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delliejonut

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Posts posted by delliejonut

  1. The guys from Jackass like to push a minecart as fast as they can and vault into the river, but there have been a few injuries lately and the mayor is tired of cleaning up all the trains :) But you're right about there being a lot of elevation. I think the intention was to raise the rail slightly on a mound above the ground around it. I'll try what you said to smooth it out.

  2. My experiences with Panthers have been similar. It seems like anytime you're fighting from a hull down position or the Allies have higher elevation than you your main gun gets knocked out. I'm perfectly ok with this- I've also taken a 290mm heat round from an AVRE and survived. Those Panthers are tough as hell.

     

    I think part of the problem you had according to your post is that your using your Panthers to get initial contact. While this certainly works because of the high quality optics those tanks have, it's not optimal. There's always a chance you're not going to spot in time and get blasted. I think what might have happened is those ATG's got sound contacts on your tanks rolling up so they knew where to look. If there was enough time before your Stugs got there C2 could have informed his tank destroyers of where your tanks were.

     

    So you always have to keep in mind how much noise you make. You always want recon units to spot for you, and you want the contacts they see to show up for your attacking units. If you had already spotted his units and your tanks had "?" signs on the contact when you clicked on them, the battle might have gone the other way.

     

    And ATG's reload realllllly fast compared to tanks.

  3. Ok, time for a more specific question. How do you prevent this?1YUOM0G.png

     

    The picture is of a rail road leading onto a railbridge. The rail has been ditchlocked to raise it slightly above the other terrain like so

     

    HL9hZYF.png

     

    No matter how I vary the elevation near the bridge, ditchlocked or no, there is still an unsightly hump.

     

    I'm worried it'll cause problems for crossing vehicles.

  4. For real?

     

    *SIGH*

     

    It's unfortunate that the world has become so oversensitive and p***ified that I'd even have to explain myself over something so minor. It's called humor. If I were being "mean" it be a helluva a lot worse than that. See umlaut's post and every response before it...you seem to be the only one that doesn't grasp the obvious. When Emrys (hopefully) returns he'll insult me back and the universe will be restored to its proper balance. In other words, I am not kicking the old dog I am patting his head, in return he'll lift his leg on me. It's the circle of life...

     

     

    Mord.

     

    You might just be undersensitive :P It was funny though

  5. By the way Delliejonut,

    Your quote from c3k in your sig line is urban legend. A private citizen invented the zero g pen and gave it to NASA for free. It cost the tax payers zero. NASA did use pencils during the Mercury missions but it became obvious that a small broken part of graphite floating in the cabin was a hazard (not to mention the little slivers of wood when you sharpen a pencil) so they eliminated pencils from space for safety reasons.

    Sorry. Back on topic.

     

    I need to modify my sig to justify itself :P I know it might not be "true" per se, but it's kinda "truthy" and definitely entertaining. Which come to think of it is my philosophy for map design.

     

    And everyone knows new candies are created by strangers accidently bumping into each other. And owls. And rainbows. Actually, I'm starting to suspect all these commercials might be exaggerated a little.

  6. I agree completely. Earlier I said I was more interested in creating balanced maps for H2H play, less so than scenarios. I feel like if the scoring and the terrain are balanced correctly everything should fall into place. I played CMBN for a real long time against the AI before I worked up the courage to jump on the forums.

     

    One of my best experiences was getting my teeth kicked in mission 1 of Paper Tiger's Road to Nijmegen. I stepped back, did a bunch of research on tactics, and then went back and finished the whole campaign without reloading a save. It was so well designed it blew my mind. The mission Turning Back The Tide in particular stands out to me. When I played the last turn I was mentally exhausted. I had struggled so hard and I still only won by the skin of my teeth. Then, as I looked over the battlefield I got goosebumps. It was kind of scary to think that could actually happen. It really drew me in.

     

    But the super neat thing about playing against people (particularly those you trust) is that there's always the potential for that kind of emotional involvement, or whatever.

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