route", they were tired at their 20 minute lunch break after 10 miles, they were tired putting their packs back on and wobbling about for five or six steps before their rubber legs could stay still under them, and they were more tired 10 miles later when the sadist of a sergeant finally called "fall out". They took it literally.

    After five minutes of breath catching, some of them begin to brew ranger stew out of their coffee and hot chocolate packets, others just don't want to move a muscle, and a lucky few have already passed out completely, heads buried in those damn backpacks. Then the sadist of a sergeant cries out - "dig in", and it is once again cursing outside (like raining, only faster).

    A unit that has picked parts of its former buddies out of trees to bury them properly will dig in anyway, but before they have seen that, digging a hole in hard, rooty or rocky soil with a kids dime-store toy of a shovel, deep enough to be a grave, after all of the above - knowing that you are just going to do it all again tomorrow and that hole will last you all of five hours before you walk away from it - seems so beyond pointless that the men just don't do it. They scrape out a foot or two and lie down in it, maybe.

    Experience being shelled is the only thing that teaches this, hard enough that the men will do it spontaneously, no matter how tired they are. The best cadres will drive the men to it before they have had that lesson - but it is damn hard to get them to see the point, before they have seen it with their own eyes.

    FWIW...

    Very well said.

    Olf

  5. It's nasty business having Hanomags in the support role. Sa said before, my impression too is that they are far to vulnerable.

    I have the feeling in general, that since switching to V2.01 ALL exposed crewmembers are on the KIA waiting list. Just had an incident with seven opened up vehicles, losing three TCs in the first encounter.

    This needs to be checked!

    I am not angry or anything, but a solution would be nice.

    Best regards

    Olf

  6. My first PBEM.

    I got seriously beaten up for 20 Minutes, when this little story occured.

    Previuos turn:

    My Marder spotted a Firefly. Shot twice at him hitting nothing. Instead the Firefly traversed his gun in the direction of the Marder.

    One day of waiting for the outcome and coursing the incompetent crew followed. :eek:

    CMNormandyOnline001_zpsca142a0c.jpg

    My Marder shot again and hit. Didn't seem to hurt the Sherman too much, though.

    CMNormandyOnline004_zps6a4745b7.jpg

    It shoots again. Note the not-so-well Soldiers in the line of fire.

    CMNormandyOnline002_zpsc93ebdfb.jpg

    KABOOOOM! "Wow!" methinks. :D

    continue...

  7. Even though I run the risk of being seriously flamed:

    I think reenacting is one of the most ridiculous past-times of the present day.

    The reason?

    Since I know of reenactment, every time I hear people who spend their hobby-time on WWII are being silly and crazy, I can not deny this anymore.

    Best regards

    Olf

  8. While on the subject of ammo - I see that 2.00 and 2.01 have come and gone, but the issue of 7.92K ammo being absolutely unavailable for resupply in a battle ( ok, ok, 60 rounds in a bunker, but that's hardly more than 2-3 bursts anyway ) doesn't seem to have been addressed.

    Many's the battle when some muppet in my army has buddy-aided a guy and ended up with an Stg and ... 3 rounds or some equally useless amount of ammo.

    C'mon BFC, either give us some ammo or stop the Stg from being picked up - it effectively removes a guy from the squad since all he can do is admire and polish the weapon.

    +1

    Note:

    YES, the 7,92 mm kurz was scarce.

    But being completely unaviable for resupplying is a bit too much methinks.

    Cheers

    Olf

  9. I like it.

    Next too all the idiots back then who did a 'no seeing, no hearing, no saying'-policy there were quite a few people who thought like the two brothers in this movie.

    Technically it is way up front for a german straight-to-tv production.

    They covered up their lack of finances by clever filming

    Thanks for the great link! There is a full version of 'Zeit zu Leben, Zeit zu Sterben' in the link list! :)

    Best regards

    Olf

  10. Hi there!

    I do not know the direct answer to your question, but I do know that you can do just fine without H2H Helper. All this programm does is sending your 'Outgoing Mail'-folder files to your Dropbox.

    So you can 'emulate' its function by creating a short-cut of your Dropbox and your 'Outgoing Mail' folder right next to each other on your desktop and drag 'n' drop the whole stuff manually. Costs you about ten minutes of work more per week but saves you any more hassle with H2H Helper.

    By the way: I did not come up with this simple piece of ingenuity.

    It was Slysniper's idea. :)

    Cheers,

    Olf

  11. MGs still do relatively little damage to Shermans, and 75mm direct HE, mortars, 105s and tank MGs kill them and ATGs almost as handily (might take a minute or two longer for your onmap mortars to range in). It's entirely possible to do the whole thing without having MGs shoot at any of your infantry, if you blow the bridge mine before the sun comes up.

    Maybe I'll give it at try. :)

  12. Hello folks!

    I go a porposal to BFC for a little improvement to the ambience and feel of our beloved game, especially concerning battles in urban areas.

    As I am pretty new to the community I don't know if this issue has been discussed already (I searched a bit for hints but found none).

    So I want a little feedback from you if you share my ideas.

    Here is the point:

    To me it seems like the buildings tend to show WAY to few signs of damage, compared to what happened to them.

    In short: Citys and villages look to 'clean' after the fighting ends.

    Examples:

    CMNormandy2013-03-2400-13-02-64_zps64aa08a0.jpg

    These two houses behind the panther took two 4 gun quick 105er stonks right next to them (on the Panther :) ) plus a 50 shot

    area stonk by the same battery. At least 4 direct hits to the building forming the edge - it looks like nothing happened at all. :rolleyes:

    CMNormandy2013-03-2400-12-41-25_zps6c7b89b0.jpg

    This block of buildings took just as much rounds as the open area in front, at least 15 direct 105er hits - visual representation zero. :confused:

    Idea

    I got two ways to improve the 'feel' of urban fighting in the game.

    First idea should be relatively simple to handle. As far as I understand it should be fairly easy to tweak the damage values of objects at which they show certain forms of battle-damage. So it would be nice to set the damage values at wich houses show damaged roofs and walls pretty low while keeping the value at which they colapse at its normal setting. I think this would represent reality much better, as towns used to look haggard very quickly after becoming a battle zone.

    Second idea concerns small-arms fire. With my limited concepts of coding, I think this might be difficult to realise if small-arms fire isn't set to do any damage to buildings at all. In this particular battle from which the screenies are taken, I had some rather intense infantry battles. These were on the order of an estimated 2000-3000 rounds fired in 60 seconds, several times. Again the blocks on which they occured showed no damage. I know there is a 'damaged-wall' texture for buildings. Can it be done so this texture is triggered by certain amounts of small arms fire?

    So what do you guys think about it?

    Cheers

    Olf

  13. If you ask me, rendering inoperable yes, taking them out no - if we talk about PzIV to PzVI. A 'tin can' you can take out with everything packing enough calibre. The reason for this would be the very slow muzzle velocity of the 105mm gun which denies any serious armour penetration capabilities. You need a FAST (800m/s+) gun to slice through late-war armor. But the enormous concussion of a 105mm shell exploding on the tank could mess up the delicate inner workings of a tank like turret race, transmission, radio and so on.

    I've seen a photo of a Marder III, Ausfuehrung M having been ripped apart by a 105er Sherman but no real tanks.

    Best regargds

    Olf

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