Jump to content

General Specific

Members
  • Posts

    6
  • Joined

  • Last visited

General Specific's Achievements

Junior Member

Junior Member (1/3)

10

Reputation

  1. I mean, do the Russians have it bad? Yes. But what about the Italian radios? The circular tube was installed as every radioman's personal halo (and targeting circle)
  2. Well said Michael, however what I think Yossarian (what the hell kind of name is Yossarian?) was pointing out that a great deal of the QB maps that are designated for attacks & assaults (as opposed to probes or meeting engagements) often have one or two objectives placed far forward than desired, this puts the defenders main effort (and the attackers main force for that matter) uncomfortably close without even a proper recon. Given that this may not be the case for all engagements but from what it would appear the attacker would want to at least some space to provide adequate recon and assembly of his forces for the attack, while the defenders would like an OP or two (as GAJ does) to identify the enemies thrusts and what the enemy forces consist of. The scenario that comes to mind with this is from CMBN (forgive me for the name escapes me) essentially a U.S. Infantry company with two 57mm in support hold a town almost directly in the center of the map (if not in the enemy 3rd) while the Germans hid in the woods not but 300 m away. Even if the situation was a hasty defense you'd figure the U.S. CO would have placed a recon team or two somewhere rather than have his nuts hanging out waiting for smoke and armored cars to try and flank him. Even more egregious is that the U.S. reinforcements cross 2/3's of the map just to reach their own objective!
  3. Just the thought of M18's running around at top speed guns blazing just made me drool a little.... actually alot.....
  4. I appreciate the suggestion and I did consider the demo. However as a college student throwing off the yokes of old by using a state-of-the-art Mac (and I say that tongue in check) the demo will not work with the tools I used. I have only the experience when I tried the demo years ago and the word of the lovely people here to rely on
  5. Gentlemen, This question is posed to anyone that has played both Shock Force and Any of the WWII titles on the CMx2 engine. I'm aware that there are version differences between SF and the WWII versions. Have any who've played BFN or FI found this to be game-breaking or irksome? Not factoring in the absurd amount of content CMSF has to offer do the limitations of the early engine cause any problems at this point? I ask because of the issues that first arose when the CMSF engine was tested. Though I am aware of the patching that has been done, I am still wary that the older engine is still a hinderance. Am I wrong about this?
  6. Regardless of what is going on, I'm just happy that there's some raw footage of the combat in Syria (and some of the Libya rebels too). This is much better than the western media that says, "oh some fighting happened here, here, and there" and then pointing to cities on a map because some people don't know their damn geography.
×
×
  • Create New...