Ts4EVER
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Posts posted by Ts4EVER
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I stand corrected then, very interesting.
edit: also interesting that they had the "MP Erma", I assume this refers to the EMP35?
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In earlier Kstns, MP43s were also just called MPs. In fact, before they were renamed to "Sturmzug", the units to be equipped completely with MP43s were called "MP-Zug" for a while. This is also why in many older wargames "Volksgrenadiers" were modelled with high numbers of MP40 instead of Stgs. The Germans never planned to issue 9mm SMGs en masse, however, they always planned to replace SMGs and Rifles with MP43s. The light infantry kstns were the first to receive this new organization. I doubt they actually managed to implement this, but I am reasonably sure that they always meant MP43s in those kstns, along with some others from late 1943, early 1944 (cavalry and begleit infantry for instance).
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Yes, that is what I meant. They were "supposed" to be MP44s, but as I said in my first post:
2 hours ago, Ts4EVER said:Now, would they have enough StGs? Probably not, but they certainly wouldn't have enough MP40s to make good the shortfall.
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Interesting data, thanks. So would you agree that the amount of MP40s in the Gebirgsjäger squads in FB is a bit too high?
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Are you sure about the MP40 allocation? I am asking because German kstns usually only mention "Maschinenpistole" and starting in 1944 that usually means MP43s, especially when used en masse by infantry. Only in the later toe's did they rename this to "Sturmgewehr". If you look at these pictures from February 1944, showing members of a Skijäger unit (which might have used that same light infantry toe), you will notice that they use MP43s in considerable numbers:
I have never heard of a single case where the Germans wanted to issue massed 9mm smgs, it was always about the new assault rifle concept. MP40 production certainly never increased to accommodate this, in fact, they got replaced in production by the MP43 and later in the war the Germans bought additional Beretta smgs instead of making more MP40s. This is also a problem I have with the Gebirgsjäger TOE in Final Blitzkrieg: In my opinion the amount of MP40s is unrealistic, these were meant to be StG44s at this point. Now, would they have enough StGs? Probably not, but they certainly wouldn't have enough MP40s to make good the shortfall.
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The soviets received some bazookas per lend lease but seem to have rarely used them. I know of one photo taken during the Vistula crossings, showing a soviet sapper with an early model (M1) Bazooka. They seem to have used them as engineering equipment.
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No, the StG44 was replacing the MP40 in production. In fact, I think the MP40 is a bit over represented in VG companies in this game, not to mention the Gebirgsjäger units where the "MP" from the TOE was apparently taken to mean MP40 (It meant StG44s). Missing StG44s were usually not replaced by additional MP40, but G43s, Beretta smgs or just K98ks.
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That would be nice.
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Nice stuff. The modern games are of no interest to me, but I am looking forward to the expansions for Italy and Red Thunder. Especially Red Thunder feels a bit "generic" in its present state, with many kind of cookie cutter scenarios. It will be nice to get some more content here.
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My rule of thumb when seeing the first AI spotting rounds is to move the first unit that made contact with the enemy. Chances are they are the ones targeted.
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1 hour ago, Rinaldi said:
Good memory. It was actually the same pattern you see the USMC using later on in WWII. I think it was called "duck hunter." Saw limited use in the ETO as well:
There was also the concern of friendly fire which cooled the use of the camo HBTs for the US Army.
It was used in Normandy by one of the Armored Divisions involved in Cobra, as well as the 30th infantry. They got rid of it because of friendly fire, since camo was associated with the Germans.
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I might have asked this before... does the camo of a soldier have an ingame effect in CM?
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That is probably pretty hard to implement, considering you would need different animations for different crewmembers and gun types.
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I played it as well (actually have video of it). It isn't a bad scenario, but like almost all scenarios in that campaign it is a bit too large to play properly, in my view. I am also not a big fan of how CM2 handles line of sight in this kind of terrain, which makes many engagements kind of annoying.
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I think this is more of a problem on the Eastern Front than in Normandy.
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Considering how many Fausts were captured in Bagration, it would be cool to see Soviet troops with Panzerfaust 30s in the late war module.
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Yeah I think the M91/30 never fell out of use. I'm a developer for the Forgotten Hope 2 Mod and when we did our Eastern Front expansion, we decided to only put the M44 on our 1945 map.
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Thanks. I wonder if the second MGs in those squads were sometimes in short supply and they used the AVT40 instead.
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A 1943 platoon had how many people in each squad then? And did they use the 2 lmg squads like in the game?
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Too bad about Chris, hope he gets better. I am certainly looking forward to the new Italian module, although I have some reservations about 4.0.
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I only play the WW2 games because that era is my interest.
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On 11.7.2017 at 2:03 PM, RockinHarry said:
wished the german paras in CM would be also cut down on automatic weaponry. In 1944/45 these wouldn´t be better armed than Luftwaffe infantry or army infantry, with all their shortages.
Actually, from my research I get the impression that the infantry was quite well equipped with personal weapons in the Ardennes, at least when it comes to assault rifles and the like.
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Certainly looking forward to the WW2 modules! The CMSF stuff is of no interest to me, but I have enough WW2 content to let other people have some fun as well
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First of all: Have you tried the German Market Garden campaign? I quite liked that one.
Secondly, on the topic of the campaigns: I have played on my Youtube channel the Russian Campaign and the German Market Garden campaign, as well as lots of other campaigns "off camera). In my eyes you can't really judge the campaigns in general, but on an individual basis.
Road to Montebourg, Scottish Corridor and Road to Nijmegen are all made by Papertiger and are similar in style. I have a love hate relationship with them. I love their attention to detail, their graphical fidelity that always seems a cut above the others, the historical correctness and the huge amount of work that obviously went into them. Most of the scenarios have force sizes that (in my eyes) are manageable in CM.
Problem is: They are hard, and not necessarily in a good way. Many people say they have too short time limits and to a degree that might be true, but I think that is not the actual problem. The problem is that they often leave very little room for error, which in CM is always dangerous because of what in commercial games is often called "RNGesus", meaning the element randomness. I have played CM turns several times and often extremely different results came from the same order. This is in itself not bad and belongs into a military simulation, but in many PaperTiger missions you feel that one mistake will f.... your whole scenario over, and by extension the campaign. Sometimes not even a mistake, but just sheer bad luck. The scenarios are designed with such little tolerances that the little annoyances of randomness and the CM engine are magnified.
This leads to frustration, especially since, as Pericles pointed out, CM campaigns represent a considerable investment of free time.
Anyway, the other campaigns he mentioned I haven't tried (yet), so I can't comment, but some short reviews of those I played (or started to play):
CM BN
Road to Montebourg - See above, but was in my eyes the best of the PaperTiger campaigns, engine changes might have messed it up. That is another danger if you script the scenarios this much, btw.
Road to Nijmegen - See above, don't think I finished it ever.
Scottish Corridor - See above, don't think I ever finished the bonus battle
Kampfgruppe Engel - Kind of in progress (had a long pause for other reasons), seems quite good so far
A moment in time - Quite good, but one unwinnable scenario that left me scratching my head as to why it was in there
CM FI
Troina Campaign - Almost bit through my laptop due to the incredibly frustrating and unfair second level. Apparently this was fixed at some point, but tbh it seemed like the whole thing was one annoying and frustrating infantry slog through artillery fire.
Monte Cassino - Same, really frustrating in a boring kind of way
Raging Buffalo - Very good campaign, varied scenarios, great maps, manageable force size, some unusual vehicles to fight against
Foiling Fustian - One of the best campaigns, very weird forces, infantry focused, interesting scenarios and maps
Conrath - Spot the at-guns, bombard them, roll through map, repeat. Rather boring, can't remember if I ever finished it, so not a good sign.
CM RT
Hammer's Flank - Good campaign, forces a bit big and "unpersonal", but some great scenarios in there. Terrain sometimes a bit boring.
So all in all a mixed bag, although I haven't played all of them and some of the ones I don't like might be good in other people's eyes. Who knows, maybe someone enjoys storming one nondescript hill after the other, so the Monte Cassino on might be right up that person's alley.
License Error
in CM2 General Tech Support
Posted
Hi,
when trying to start CMFI I get this message:
License Error
There was an error with your license. Please contact your vendor for assistance.
It's CMFI + Gustav Line but no 3.0 or 4.0 upgrade. Never upgraded outside of the content updates, in fact.