Jump to content

delliejonut

Members
  • Posts

    221
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by delliejonut

  1. What range armor cover arc do you give to a US Bazooka team?  My SOP has been 90 meters but looking at the range you give your panzershrecks has made me curious. 

     

    With bazooka teams I try to keep them fire arcs between 50-80 meters, depending on the terrain. If they're just regular grunts 80 can be kind of a long shot, but I think the M9A1 variety has a bit more range.

     

    This looks great Slim, I'll be following along.

  2. As I recall, after Hasbro bought Avalon Hill they released a horrible computer game call Squad Leader where part of the game was reading the letters the boys were sending home.

     

    I first read that as "As I recall, after Hasbro bought Avalon Hill they released a horrible computer game call Squad Leader where the game was reading the letters the boys were sending home."

     

    LOL

  3. Going back to the hedgehog thing, I can confirm them being destructible. I once blasted into a building wall adjacent to a hedgehog square and the blast took out both the wall and the hedgehogs. You can't place the blast order on the hedgehogs if nothing else is around, but they will go away if they're near enough to a big enough blast.

     

    You got lucky Ianl, my opponent was so miffed at the "bug" I exploited that he made me replay the turn :(

  4. This seems very familiar to me, but I don't remember what past discussions turned up so I've asked the testing lads to remind me.

     

     

    I believe I can help with this. From the moment you load a game in the setup phase, the clock starts ticking in realtime. So basically, if a scenario was scheduled to start at 4am, and you spend 4 hours setting up, the sun will be in the 8am position. As soon as you hit the red button the time reverts to 4am. The problem is that while you're setting up, your LOS gets better and better in realtime; or conversely worse and worse, if the sun is going down.

  5. Hey, I'm not complaining. I've had a bit of a losing streak lately but it's against great opponents and I get a great story for every loss. Not gonna say I didn't throw a few things during those turns though LOL

     

    The screenshot alone was worth it. That Panther is just surrounding by death of his own making.

     

    I knocked out that halftrack and the Doug positioned the Panther behind it. I knew he was there but my tanks couldn't get eyes on so I just area fired. The shots penetrated THROUGH the halftrack and hit the tank 4 or 5 times, immobilizing him. The whole time the Panther is just firing on every infantry it could see. I laid down smoke and moved up in stages till I was right on top of him with a whole platoon of infantry and 2 75mm tanks, one of which only had 3 crew members that had panicked and run around the map disembarked for the last 5 turns. The entire time I'm hoping my platoon on the other side of the map can just hold on until I take out this tank and move my armor to support them. My three man tank crew said no thank you and backed away, and then that damn nahverteidigungswaffe ruined my day.

     

    Wouldn't trade it for anything :D

×
×
  • Create New...