Ts4EVER
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Posts posted by Ts4EVER
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I have both and as someone who basically only plays scenarios and campaigns in single player, Fire and Rubble is far superior. If you are more of a multiplayer or quick battle player, R2V will probably give you more variety though.
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Yes...
The map looks great btw. I actually seriously considered trying my hand at CM campaign design after F and R was out. I regularly make scenarios for WinSPWW2, including recently a Russian campaign set in the fairly unique Arctic theater. It would end with an amphibious assault across the Norwegian border by OSNAZ forces. Imagine my dismay when only the Germans got their amphibious vehicles with not a DUKW in sight... so for now that idea is shelved.
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Be happy that you don't have to put the wires between there, I always lose 10% of my remaining hair doing that on my FH2 maps....
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On 11/8/2021 at 8:51 PM, akd said:
(they, in fact, had more Thompson SMGs than MP44s at this time)
True, but what they had even more were Beretta smgs. Kinda disappointed they were not in the expansion (similar to their use in the Italian games). That said, that is one of the only complains I have about the module, all the rest is excellent.
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I think there is a weapon "hierarchy" at play here. Units will pick up a gun if it is higher in hierarchy than the one they have. It goes: Sidearm -> Rifle /SMG -> Heavy weapon
So a rifle guy won't pick up an smg, but a pistol dude will.
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Not sure I got that...
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Wouldn't call it awful, I have fond memories of it. But it is not a beginner campaign and there are certainly better ones in the series.
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In my view none of the RT campaigns are trully "noob friendly". Maybe start with one of the smaller scenarios and work yourself up towards the campaigns.
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I liked that scenario a lot, just was a bit miffed that they surrendered before I had to attack the last bridge, seemed a bit anticlimactic.
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This is how I did it:
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MG34 was used in an infantry role throughout the war.
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Probably for the best, considering they tend to run out of ammo for the MP44s (and good luck finding more). Also they are largely inaccurate for Normandy anyway.
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This might be hard to adress without either a complete AI rework (meaning the AI is able to recognize when an attack has failed and withdraws) or a strategic layer like in Graviteam where your forces carry over between battles and you can decide which battles to take and which not. Until then it is "all or nothing".
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Improvised protection against shaped charge weapon, often bed frames welded or otherwise affixed to the tank.
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well I am not that far in, luckily.
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If I am in the middle of a campaign affected by the fix, will that corrupt the savegame?
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FWIW I just played a quick battle to try some stuff out and my StuG knocked out an IS2 early.
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I will release 1 CM episode every Sunday for a while, starting with the "Rites of Spring" scenario that was posted here earlier. Probably going to do a campaign after this.
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I seem to recall that starting with the 43 toe, the ideal loadout for the Grenadier squad was two self loading rifles. If stocks made that possible is a different question of course. Up until the autumn of 44, the G41 seems to have been more common.
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Volkssturm weapons were really varied, but documents are hard to come by. The Volkssturm around Bautzen for example used French Berthier rifles, Italian impact grenades, Panzerfausts and 4 MG34s in each company.
Some of the weirder stuff I have come across were rare Russian rifle grenade launchers and SVT40s, in use by a tank hunting unit.
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Sounds to me like a typical example of mission creep. I see it in modding all the time: Oh, let's put this in while we are at it. We have some time left, why not add X, it will be easy!
And suddenly everything balloons in complexity.
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4 hours ago, zulu1966 said:
You obviously dont know the game. Graviteam games I like. But infantry in that is useless - massive slaughter everytime. you should understand infantry in CM behaves like infrantry and is good for the things infantry is good for.
Wouldn't go that far. One thing I had to learn in GT due to the inability to micromanage the inf is that you need to heavily support them with mortars, MGs or AT guns. Without that they are indeed useless.
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19 minutes ago, chuckdyke said:
That one came from a Waffen SS veteran.
Well if he knows so much, how come he lost?
Anyway, regarding infantry: I am kind of confused why Graviteam Tactics is cited as an example of very strong infantry, the developers even pride themselves in infantry being somewhat useless against tanks. That is not a joke, there is a thread on their steam forum that only exists to post reports of tanks being basically impervious to infantry. I would even turn it around: In Combat Mission infantry is a bigger factor, in Graviteam the anti tank gun.
edit: Although I should say that this is partly because Graviteam plays before the introduction of effective hand held anti tank systems, at least the WW2 part.
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2 hours ago, Aragorn2002 said:
Well, it hardly matters anymore. Within a couple of weeks Cold War will be released and few people will pay attention to Fire and Rubble and when it will be ready.
I wont get Cold War, World War 2 is the only thing that interests me.
R&T Campaigns
in Combat Mission Red Thunder
Posted
Long campaign, varied terrain and opponents, decent challenge, but not frustrating, ends in Berlin, which is always the best ending for a WW2 game...